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Everything posted by bfg.gamepassion
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Lock'n chase : Black label edition
bfg.gamepassion replied to bfg.gamepassion's topic in ColecoVision / Adam
For the moment, it's just made for fun, not intended for edition. It need more new feature. I have some idea, that can totally transform the original game (Who say the cop can't shoot ??) -
No, the problem not appear when changing tile when taking bomb ... Very strange things, that happen only when the emulator video capture is ... capturing ... Just to show you how i do that : void nmi() { if (nmi_renderBomb==1) { nmi_renderBomb = 0; for (k=0;k<MAXBOMB;k++) { myBomb = &bomb[k]; myBomb_allume = &myBomb->allume; myBomb_x = &myBomb->x; myBomb_y = &myBomb->y; if ((*myBomb_allume)==BOMB_NORMAL) put_frame0(&bombGfx,(*myBomb_x),(*myBomb_y),2,2); else if ((*myBomb_allume)==BOMB_ALLUME) put_frame0(&bombGfx,(*myBomb_x),(*myBomb_y),2,2); else if ((*myBomb_allume)==BOMB_DETRUIT) { (*myBomb_allume) = BOMB_NULL; buffer2screen((*myBomb_x),(*myBomb_y)); } } } } When a bomb is taken, i redraw all the bomb in the nmi ... And when i'm copying/pasting the source source, i see that's totally stupid ... I have only to redraw the background for the taken bomb :) Sometimes talking with other coder, open your eyes :)
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So many reaction, ... I prefer add precision ... Finally i really ask me if this game should be name Tunnel & Trolls. Why ? First, i didn't know that it was a paper RPG ... The only thing i had for making this game is : A rom showing an intro with a dragon, and 2 screenshots (Here : http://www.jeffbots.com/coleco/tunnelstrolls.html and http://www.sacnews.net/adamcomputer/upcomingreleases.html). Second : Copyright Third : This is not a RPG, it's a survival game with a goal. No XP earned, no weapon/armor upgrade. So no "specialist class in 7th edition" or no "Buffalo Castle" because the game is only about Dungeon/Dragon. So the game should be name Subterrain&Snake, or Dungeon&Dragons (). I don't want to make a bad buzz with this game ...
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I was testing some old game on a computer called "VG5000", and i've discovered a game named : "Le glouton". This game was a clone of pacman, but with a very interesting game mode. So for fun, i've included this game mode in a game you know : Lock'n chase. I don't know if it will be released one day, but i would like to share that with Colecovision community. http://www.youtube.com/watch?v=a8C57hifnuM
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The maze is predetermined. The placement of treasure and monster is randomized and put in maze at the game start. The object needed to finish the adventure won't be randomized. I think you'll need to do a paper map to finish the game. The goal will be to find the big treasure, but the problem to find it will be a dragon. Will you find a way to kill it ?
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:) There's a lot of work to do !! But the fu...ng trolls will be there ! For the moment, there's "tunnel" Final GFX may vary ...
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Here is some WIP of my version of Tunnels à Trolls. There's lack à lot of thinks (spécial room like we can see on advertissment for example). This WIP is a proof of concept of using VRAM memory to store and modify object/monster in room. (If you take an object or kill monster, they won't reapper ...) I personnaly aim this game to be a survival fantasy. Weapon and life will be rare, so avoiding ennemy will be sometimes the solution ... My goal is : - 4 type of player : Warrior, Magician, Thief, Archery with unique speed/attack/life - 256 rooms (implemented) with unique rooms (not yet designed) - 6 sort of monster, but some monster will have "clone" with différent AI and habilities - Bonus : Weapon, Life, Key, Torch, Fire protect ... - Trap - ... more ideas to come ... The WIP in video take 10 ko of 32 ko with the full labyrinth, but with no unique rooms, and not all the sprites. Graphics are from Crapahute ! http://youtu.be/2_TGq3SNB9c
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Very good idea ! I'll try that as soon as possible ! Thanks !!
