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bfg.gamepassion

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Everything posted by bfg.gamepassion

  1. Hi everyone, i have created a github repository with all the source code of my Colecovision games here : https://github.com/bfggamepassion I hope it can help someone to create games. Thanks for reading me.
  2. A little unboxing in French. https://youtu.be/kcYHn_CWYA0
  3. Hello, can you test this megacart rom and tell me if you see the left,up,down wall on a crt screen ? And if possible make a photo of the screen I don't know if this will become a real game, but i'd like to know if the whole screen is visible. Thanks a lot !! result.rom
  4. Just to clarify something, no this version is not arcade perfect. First, the resolution of the arcade game is for a vertical screen, so some level has to be reworked. The scoring system has been simplified, but people who take the lighted bomb will be greatly rewarded in scoring. The 32ko rom is filled with music and graphics, i've focused the game on his gameplay, to have a much better feeling than the SG1000 version and trust me it's totally better than this version, no possible compare. Yes there is some color clash, the bomb are not sprites. It's impossible to make the bomb with sprites, (with 2 color !! Some screen should use more than 32 sprites, and say hello to flickering like christmas tree !) so characters has been used and due to the limitation of the Colecovision to avoid color clash there was some options : - Have a black screen instead of the background ... - Using square bomb like the SG1000 version - Or having background in only 2 colors. - Using lot of graphics bomb but say hello to slowdown and simplified background (or less background) So i've prefer have some color clash, it's a fair compromise to have a more beautiful game.
  5. Final rom has been sent to CollectorVision.
  6. Background have been changed is the last release candidate. Physics have changed a little too. I think the game has a really good feeling in term of gameplay/physics. (Should ask Alekmaul or Youki my official beta testers ).
  7. Just a little post to say that the game is also available on MSX ! https://www.youtube.com/watch?v=sKxPhFkadkc And here : http://www.ebsoft.fr/shop/fr/home/39-pang-.html
  8. It's in french, but you should be interested. https://www.youtube.com/watch?v=sjmuiJLKU6Q
  9. Find ... a torch Then it will be easy to find what you are searching for !
  10. I'm impressed !! I'll have to make an harder sequel :) With procedural dungeon (All the routine are done on PC, must find time to make a game with that ! ) Have you find the game easy ? Normal difficulty ? Hard ? Have you had fun playing with it ?
  11. Hello, can someone make a hellow world example for SDCC with makefile, ctr0 modified is needed and so ? Because i've got the theory in mind, but for the moment i know no one (Youki,Alekmaul and me) succeeding making a megacart rom in SDCC ... :( Edit : forget it, seems like AlekMaul just suceed for Bagman :)
  12. Here is a new video. Luc if we use for the final version the gfx you'll be credited of course. https://www.youtube.com/watch?v=Q0MUf0HPIaM
  13. Please, i don't remember the creator of this mock : Can i reuse for the game the bomb and platform gfx ?
  14. Some WIP ... https://www.youtube.com/watch?v=VUDriN26Y2w
  15. J'ai un code java pour transformer le code RLE de IGVCM en Dan0 si tu veux ...
  16. Nibbli French Review here : http://allgamers.fr/15360/test-nibbli-son-of-nibbler-colecovision/
  17. I use 99% C, and a very little assembly langage for some routine ...
  18. If you can read French here is a tutorial who explain 3 method to write into Vram and avoid corruption problem : http://bfglesite.site90.com/colecovision/vram.html
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