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Everything posted by Defender_2600
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Congratulations, Bob! I always thought that you deserve a page on Wikipedia.
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Fantastic work as usual, Atariboy2600! I was also thinking that since DOH seems to be a Moai, maybe you could be inspired by those very ancient statues full of mystery.
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WIP...
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mksmith, meanwhile, if it could be useful... 7800 Arkanoid_DOH graphic_160B_6 colors and 160A_3 colors.bmp
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Many Thanks for the explanation, mksmith! It's really fascinating to be able to look under the hood! P.S. Just a thought, perhaps you could reserve a palette (160A) exclusively for the background tiles and update the palette colors at each level (about 5 palettes should be needed to cover all levels). But probably this has already been considered.
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Spectacular update, mksmith! Absolutely love it! Among other things, I'm looking at the colors of the background tiles and I was wondering if it is possible to add a second color to get closer to the arcade version. I would also suggest using the arcade colors for the ball in order to make it more visible. Regardless, fantastic job mksmith! And thank you again!
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Absolutely! Thank you!
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If it could be useful, here is the spaceship graphic in 160B mode. :) 7800 Arkanoid_spaceship graphic_160B mode_8 colors.bmp
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Thank you very much, mksmith and RevEng! And in the meantime, you can already use my new arcade font in 160A mode. 7800 new arcade font 160A mode.bmp
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Hi guys, congratulations for this amazing project! I really appreciate your efforts! I would like to share a consideration regarding the vertical resolution of the playing field since it directly affects the gameplay. If it is technically possible, I would like to suggest increasing the vertical resolution of the playing field of a zone / 8 pixels (using a zone that is currently reserved for the score text) and then to move the bricks upwards of a zone / 8 pixels ( total increase: + 16 pixels ). And, as already suggested by Synthpopalooza, you could use the 320A mode for the score text (mockup below). Thanks for your kind attention. Marco
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I'm glad you like it. But, I want to remind you that the Graphics Hacks of 7800 Impossible Mission were made by KevinMos3, I have only updated some graphic details in the 7800 - C64 Homage version. If you are interested in more details, this work was started in this thread and then continued here. Anyway, as you noticed, the 7800 version has the PDA in high resolution ( 320 horizontal pixels ), the elevator pulleys are animated and the player sprites have 3 colors. Among the other graphic features that are exclusive of all 7800 versions ( and already included in the original 7800 version ), really I love the new graphics / animation of the robots with more flashing lights ( in total, 9 colors for each robot ! ) and, in the rooms, the mobile platforms with animation. Here are some screens for you.
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I love TIA sound effects (2600 nostalgia) in 7800 Impossible Mission. And, I also love the new graphics / animation of the robots. KevinMos3 has made some amazing Graphics Hacks of the "Fixed" version of 7800 Impossible Mission: combo pack here. For nostalgic people, a 7800 - C64 Homage version is included.
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What 7800 games do you want to see on Atari Flashback Portable?
Defender_2600 replied to Defender_2600's topic in Atari 7800
KevinMos3 has made some amazing Graphics Hacks of the "Fixed" version of 7800 Impossible Mission: combo pack here. -
Impossible Mission (New Player Sprites & Colors)
Defender_2600 replied to KevinMos3's topic in Atari 7800 Hacks
WOW...Time really does fly...lol. Anyway better late than never, so I gladly accept your friendly challenge. I made some updates to the C64 version, you know that I love it. The details in the images below. Again, Thank you very much, Kevin. Marco Impossible Mission (New Graphics - C64 2019).a78 Impossible Mission (New Graphics - C64 2019).bin -
What 7800 games do you want to see on Atari Flashback Portable?
Defender_2600 replied to Defender_2600's topic in Atari 7800
The new Atari Flashback Portable (2019) will be completely redesigned. AtGames recently produced some good Flashback consoles, the Atari Flashback 9 (2018) includes 110 - 120 games, 720p HDMI video output and runs the Stella emulator (version 3.9.3). Also, it includes an SD slot (like the Atari Flashback Portable) for firmware updates, downloaded games, and saving and resuming game states. Two 2.4 GHz wireless joystick controllers are included in the 9 Gold edition. So, the next step could be the 7800 support on the new Atari Flashback 10 with A7800 emulator. -
----------------------------------------------------------------------------------------------- Bill Loguidice, on 22 May 2019 - 9:52 PM, said: "We definitely won't be doing 5200 (too many buttons, analog, etc.), but we do want to look into 7800. What 7800 games do you guys want to see supported the most? Say, a top 3 - 5." ------------------------------------------------------------------------------------------------------- Please, reply here: http://atariage.com/forums/topic/258970-atari-flashback-portable-faq-and-compatibility-list/?p=4279521 Thank you
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Don't forget the VIC-20 version.
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Damn, I'm late to the party. Looking forward to buy it in the AA store!
