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RKGames

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Everything posted by RKGames

  1. I'm still here I'm working on monster bash this weekend and should have some kind of update tomorrow on the game! thanks for the interest in the game everyone! it's what keeps me going! Take care, Russ
  2. Thanks! good point with the bat sprites! I will likely try to redraw them to some degree. I'm hoping not to loose the arcades art style too much!
  3. Answering my own question. No, Ghost House is essentially Monster Bash 2. Sorry i missed your question! Ghost house on the SMS is different but uses some of the same elements of the arcade game. i guess it could be considered a sequel. I really liked the sms version and in fact ended up rewiring a sms controller to flip the A-B buttons to be easier to play (most sega sms games use flipped buttons from what you would expect on a NES game, i'm more use to the NES button config). I'm not sure if there is any wiki info on the game and if sega ever officially said it was but that would be neat to know! again, sorry i missed your question!!!!! Russ
  4. Just wanted to post a quick update on my Monster Bash coleco vision conversion. I didnt have time like i was hoping to shot a video but instead wanted to share some nice screen shots to help show the detail of the level redesigns! you will also notice the bat sprites are now single color to give me back some sprite space and to lower the flicker slightly in the game. Level 2 will have werewolves instead of bats for the enemies, i'm coding them in next. Level 3 character set is 50% complete and i'm hoping to have a screen shot in the next week to post! Take care, Russ
  5. Cooool. i'm still loving my YurkiVision! truly amazing work he does!
  6. Awesome. i cant wait to hold a copy of side trak in my hands
  7. WOW is that awesome!!!! Great box art work! I would say yes, that is one heck of a motivator to getting the game done!!!! I hope JF uses this as the actual box art (providing he is still interested in publishing this one for me?) Quick update. more graphics/code cleanup from very late last night gets me down to 24.5k so i got just about all the rom space i need to finish. Russ
  8. Just a quick update on Monster Bash. yes that game i started back in august is finally getting some attention again I got the first 2 of 3 levels just about completed, and have tonight resumed work on my graphics and code overhaul to get some rom space back! The reason for the slow dev time was i just about ran out of rom space (32k max) to early in the dev process. I got 6k back tonight from my graphics re-org work, so the rom weighs in at 25.1k now. that should just about be enough to get level 3 coded and hopefully some simple but nice music?!?!? I want to be sure to have this done for the 30th coleco anniversary so i'll keep everyone posted on my progress as always and will hopefully have a progress video up on youtube if i get more work done in the next few days! P.S. CV Tracker is on hold only until i get monster bash done. I had a few too many projects going at once. Russ
  9. Congrats on 10 years Eduardo! Keep up the great work!
  10. What's happening with Russ anyhow? He seems to have dropped off the edge of cyberspace... I'm still alive Sorry for the lack of updates lately. CV Tracker is slowly getting there. and i'm working on a graphics remapping for monster bash to keep the game under 32k. Not to mention working on the ninja game with Retro! I also may have another mini coleco project i'm working on for the 30th birthday.
  11. Wow! i cant believe how many copies are sold already by looking at all the PMs sent to Retro Thanks for supporting side trak everyone! Hope everyone has a nice Easter weekend! Russ
  12. Awesome Line up! Elevator action! cooooooool. The conversion to coleco couldnt be in better hands! cant wait to see the game
  13. Thanks Russ By the way, I didn't stop following you on Youtube, I love watching your videos more than once; they are very informative and I bet they bring already more people to the ColecoVision scene. Just reccently, I saw a few comments on my Youtube channel regarding more technical aspects of the ColecoVision like assembly coding and how to make cartridges and it's thrilling. I have no idea if the ColecoVision homebrew scene is bigger now than the Atari one, but all this is really exciting. Keep doing your good work. Thanks Dan! I still am going thru all your videos as well! Lots of cool stuff you posted over the years! I will say, I dont think CV Tracker will ever make tunes as good as you are capable of visa pure assembly! i don't think you ever have to worry about losing your coleco music god status after hearing your latest work! Great stuff, hope to see you working on more! Take care, Russ
  14. Amazing work as always Dan! Glad to see you are back!
  15. Same here, i cant wait to have Side Trak on a cartridge!
  16. Pixelboy asked me to help with the contest by posting a video of the winning number (chosen by my wife). And the winner is??? http://www.youtube.com/watch?v=3w9LNNvCIjw Take care, Russ
  17. WOW! that is odd. I wonder what platforms they publish under other then iOS?
  18. Here is the latest Video Update on CV Tracker, along with new demo songs from Castlevania 2 and Zelda 2. http://www.youtube.com/watch?v=21M6Vu1IVjc Take care, Russ
  19. Quick update on my Coleco Vision Music Creation tool for windows, aka CV Tracker. In this update i explain the new .CVT file format for loading and saving CV Tracker projects. We are getting closer and closer to a release. http://www.youtube.com/watch?v=QDtXh4YsWrQ Take care, Russ
  20. Just wanted to give a quick update on CV Tracker. I've been fixing lots of bugs and making head way! Volume effects for instruments is working good, i also added an independant volume entry track for each voice, this allows much finer tuning of volume effects on specific notes. I just started to add support for saving project files to a .CVT format (.CVT = CV Tracker). It's a very easy to read text file format, so it would be possible to edit the raw text file if needed. I'm getting very close to a beta release! Let me know what everyone thinks i should do? Release a beta for all to test and play or limit it to a select group? I'm hoping to release something in the next 2 weeks that should allow anyone to start creating music and saving your projects as .CVTs (I still need to work on how to save to coleco format, but it's coming soon i hope). my file format has future upgrades in mind so there should NOT be any .CVT files that would not upgrade to future releases so there should be no fear there to coleco musicians. I'm not sure if I'll have Pitch sweeping instrument effect added by the initial release (but will sometime), I'm hoping to get the tracker to a point where users will be mostly happy with it and should allow for much needed coleco tunes while i slowly continue to add goodies in the future. I'm itching to get back to game developing so I'm hoping to get a good release out soon, giving me time to dev games and support CV Tracker! I'm not sure about adding direct midi recording abilities like i initially thought, if someone out there has an ultra ultra cheap or FREE midi keyboard with cable they want to sell/donate i can look into this feature! I don't know if there is any demand for this, let me know. Take care, Russ
  21. I just subscribed! I'm down for 1 SGM, cant wait!
  22. Did anyone see this crazy adam auction! Lots of disks and Tapes! eBay Auction -- Item Number: 320848761924 Still has 3 days left. It's not my auction, i just wanted to point it out incase anyone here missed it. Russ
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