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Posts posted by Defender_2600
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Wait...what???

I noticed it but I do not want to delude myself ...
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...and : Sega Megadrive Flashback HD - 85 Jeux - Edition 2018-2019
https://www.amazon.fr/Console-Retro-Megadrive-Flashback-2018-2019/dp/B07FJXQV78/ref=pd_sbs_63_2?_encoding=UTF8&pd_rd_i=B07FJXQV78&pd_rd_r=17c20c80-aaf6-11e8-8c55-2d361ed6bbcc&pd_rd_w=AVMyR&pd_rd_wg=mF4E5&pf_rd_i=desktop-dp-sims&pf_rd_m=A1X6FK5RDHNB96&pf_rd_p=2c5b8a5e-8e0a-40ca-bd08-715e90b72105&pf_rd_r=TDNYHQT8WPPJX8HT6GSY&pf_rd_s=desktop-dp-sims&pf_rd_t=40701&psc=1&refRID=TDNYHQT8WPPJX8HT6GSY-
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Atari Flashback 9, pre-order already available on amazon.fr, walmart.com, heureka.sk :
https://www.amazon.fr/Console-Retro-Atari-Flashback-2018-2019/dp/B07FFT5FPK/ref=sr_1_1?s=videogames&ie=UTF8&qid=1535479452&sr=1-1&keywords=Atari+Flashback+9+Gold
https://www.walmart.com/ip/Atari-Flashback-9-HDMI-Game-Consoles-110-Games-Wired-Joystick-Controllers-Black-AR3050-818858029636/104242382
https://herne-konzoly.heureka.sk/atari-flashback-9-gold-hd/specifikace/#section
Game List published on heureka.sk :
1. 3D Tic -Tac -Toe 2. Adventure 3. Adventure II 4. Air Raiders™ 5. Air·Sea Battle 6. Amidar 7. Aquaventure 8. Armor Ambush™ 9. Asteroids® 10. Asteroids Deluxe 11. Astroblast™ 12. Atari Climber 13. Backgammon 14. Basketball 15. Beamrider 16. Black Jack 17. Boulder Dash 18. Bowling 19. Breakout 20. BurgerTime 21. Burnin’ Rubber 22. Canyon Bomber 23. Centipede® 24. Championship Soccer 25. Chase It! 26. Chopper Command 27. Circus Atari 28. Combat 29. Combat Two 30. Cosmic Commuter 31. Crackpots 32. Crystal Castles 33. Dark Cavern ™ 34. Decathlon 35. Demons to Diamonds 36. Desert Falcon 37. Dodge ‘Em 38. Double Dunk 39. Dragster 40. Enduro 41. Escape It! 42. Fatal Run 43. Flag Capture 44. Football 45. Freeway 46. Frogger 47. Frog Pond 48. Frogs and Flies 49. Front Line 50. Frostbite 51. Fun with Numbers 52. Golf 53. Gravitar 54. Gyruss 55. H.E.R.O. 56. Hangman 57. Haunted House 58. Home Run 59. Human Cannonball 60. Indy 500 61. International Soccer™ 62. Jungle Hunt 63. Kaboom ! 64. Keystone Kapers 65. Lock ‘n Chase 66. Maze Craze 67. Megamania 68. Millipede 69. Miniature Golf 70. Missile Command® 71. Miss It! 72. MotoRodeo 73. Night Driver 74. Off-the -Wall 75. Outlaw 76. Pitfall! 77. Pitfall II: Lost Caverns 78. Polaris 79. Pong (Video Olympics) 80. Pooyan 81. Pressure Cooker 82. Radar Lock 83. Realsports Baseball 84. Realsports Basketball 85. Realsports Soccer 86. Realsports Volleyball 87. Return to Haunted House 88. River Raid 89. Saboteur 90. Save Mary 91. Sea Battle™ 92. Seaquest 93. Secret Quest 94. Sky Diver 95. Slot Machine 96. Slot Racers 97. Solaris 98. Space Attack™ 99. Space Invaders 100.Space Raid 101.Space War 102.Sprintmaster 103.Stampede 104.Star Ship 105.Star Strike™ 106.Starmaster 107.Steeplechase 108.Stellar Track 109.Street Racer 110.Submarine Commander 111.Super Baseball 112.Super Breakout 113.Super Challenge™ Baseball 114.Super Challenge™ Football 115.Super Football 116.Surround 117.Sword Fight™ 118.Swordquest: Earthworld 119.Swordquest: Fireworld 120.Swordquest: Waterworld 121.Tempest 122.Track & Field 123.Tutankham 124.Video Checkers 125.Video Chess 126.Video Pinball 127.Warlords 128.Wizard 129.Yars’ Return 130.Yars’ Revenge®-
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Among the new Atari Flashback 9 / Genesis Flashback, there will be some models with composite video output (or composite video output and SD card slot)? I'm thinking about my CRT TV ...
Thanks for reply.
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Nice job... I may revisit it at some point with those.
Thank you, Bob! You know, the 7800 community loves you. I wish you all the best for the future.
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As seen in the 320 Pac versions there are not enough colors in 320 mode, and the sprite overlap ruins that idea for a public release.
In truth, Ms. Pac-Man 320 was born as an experiment and, some time ago, PacManPlus said: "... and have always wanted to re-do them ...". Therefore, maybe one day, Bob could take a further look.
Theoretically, to enable transparency is sufficient to disable the Kangaroo mode and then it is necessary update the graphics sprites using C1 (or background) adjacent to C2 or C3. Bob is already using this method with his Baby Pac-Man.
Here is my suggestion for graphics sprites:
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It really bothered me that Ms Pac-Man was STILL not truly round, and the monsters still had square eyes. These types of shortcomings felt inexcusable at the time for me. Dig Dug is a scrunched color blob when moving vertically. Disappointing as well. Higher resolution is needed to fix that problem.
No, simply bad pixel art. In my graphics Hacks, I have drawn 'round' Ms. Pac-Man sprites and more arcade accurate Dig Dug sprites.
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Note - Crownland is not on the 5200 - while it uses the A8 hardware - I believe it's a 64k game - and I don't know if it's at all possible to port across to the 5200 or not
Indeed. Preview of Crownland (40 bytes wide) for 64k machines. But the full version requires 130XE.
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The one feature that DOES make the 7800 a questionable 3rd gen would be the multi-color sprites. ...
To cite 320 mode doesn't take in consideration how crippled games would be if they had backgrounds and many colors. ...
Atari 7800 Froggie: 320 mode ( 320×240 ), over 20 colors on screen + transparent.
Asteroids Deluxe, AstroBlaster, Astro Fighter, Baby Pac-Man (WIP), CrazyBrix, Dungeon Stalker, Frenzy / Berzerk, Froggie, Graze Suit Alpha, Moon Cresta, One on One Basketball, Pac-Man 320, Ms. Pac-Man 320, Rip-Off, Scramble, Space Invaders,Tower Toppler: these 7800 games are all made in 320 mode.
https://www.youtube.com/watch?v=JNU1iJzfPFA
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....The one feature that DOES make the 7800 a questionable 3rd gen would be the multi-color sprites. The A8/5200 AND ColecoVision both lacked that feature. However, to their credit, the A8 & 5200 were ahead of their time though, because they allowed a third color from overlapping two players! ...
"...the A8 & 5200....they allowed a third color from overlapping two players!"
A third color for 2nd gen ?
About 3nd gen, with the 7800 160B mode : 24 colors on screen are available for the sprites / tiles ( 12 colors from 2 palettes + transparent / background) and a single sprite can have _12_ colors or 24 colors with two overlapped sprites.
Generally, for graphics, I prefer low _horizontal_ resolution (with the advantage of wide pixels) and huge palette, high number of colors, high number of _large_ sprites, no flicker... rather than high resolution BUT poor palette, low number of color, low number of _small_ sprites, abundant flicker ...
The 7800 features a broad palette of 256 colors, in layman's terms it means having more than a dozen of blue, green, orange, etc., that you could use it to design night scenery, forests, sunsets, etc., therefore the color depth can be considerable despite of the wide pixel aspect ratio.
For example, the NES features a palette of just 53 colors, 8x8 tiles / 3 colors, 8x8 or 8x16 sprites / 3 colors. In conclusion, each system has its strengths.
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I don't agree
:thumbsup:

