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Everything posted by Lodmot
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You're absolutely right-- you do hear what you want to hear. You can either choose to listen to the short audio clips and get a skewed perspective based on a journalists' point of view, or you can choose to listen to the entire interview and make your own assessment based on a more accurate representation of the interview.
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Alright, I'll actually give you some specific examples: In one audio clip, you hear the interviewer badger Michael about the campaign and why they delayed it. The clip doesn't actually have his complete answer present, but in the full 30-minute version you hear him mention that it was delayed because they had issues with the modern controller, and they didn't have their third party developers locked down. So my question is, why would The Register edit the audio clip and leave out the information that Michael did provide? To paint the picture in peoples' heads that even LESS info was given. In another audio clip, you hear Michael say something along the lines of "I could tell ya, buuut...... I'd have to kill ya." The shortened audio clip stops short, because in the full version he actually says, "I could tell ya, buuuut I'd have to kill ya... You know, that old joke. :)" So The Register seems to portray him as legitimately getting hostile as opposed to making a joke/euphamism.
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I don't understand how those things you listed are facts. On the Indiegogo page, there's 14 indie developers listed, one of which came out and confirmed they're making an Atari VCS port of Tempest 4000... If you listen to the more recent interview (the one that, of course, nobody has reported on because it was a much better interview), Michael Arzt actually goes into more detail and answers a number of questions.
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The Register article misconstrued the interview in a way that makes it look like Atari was hiding something/not answering questions/getting defensive. If you listen to the unedited version of the interview it's clear that the actual vibe from the interview isn't as exaggeratedly bad as the article makes it out to be. But I have a feeling the author knew in his head "Most people aren't gonna listen to the full version of this shit", and put it at the bottom of the page. But the best thing for the reader to do is listen to the interview and make their own assessment of what took place.
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Lol. I'm not really sure where you got an estimate of my expectations based on that post, but okay. Also I like how everyone was like, "Atari is waiting until after the campaign is over to say something," etc.
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Not really. Lol. I've been closely analyzing the gameplay footage on YouTube, and last night I figured out that Atari's modern controller has a strikingly similar design to PowerA's other controllers:
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Perhaps, but I'm also doing my utmost to research the situation at hand. I have a feeling many people don't care to look into this seriously because, like I said, it's Atari we're talking about here. The Register article was based on an interview that happened months ago, and a new interview was conducted with Michael Arzt where he actually said a lot more about the project. He even mentioned that Nolan Bushnell was cool with the project (though again, that's something that Michael said, so it's more-so anecdotal evidence at this point). Best thing we can really do is analyze everything that's happening right now and go with what we can see, and do the best not to make assumptions about anything. Also, Atari seems to have posted a reply on the Indiegogo page before the campaign ended, which is AWESOME!
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Perhaps... But again, these are all "feelings" and speculation that you have. It's not solid hard proof.
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True, but they also wanted to get the community involved in the development process. Nothing here is screaming "scam" at me yet, so if there's any other solid proof that backers are being scammed, please let me know.
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Well technically they're selling a product that will be released next year... That's a pre-order.
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Nope, it's right on the indiegogo page actually. They're partnered with PowerA for both the controllers, Flex is doing the system itself, and AMD's obviously doing their processor. A lot of info is on their Indiegogo campaign page, but people will overlook it simply because it's Atari. All the team members are there too, and they can all be found on LinkedIn and have very good credentials. One guy on the VCS team actually worked on the 2012 MacBook Pro. Interesting thing with AMD, they released their financial earnings for last year sometime ago and Atari is listed in there (under the AtariBox name): http://ir.amd.com/news-releases/news-release-details/amd-reports-third-quarter-2017-financial-results-0 Seems obvious to me this isn't a scam after all, like many claimed.
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Still though, even if the DreamGear thing happened that doesn't exactly prove that this whole thing is a scam. From what "Westchester Technologies" says, it sounds like Atari planned on delivering, but taking the cheaper route to do so, and it failed. They're partnered with PowerA now, and from what I heard online from several people, PowerA actually makes very decent stuff. So I don't really see much of a problem anymore... Also is there any real way to prove that the "Westchester Technologies" user is in fact the real person? He has 0 subscribers and 0 content if you look at his YoutTube profile.
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I agree with this. ^^ Also if you think back to the Master System, that one didn't quite put a dent in the marketplace either, but the Genesis did. The thing AtGames has to worry about next though is that their quality is consistently good. Because after Sega did the Genesis, they kept making a ton of mistakes until the Dreamcast.
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I actually really like the mini-carts idea too. That will still give the Sega Genesis Mini the advantage of expandability over the SNES Classic, while enabling you to make some money back on the improvements you make towards the new console. If miniature carts are too expensive, the other option is having an online store. Being that your Flashback HD system makes use of Android, that gives you a very nice list of benefits that you can take advantage of. Android can make use of Wi-Fi, Bluetooth, SD cards, etc. One really good thing about the 2017 model actually is the fact that it runs on Android. From what I've seen on YouTube, the hardware specs of the Flashback HD are actually right on par with the SNES classic. So your hardware is great, and that's half the battle really (but I digress, lol).
