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Everything posted by Frankie

  1. When I run uflash and try to upgrade SDX to 4.49 I get the message - "IDE Plus (SDX) : unrecognized flash ROM or writes disabled. Set device properties manually?" It currently has SDX 4.48 installed. As far as I know writes are not disabled but I don't know how to check for sure. Frank
  2. Part of the Incognito install instructions was how to disable that.
  3. Where can someone get the latest CPLD to reflash it?
  4. I had only set the Boot Drive. I thought I had to change that. After I set the CONFIG.SYS to be D3 it worked as I wanted.
  5. Since I upgraded my Incognito to 3.02 (from 3.0) I can no longer get SDX to boot to D3. It always boots to D1 even though there is no drive mounted on D1. The correct selection in the bios is set to boot to D3 but that doesn't seem to do anything. If I press D during boot I can select D3 but I don't want to have to do that every time. Frank ======================== I changed the Bios setting for CONFIG.SYS to also be D3 and that fix it. Boots to D3 now. No more problems.
  6. You should be able to go straight from the VBXE to the 1084 with no converter. i use this cable - http://www.ambery.com/db9todbadca.html
  7. I see all the activity for the DVI (Mod C) but wanted to find out if the RGB (Mod B) version was still available for purchase. Frank
  8. Frankie


  9. Yes, sorry I didn't mention it, I forgot I had to do that. One socket was all that was needed. I was going to upload an image -- how do you add to "My Media". I did it in the past but can't remember how. Frank
  10. There is always this - https://lotharek.pl/productdetail.php?id=176
  11. Yes, you plug it in to where the CPU chip goes and then a ribbon cable to the MMU.
  12. I have one in my 1200xl. You can remove the OS chips, they will no longer be used. The flashable oss work.
  13. When I read a version that is written at 2.9, I say two point nine, not two and nine tenths. So what comes next is two point ten, two point eleven.
  14. I purchase some Atari items off eBay just because I couldn't afford them when I was younger, but now I can. I don't need an ATR8000.... but I want one.
  15. By the time I got my eBay alert for it, it was already gone.
  16. I had Sophia on a 4:3 monitor, no scaling, 1280x1024. Simius confirmed he chose not to emulate NTSC pixels and to display them as square. I ended up putting the non-DVI Sophia in instead.
  17. Im guessing this Atari is special to you? For a couple hundred you can buy a new in box one off eBay.
  18. I didnt like how the pixels Sophi outputs are square. On NTSC the pixels are not square so the images from the DVI output of Sophia dont match what the analog output looks like.
  19. Lets see a pic of the inside with all the goodies installed!
  20. You tried here https://atari8.co.uk/the-last-word/
  21. I still remember typing in that Video 80 driver. It was never ending.
  22. As for inkey$ - A quick google search As mentioned earlier, the version of BASIC for Atari's eight-bit computers has no built-in statement designed specifically to retrieve a single keypress. However, you can achieve the same effect by first opening a channel to the keyboard device with the statement OPEN #1, 4, 0, "K:", then using GET#1 to retrieve character values. (Any unused file number in the range 17 can be substituted for the 1 in these statements). The main difference between the Atari's GET#, and the INPUT$ and GET commands described above, is that GET# returns character code values rather than string characters, so GET# must always be followed by a numeric variable. If characters are desired, the CHR$ function can be used. Also, note that GET# waits for a key to be pressed. To modify the first example program segment in this article for eight-bit Ataris, you must first add lines to open the channel for input and set up the testing variable: 100 OPEN #1, 4, 0, "K" 110 DIM K$(1) This needs to be done only once in the program, but it must be done before the first GET# command. Then replace line 210 with: 210 GET #1, K : K$ = CHR$(K) You may find it easier to simply check for character code values rather than characters. Refer to your BASIC manual for a complete list of Atari ASCII codes. For example, you could test for a RETURN keypress with 300 PRINT "PRESS RETURN TO CONTINUE." 310 GET#1, R:IF R< >155 THEN 310
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