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Bob, if it's useful, I can try to round up those curves a bit.
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@Marco - thank you again. I've implemented the changes, although I still had to move that one pixel.at the very top down one scanline. It was an entire tile for one pixel, and I needed all of the tiles I could get (that's why I originally had it removed).
I've also incorporated your silver ball changes. Thank you again.
You already did it?

Thank you again!

P.S. And here, again, ball graphics:
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Good point. It does appear currently the gap is proportionally greater between the flippers for this port as opposed to the Arcade original...
...then again, if the the ball itself is also proportionally larger than the one used in the original, it would balance out. Changing the resting angle of the flippers too, if possible, may assist in better simulating the Arcade likeness.
I used these parameters as reference
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1. Is it not possible to make the flipper tip pixels red?
2. I dont know how the size of the ball compares to the space between the flippers, but I would avoid making it like MSX Roller Ball where it is twice the size and be like the arcade, so most losses are not so to pure chance.
1. That's not a big deal... I'll see what it looks like.
2.The ball is going to be 7 pixels wide so it will be large... I'll have to play with things like that to get the right balance.
1. In truth, I removed those red pixels to have the tip more uniform and less square.
2. I thought the ball was 8 pixels wide, therefore I left 10 pixels of _minimum_ width between the flippers.
However, spectacular work Bob!
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Great news! Congratulations, Bob!

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AtGames 2018 speculation thread
in AtGames Flashback and Portable Consoles
Posted
Among other things, I hope they have included a CRT filter as an option. Especially for the Sega Megadrive Flashback HD.
After all, this has already been done for NES Classic Edition, Super NES Classic Edition and THEC64 Mini.