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Joecl93

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Posts posted by Joecl93


  1. Driving controllers use the same registers as the joystick...SWCHA for the knob (reading bits 4&5 for the left port and bits 0&1 for the right), and INPT4 and INPT5 for each trigger - bit 7 on (negative) = not pressed.

     

    IMO Zuma seems to be quite advanced for a beginner project (if this is your first). Good luck.

     

    I'm Afraid that didn't help Here is my current code

     

    gamescreen

    playfield:

    ......XXXXXXXXXXXXX.......XX....

    .....XX...........XX......XX....

    ....XX.XXXXXXXXXX..XX....XX.....

    ...XX.XX........XX..XX...XX.....

    ..XX..XX.XX.....XX..XX..XX......

    ..XX..XX.XX.....XX..XX..XX......

    ..XX..XX..XXXXXXX..XX..XX.......

    ...XX..XX.........XX..XXX.......

    ....XXX..XXXXXXXXXX..XXX........

    .....XXXX..........XXXX.........

    ......XXXXXXXXXXXXXXXX..........

    end

    COLUBK=$0A

    COLUPF=$06

    drawscreen

    if joy0fire then goto gamescreen

     

    Hope this helps


  2. So I picked up a Flashback 2 at a garage sale this past weekend for $5. One of the sticks was broken and the other stick was a genuine CX-40 from the day. Anyway, the thing is pretty dusty and there's evidence of corrosion on the cart pins so I think, "Hey, this would be a suitable candidate for a mod!". Sure, I have two FB2's at home that I've had since they sold them in stores, and while I had taken one apart I never had the heart to take the solder gun to it. Now's my chance!

     

    So I take the little guy home, clean him up, and plug him in to make sure it works. Yep. Okay, now I get down to business. I have an IDE cable I could use but from the pics I've seen of other mods it looks very unwieldy. I have this spool of super thin single strand stuff that I wanted to try instead just to see if it'd work.

     

    I hardwired the J3 connection (as opposed to putting a switch there) because I wanted to make sure I had all of the cart pins correct before getting too crazy. After getting everything in place, I plugged it in and voila! Space Jockey running on the FB2!

     

    Anyway, I whipped up a visual cheat sheet (a VCS, if you will :)) that shows what needs to hook up to what that may be helpful to anyone that wants to mod their Revision C FB2. I'm pretty sure this is a Revision C. If not, I'm sure someone will correct me. And if anyone wants to check my work I gladly welcome it. I didn't want to make a graphic such as this without doing the mod myself. And now that I finally have (after, what four or so years? :lol:), well, here it is. But first, a pic of my mod in action. This was before I added the toggle to switch between built-in games and cart and before I desoldered everything to make the graphic. My next project for this is a bit more ambitious...

     

    That is very good, btw this cheat sheet will work on the Atari flashback 2+.


  3. I am trying Flashback 2 cartridge mod but i have a problem

    post-28737-129632251751_thumb.png

    The Cartridge pinouts are not labeled on the board unlike other Flashback 2 i've seen.

    post-28737-129632259168_thumb.jpg

    Here is a custom pinout i made and corresponding circut maps

    1-

    2-13

    3-

    4-18

    5-

    6-7

    7-11

    8-10

    9-9

    10-7

    11-6

    12-

    13-

    14-

    15-4

    16-

    17-3

    18-

    19-2

    20-

    21-32

    22-

    23-

    24-33

    25-

    26-

    27-34

    28-24

    29-

    30-23

    31-5

    32-

    33-

    34-22

    35-21

    36-14

    37-20

    38-35

    39-19

    40-16

     

    And here's another piece probably useful info: Jp8(short = Game Cartridge) Jp3(open = Game Cartridge)

    So if you can help me please do.

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