Joecl93
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Posts posted by Joecl93
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I am trying to program an engine test for a 2600 version of Zuma that uses the driving controllers, but I can't figure out how to program a playfield swicth at the press of a fire button.
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So I picked up a Flashback 2 at a garage sale this past weekend for $5. One of the sticks was broken and the other stick was a genuine CX-40 from the day. Anyway, the thing is pretty dusty and there's evidence of corrosion on the cart pins so I think, "Hey, this would be a suitable candidate for a mod!". Sure, I have two FB2's at home that I've had since they sold them in stores, and while I had taken one apart I never had the heart to take the solder gun to it. Now's my chance!
So I take the little guy home, clean him up, and plug him in to make sure it works. Yep. Okay, now I get down to business. I have an IDE cable I could use but from the pics I've seen of other mods it looks very unwieldy. I have this spool of super thin single strand stuff that I wanted to try instead just to see if it'd work.
I hardwired the J3 connection (as opposed to putting a switch there) because I wanted to make sure I had all of the cart pins correct before getting too crazy. After getting everything in place, I plugged it in and voila! Space Jockey running on the FB2!
Anyway, I whipped up a visual cheat sheet (a VCS, if you will
) that shows what needs to hook up to what that may be helpful to anyone that wants to mod their Revision C FB2. I'm pretty sure this is a Revision C. If not, I'm sure someone will correct me. And if anyone wants to check my work I gladly welcome it. I didn't want to make a graphic such as this without doing the mod myself. And now that I finally have (after, what four or so years?
), well, here it is. But first, a pic of my mod in action. This was before I added the toggle to switch between built-in games and cart and before I desoldered everything to make the graphic. My next project for this is a bit more ambitious...That is very good, btw this cheat sheet will work on the Atari flashback 2+.
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I am trying Flashback 2 cartridge mod but i have a problem
The Cartridge pinouts are not labeled on the board unlike other Flashback 2 i've seen.
Here is a custom pinout i made and corresponding circut maps
1-
2-13
3-
4-18
5-
6-7
7-11
8-10
9-9
10-7
11-6
12-
13-
14-
15-4
16-
17-3
18-
19-2
20-
21-32
22-
23-
24-33
25-
26-
27-34
28-24
29-
30-23
31-5
32-
33-
34-22
35-21
36-14
37-20
38-35
39-19
40-16
And here's another piece probably useful info: Jp8(short = Game Cartridge) Jp3(open = Game Cartridge)
So if you can help me please do.

Programing trouble
in 2600 Programming For Newbies
Posted
I'm Afraid that didn't help Here is my current code
gamescreen
playfield:
......XXXXXXXXXXXXX.......XX....
.....XX...........XX......XX....
....XX.XXXXXXXXXX..XX....XX.....
...XX.XX........XX..XX...XX.....
..XX..XX.XX.....XX..XX..XX......
..XX..XX.XX.....XX..XX..XX......
..XX..XX..XXXXXXX..XX..XX.......
...XX..XX.........XX..XXX.......
....XXX..XXXXXXXXXX..XXX........
.....XXXX..........XXXX.........
......XXXXXXXXXXXXXXXX..........
end
COLUBK=$0A
COLUPF=$06
drawscreen
if joy0fire then goto gamescreen
Hope this helps