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Hi there. Stumbled across this topic and found it intriguing, as it seems like there are some people here who work for AtGames that are taking feedback from us about the Sega Flashback HD consoles. Before I begin, I need to point out that I was honestly pretty disappointed yesterday when I found out you guys will be making the Sega Megadrive Mini. I somehow got my hopes up that Sega themselves were developing the system, probably because they themselves presented the console on-stage in Japan. So naturally, I had the impression it was a project Sega was working on. But since AtGames is doing it, and that's all there is to it, I'd like to be as constructive as I can. I'm a very big Sega fan and I merely do not want to see Sega continue to struggle like they have been for years. So here's my feedback for the 2018 Flashback HD model: -- Fix the menu system. This was one of the first issues I noticed with the 2017 model. It goes without saying that if you had to draw out an on-screen diagram to show people how to browse the menu system, that's a sign of an unfriendly UI. My suggestion would be to have the D-Pad buttons move the left side of the menu up and down, and either "C", A" or "Start" would select a category and move the cursor to the right side of the screen. Then you could press "C", "A" or "Start" again to actually choose a game. The "B" button would make sense as a "Back" button. Moving up with the B button and down with C makes no sense whatsoever, especially given that B is actually physically lower than C on the controller. Another thing I would do (though this isn't totally necessary) is spruce up the appearance of the menu a bit. I'd remove the golden "HD" emblem in the top-left corner, because that looks a bit out of place and tacky. I'd also perhaps give it some background music, and make it look more Genesis-themed (e.g. the signature black background with white grid like on box covers). That would be awesome. -- Fix emulation. From what videos I've seen online of the 2017 system, the emulation actually doesn't look too bad. The sound has been fixed, which is awesome. There seems to be a few reports of games crashing and/or running slowly though. I did read through this thread and it sounds like you're taking care of these issues, so that's cool. -- Remove bonus games. Judging by previous posts, it sounds like you guys are also doing this for the 2018 edition which is nice, so thank you for that. -- Keep the cartridge slot. Again, it sounds like you guys are doing this as well, so not much to say here. I just wanted to encourage you to keep this feature because this is actually one of the big things that people like about the Sega Flashback HD system over the NES/SNES Classic. So, good job there! Anyway, that's my two cents. As you could probably tell, the big thing for me is the menu system. As a guy who works at a software company and does independent game development on the side, one thing I believe in for any software product is strong, polished presentation and straightforward usability. I think if you just fix the menu system (because the other things I mentioned seem like they're being handled already), you can make the console way more attractive.
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By the way guys, I'm curious about who the third party company is that Atari is partnering with. Further back in this topic, somebody mentioned this: https://www.sigfox.com/en/news/sigfox-announcing-global-partnership-iconic-gaming-brand-atari So maybe it's with Sigfox? Other people have also been saying it might perhaps be Sega, because they just recently put out a video called "The Future of Sega" around the same timing that Atari Box was teased. I highly doubt it's the latter though. On a sidenote, I do find it pretty amazing though, that all 3 companies of yesteryear are coming out big into the spotlight in 2017. You've got Nintendo seeing great success with the Switch, Sega teasing a rebranding of their company and "Sega Forever", and then the AtariBox.
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I actually am really excited about this console X33 I'm totally ready to pre-order it, and I don't even know what it is or how much it costs. xD Not to digress, but if it wasn't for the Atari 2600 and Visual BB, I would've never made the AVGN game. I owe both Atari and AtariAge big time for that one.
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I was just thinking, a wood grain texture on a console could actually look REALLY attractive and modern if done right. It would look super sleek and sexy with a kind of more silver-looking wood grain. Something like this even:
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Ah, okay. I misread that then. > w <
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It doesn't just have the official license; Atari themselves are actually developing the system. o u o
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According to this article I stumbled across, the AtariBox is actually going to be based on PC technology. o u o https://venturebeat.com/2017/06/16/atari-ceo-confirms-the-company-is-working-on-a-new-game-console/
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It actually doesn't bother me that much. I like the mystery of it and being baffled over something like this. XD Also, I really love the idea of a modern digital-based game system that has a retro aesthetic on it. I think that could look really slick while also looking vintage.
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I don't agree that it's the least interesting, but I get what you mean. xD Actually I find it to be the most interesting product, because we've seen a number of Flashback and Retron consoles for awhile now. So to see a new piece of Atari hardware that's completely original is intriguing in my opinion.
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"Core to our future". Sounds like this is going to be serious. o u o
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I agree with what others are saying that this is probably going to be a "streaming device" of some kind. That would fall in the realm of non-traditional, but still modern gaming hardware.