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Hi, here is some WIP of my bombjack version. I've just finished some ennemy IA for testing purpose. Seems that i have a bug with the player who is teleported on top of the screen sometimes (not on video) and i don't know why and how to reproduce the bug ... Need testing on real hardware. Edit : Seems the teleport bug appear on emulator when i use my capture video tools ... Very strange. Really need heavy testing on real hardware to be sure. http://youtu.be/ChngjZTXdS4
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I'm ok to code the strip poker game only if it's Daniel himself who undress !! :)
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I don't know if it will help you but : - cop 1 chase you and try to catch you behind - cop 2 chase you but try to catch you in front of you - cop 3 avoid you - cop 4 is totally random (I don't remember the colors of the cops ...) Cop 3 and 4 are the most dangerous !! (Yes !! Even the 3), because 1 and 2 are the most "predictable". Often use the "teleport" way (left and right of the screen), it will totally loose Cop 2 and Cop 3 ... Another thing, when you change direction youre some pixel faster than the cops. And don't forget to use doors and the freeze bonus ...
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Here is a result of a new tile engine for Colecovision. For information about screen in the video : Screen 1 : 27 bytes Screen 2 : 11 bytes Screen 3 : 25 bytes Screen 4 : 5 bytes ! Screen 5 : 17 bytes Screen 6 : 0 bytes (same definition as Screen 4) Screen 7 : 55 bytes So, 7 screen for a total of 140 bytes ... I think it's not too bad ... http://www.youtube.com/watch?v=vYtp2YWUZ1g
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Thanks a lot for sharing that !!
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Hi, some of you know that i've stop coding homebrew temporarily. During this time, i have fun with video and made a french homebrew review channel called "OldSchool is beautiful". In episode 0 i reviewed Battle of hoth from Youki ; http://www.youtube.com/watch?v=dInxKJhmC2Y In episode 4 i reviewed Way of the exploding foot from Youki too (and other karate and kung fu game/homebrew) : http://www.youtube.com/watch?v=7rDbUKAmfyE Even if it's in french i hope you'll appreciate !
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Is it possible to share the source code ? I am really impressed !!!!!!!
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Ok, Pang for Dreamcast is not yet uploaded ... For non french user i've created a menu entry (Download), so it will be easy to find the files ! Edit : Now available and compatible with Dreamcast SD Reader.
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Hello, just a little word just to says that some of my games are now downloadable for free at bfg-le-site.fr. Roms available at this time : Santa must save Christmas (Coleco) Quiz Wiz (Coleco) Commando return WIP (Coleco) Bomb Jack WIP (Coleco) Puzzli (Coleco) Pang (Dreamcast) Hope you'll have some fun !
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A few words to say that release candidate has been send to CollectorVision.
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A Video of the hard mode ... Need to code 2 more attack wave. All the ennemy object are ok. Need to adjust some collision mask, some color. All collision detection are here, but for the moment i can't die, for testing purpose. No slowdown (the video slowdown are because of the video capture tool). http://youtu.be/yNSoBdnyswM
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Bugs n' Bots and Lock n' Chase initial impressions
bfg.gamepassion replied to sqoon's topic in ColecoVision / Adam
Ok, i've suceed in reproduce the bug ... You must be catch by a thief during the "close door" sound. And this bug is not only in the last revision but on older revision too. The "close door" sound have a higher priority on the "catch pill" sound. So if the "close door" sound haven't finished, i don't play the "catch pill" sound. When you are catched, the sound is stopped before the end of it ... So it doesn't play the "catch pill" until there is no "catch bonus" or "close door" sound played again ... Really sorry for that, but i really haven't met this bug. (Must admit that i pass 15 or 20 levels before dying cause extensive playing/testing of the game ... and i stop playing before game over to correct bug/gameplay ...). -
Bugs n' Bots and Lock n' Chase initial impressions
bfg.gamepassion replied to sqoon's topic in ColecoVision / Adam
I know that :D Number of crash i had on real hardware who doesn't appear on BlueMsx ... But the only possibility to check game speed on 60hz is BlueMsx. For example for Pang, when i've test the game on 60hz it was unplayable, too fast. That's why there is 2 game mode, one for 50hz user the other for 60Hz user. -
Bugs n' Bots and Lock n' Chase initial impressions
bfg.gamepassion replied to sqoon's topic in ColecoVision / Adam
Yes, on real hardware, i only have 50hz ... But for "speed" regulation i test 60hz version on BlueMsx ... It's really annoying because i'm not able to avoid this things for my other games if it's really à 60Hz bug only ... (Is this possible ??)
