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Defender_2600

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Everything posted by Defender_2600

  1. This is good news: "AtGames Digital Media lnc.‘s use of Genesis Plus GX is licensed under signed agreement with Charles MacDonald and Eke-eEke." https://fccid.io/2AMTQ3680SEGA18/Users-Manual/User-manual-3952641
  2. This is a good option, especially for international orders. Thanks Al, now I have to do the shopping list...
  3. Thanks for reply, Swami. That's what I meant showing the video.
  4. Indeed, I think it's not possible on the real machine.
  5. Great artwork, R_Leo_1! You're welcome! And I'm another crazy person who uses MS Paint.
  6. I understand, indeed I have a lot of "secret" jobs (WIP) that at the moment I can not share for various reasons. For example, among these projects, I think you'll be glad to know that some time ago I started working on the graphics of Perry's Dig Dug XM ( I'm looking at your avatar ).
  7. Guys, this is so incredible... Just a note, the bumping 'up' of the table seems too generous : Baby Pac-Man _the bumping up of the table_.wmv
  8. Always better! Just a note, the ball constantly trembles in this position (instead it should stop) :
  9. IMHO, it seems too generous now...
  10. When I have designed the graphics / animation of the flippers, I thought the ball was 8 pixels wide, therefore I left 10 pixels of _minimum_ width between the flippers. Currently the ball is 7 pixels wide (odd number), however I do not think it's a significant difference.
  11. Interesting, are you referring to the Super Retro Trio (old model) with S-Video output? I have read conflicting opinions about it. Have you tried it in Genesis mode with S-Video output?
  12. Indeed, in truth, I was referring to the current sprites in 160A mode. I designed that sprite in 160B mode a few years ago and I consider it just an exercise. Again, as always, Kevin has done an amazing job with his sprites. Designing those small sprites with only three colors is a challenge. I love the fidelity to the arcade version, especially in the animations.
  13. Hi Kevin! About space, while I would be sorry to ask you to do other work, I think it would be nice if, one day, you had the chance (and the interest) to make your sprites a little taller. In any case, congratulations for the tenacity, the work done so far is really superb. And thanks again for sharing!
  14. Thanks, NostAlgae37! And, I'm sure that Fragmare can do an excellent job for this project. The 7800 community is small and pixel artists are really welcome.
  15. The NES features a palette of 53 colors, 8x8 tiles / 3 colors from 4 palettes , 8x8 or 8x16 sprites / 3 colors from 4 palettes. The 7800 features a palette of 256 colors and, with the 160B mode, a single sprite / tiles can have 12 colors from 2 palettes + transparent / background (and without limits of size). Therefore the color depth can be considerable despite of the wide pixel aspect ratio. To save CPU / GPU time, an interesting compromise is to have background in 160A and sprites in 160B (as in Bentley Bear Crystal Quest).
  16. Damn, I do not have free time to help you. Anyway, here is an example ...
  17. I am truly sorry for your loss, Perry. My most sincere condolences to you and your family.
  18. So, no composite video output and no CRT filter option. Sad.
  19. For example, some firmware upgrades are already available for THEC64 Mini (new features and/or correct any technical issues). https://thec64.com/upgrade/ https://thec64.com/upgrade-archive/
  20. Nice. I like the Megadrive version in high resolution (320 x 224p).
  21. Others Atari Plug and Play on blazeretro.com: http://blazeretro.com/
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