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Everything posted by bfg.gamepassion
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Risky Rick in Dangerous Traps (June 25th)
bfg.gamepassion replied to ArcadeVision's topic in ColecoVision / Adam
A little unboxing in French. https://youtu.be/kcYHn_CWYA0 -
Just to clarify something, no this version is not arcade perfect. First, the resolution of the arcade game is for a vertical screen, so some level has to be reworked. The scoring system has been simplified, but people who take the lighted bomb will be greatly rewarded in scoring. The 32ko rom is filled with music and graphics, i've focused the game on his gameplay, to have a much better feeling than the SG1000 version and trust me it's totally better than this version, no possible compare. Yes there is some color clash, the bomb are not sprites. It's impossible to make the bomb with sprites, (with 2 color !! Some screen should use more than 32 sprites, and say hello to flickering like christmas tree !) so characters has been used and due to the limitation of the Colecovision to avoid color clash there was some options : - Have a black screen instead of the background ... - Using square bomb like the SG1000 version - Or having background in only 2 colors. - Using lot of graphics bomb but say hello to slowdown and simplified background (or less background) So i've prefer have some color clash, it's a fair compromise to have a more beautiful game.
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Colecovision Homebrew Project Tracker Thread
bfg.gamepassion replied to TPR's topic in ColecoVision / Adam
Friend ? You mean LOVER i guess !!!!! -
CollectorVision NEWSLETTER - May 2015
bfg.gamepassion replied to retroillucid's topic in CollectorVision
I'd love you play with me hours :D -
Final rom has been sent to CollectorVision.
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Background have been changed is the last release candidate. Physics have changed a little too. I think the game has a really good feeling in term of gameplay/physics. (Should ask Alekmaul or Youki my official beta testers ).
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Just a little post to say that the game is also available on MSX ! https://www.youtube.com/watch?v=sKxPhFkadkc And here : http://www.ebsoft.fr/shop/fr/home/39-pang-.html
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Who Wants To See A 2nd Run of Ghosts n Zombies?
bfg.gamepassion replied to VectorGamer's topic in ColecoVision / Adam
It's in french, but you should be interested. https://www.youtube.com/watch?v=sjmuiJLKU6Q -
Find ... a torch Then it will be easy to find what you are searching for !
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I'm impressed !! I'll have to make an harder sequel :) With procedural dungeon (All the routine are done on PC, must find time to make a game with that ! ) Have you find the game easy ? Normal difficulty ? Hard ? Have you had fun playing with it ?
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ColecoVision MegaCart FAQ
bfg.gamepassion replied to retroillucid's topic in ColecoVision Programming
Hello, can someone make a hellow world example for SDCC with makefile, ctr0 modified is needed and so ? Because i've got the theory in mind, but for the moment i know no one (Youki,Alekmaul and me) succeeding making a megacart rom in SDCC ... :( Edit : forget it, seems like AlekMaul just suceed for Bagman :) -
Yes, this thing need to be fixed
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Here is a new video. Luc if we use for the final version the gfx you'll be credited of course. https://www.youtube.com/watch?v=Q0MUf0HPIaM
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Please, i don't remember the creator of this mock : Can i reuse for the game the bomb and platform gfx ?
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Some WIP ... https://www.youtube.com/watch?v=VUDriN26Y2w
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Yes. It lack of sound for example.
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Some news
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J'ai un code java pour transformer le code RLE de IGVCM en Dan0 si tu veux ...
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Yes.
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Nibbli French Review here : http://allgamers.fr/15360/test-nibbli-son-of-nibbler-colecovision/
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What language are Colecovision games written in?
bfg.gamepassion replied to Rudy's topic in ColecoVision Programming
I use 99% C, and a very little assembly langage for some routine ... -
If you can read French here is a tutorial who explain 3 method to write into Vram and avoid corruption problem : http://bfglesite.site90.com/colecovision/vram.html
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The game is done, the Release candidate has been sent to Collectorvision.
