-
Content Count
894 -
Joined
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Defender_2600
-
This is a good option, especially for international orders. Thanks Al, now I have to do the shopping list...
-
Thanks for reply, Swami. That's what I meant showing the video.
-
Indeed, I think it's not possible on the real machine.
-
Great artwork, R_Leo_1! You're welcome! And I'm another crazy person who uses MS Paint.
-
Tool for extracting sprite graphics from a 7800 rom
Defender_2600 replied to NostAlgae37's topic in Atari 7800 Programming
I understand, indeed I have a lot of "secret" jobs (WIP) that at the moment I can not share for various reasons. For example, among these projects, I think you'll be glad to know that some time ago I started working on the graphics of Perry's Dig Dug XM ( I'm looking at your avatar ). -
Guys, this is so incredible... Just a note, the bumping 'up' of the table seems too generous : Baby Pac-Man _the bumping up of the table_.wmv
-
Tool for extracting sprite graphics from a 7800 rom
Defender_2600 replied to NostAlgae37's topic in Atari 7800 Programming
Which game are you thinking? -
Always better! Just a note, the ball constantly trembles in this position (instead it should stop) :
-
IMHO, it seems too generous now...
-
When I have designed the graphics / animation of the flippers, I thought the ball was 8 pixels wide, therefore I left 10 pixels of _minimum_ width between the flippers. Currently the ball is 7 pixels wide (odd number), however I do not think it's a significant difference.
-
Interesting, are you referring to the Super Retro Trio (old model) with S-Video output? I have read conflicting opinions about it. Have you tried it in Genesis mode with S-Video output?
-
Indeed, in truth, I was referring to the current sprites in 160A mode. I designed that sprite in 160B mode a few years ago and I consider it just an exercise. Again, as always, Kevin has done an amazing job with his sprites. Designing those small sprites with only three colors is a challenge. I love the fidelity to the arcade version, especially in the animations.
-
Hi Kevin! About space, while I would be sorry to ask you to do other work, I think it would be nice if, one day, you had the chance (and the interest) to make your sprites a little taller. In any case, congratulations for the tenacity, the work done so far is really superb. And thanks again for sharing!
-
Thanks, NostAlgae37! And, I'm sure that Fragmare can do an excellent job for this project. The 7800 community is small and pixel artists are really welcome.
-
The NES features a palette of 53 colors, 8x8 tiles / 3 colors from 4 palettes , 8x8 or 8x16 sprites / 3 colors from 4 palettes. The 7800 features a palette of 256 colors and, with the 160B mode, a single sprite / tiles can have 12 colors from 2 palettes + transparent / background (and without limits of size). Therefore the color depth can be considerable despite of the wide pixel aspect ratio. To save CPU / GPU time, an interesting compromise is to have background in 160A and sprites in 160B (as in Bentley Bear Crystal Quest).
-
* EDIT:
-
Damn, I do not have free time to help you. Anyway, here is an example ...
-
I am truly sorry for your loss, Perry. My most sincere condolences to you and your family.
-
AtGames 2018 speculation thread
Defender_2600 replied to OscarGungan's topic in AtGames Flashback and Portable Consoles
So, no composite video output and no CRT filter option. Sad. -
AtGames 2018 speculation thread
Defender_2600 replied to OscarGungan's topic in AtGames Flashback and Portable Consoles
For example, some firmware upgrades are already available for THEC64 Mini (new features and/or correct any technical issues). https://thec64.com/upgrade/ https://thec64.com/upgrade-archive/ -
AtGames 2018 speculation thread
Defender_2600 replied to OscarGungan's topic in AtGames Flashback and Portable Consoles
Yes, I'm seeing it now. -
AtGames 2018 speculation thread
Defender_2600 replied to OscarGungan's topic in AtGames Flashback and Portable Consoles
Nice. I like the Megadrive version in high resolution (320 x 224p). -
AtGames 2018 speculation thread
Defender_2600 replied to OscarGungan's topic in AtGames Flashback and Portable Consoles
Others Atari Plug and Play on blazeretro.com: http://blazeretro.com/
