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bfg.gamepassion

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Blog Entries posted by bfg.gamepassion

  1. bfg.gamepassion
    I'm working on generic/reusable routine for action game.
     
    First : A structure for "TimeLine". The aim is to trigger action at a certain "time" or place on screen/scrolling.
     
    Example :
     
    At 5 seconds : Trigger 4 ennemy of type Monster 1, with movement type Movement 1, define start position of all ennemy
    At 10 seconds : Trigger 1 ennemy of type Monster 2, with IA movement 1 , ...
    At 15 secondes : Trigger an object bonus at position 0,0 With no movement
    At 20 seconds : Loop at 20 seconds until end of level.
     
    Second : An action movement structure.
     
    Movement 1 :
     
    Move 5 pixel to the left
    Shoot arrow
    Move 5 pixel to the right
    Loop
     
    Third :
     
    The routine to read and decode this structures in game.
     
    For the moment it works well and i can move 32 sprites simultanely without slowdown. No collision detection for the moment,no animation, and i haven't implemented all the different object.
    So i think there will be slowdown at last, so maybe i'll have to simplify the possible action, or optimisation will help.
     
    The goal is to use the first time these routine in my next game.
  2. bfg.gamepassion
    Back in 2004, i've trying do to something on PC,Linux,Gp32 and Dreamcast with SDL and an unified game library i've made.
     
    To test that i've find a shoot'em up source code with some graphics and the result on PC is that (sorry for the bad video) :
     
    http://www.youtube.com/watch?v=34cXDdpqwg8
     
    The source code, compilable with DEVC++ is here :
     
    http://www.megaupload.com/?d=PM86YDT0
     
    The .zip contains source code for the game, and source code of my game library for PC, Dreamcast and GP32.
     
    Have fun !
  3. bfg.gamepassion
    My wife have a job meeting in Paris, so she take my work bag and ... all my usb key with all my sources code !!
     
    Yesterday i haven't make a local backup cause i've seen Scream 4 in cinema ... so today, i can't work on the next game :(
     
    Damn girls ... :)
  4. bfg.gamepassion
    The sound coding process has begun. And it's not so hard as it look. But i'm not musician talented.
     
    So for the moment i've got a sound for :
     
    - Getting gold coin (blip)
    - Making a door (prrrrrr)
    - Catching a bonus (tulutututu)
    - Be catch by a cop (little music )
    - And a repeating sound during you play. I must arrange it
    (bip bop bup bip bop bup)
     
    That's all for the moment. I've contacted newColeco to have more information about sound and have better understanding of what i'm doing
  5. bfg.gamepassion
    I've just finished the graphic part and coding part of Lock'n Chase. Now the harder part for me come : the sound fx. Don't know how many time it will take to find the "good" sound ...
     
    Sounds needed (from the arcade game) :
     
    1 continuing (and annoying :) )sound during all the game
    3 different sound when you get gold coin
    1 shot sound when you close door
    1 little jingle when bonus appear
    1 sound when you take bonus
    1 little jingle when you loose life
     
    Total 8 sfx to do.
  6. bfg.gamepassion
    Lock'n Chase Colecovision adaptation is now fully playable.
    It's time to include hiScore, bios screen, design attract screen, design gameOver screen, design sound, and add more animation to the sprite.
     
    For the moment the game content 10 Levels (0-Easy 10-Hard), i count on 25 levels to reach Hard mode in the final version.
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