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Everything posted by Defender_2600
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Asteroids Deluxe, AstroBlaster, CrazyBrix, Frenzy/Berzerk, Froggie, Moon Cresta, One on One Basketball, Rip-Off, Scramble, Space Invaders,Tower Toppler: these 7800 games are all made in 320 mode and all of them have transparency. About Pac-Man 320/Ms. Pac-Man 320, I think the little black box around the sprites is really a minor imperfection (not easily visible, especially on traditional CRT TV). The 7800 320 mode shows square pixels (pixel aspect ratio: 0.9 NTSC and 1.0 PAL) and can replicate the correct aspect ratio of the arcade graphics. The NES with 256 horizontal pixels by 240 vertical pixels display wide pixels and therefore wide sprites/tiles compared to arcade graphics / 7800 320 mode . Same goes for ColecoVision, Sega Master System, CoCo 3, etc., for these systems the pixel aspect ratio is approximately 1.2 NTSC and 1.4 PAL. On the other hand, the 7800 160 mode (1.7 NTSC pixel aspect ratio ) can display a large number of color and an enormous number of sprites on the screen, each sprite/ tile can use from 3 to _12_ colors plus transparency _without limits of size (great flexibility)_ and flickering absent. The 7800 features a broad palette of 256 colors, in layman's terms it means having more than a dozen of blue, green, orange, etc., that you could use it to design night scenery, forests, sunsets, etc., therefore the color depth can be considerable despite of the wide pixel aspect ratio. The NES features a palette of just 53 colors, 8x8 tiles / 3 colors, 8x8 or 8x16 sprites / 3 colors. In conclusion, each system has its strengths. For the record, recently I repurchased a brand new NES. I would like to have time to use it, though.
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..ha..ha..
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I'm assuming that you are referring to perceptions already exposed in this old message: http://atariage.com/forums/topic/176685-could-maria-have-been-an-expansion/?p=2202579 "...There is just something that is not as fluent in the 7800 games as they are in the 8-bit counterparts... It's kind of like I can SEE the screen refreshing, and I almost notice each sprite moving one at a time (like 2600), where the 8-bit games seem to move all at once -- like the arcade, 5200/8-bit, NES or even Colecovision. ..." In the following GIF of 7800 Donkey Kong XM / PK you can see how the sprites are moving _all at once_. The barrels were moving at 2 pixels per frame which of course is a considered choice. P.S. "...Try drawing a Mario that looks just like the arcade, colecovision, or NES. He'll look like a big-nosed freak..." ...big-nosed freak...lol.
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Bob, have I ever told you that your Pac-Man Collection and Space Invaders Collection have been the reason of my actual passion for the 7800? When I was not yet a AtariAge user, I was amazed to see those two incredible collections, I remember that I wondered what were the authors to discover that the author was unique for both games! This new update for Pac-Man Collection / Ms. Pac-Man Twin is greatly appreciated. Thank you very much, Bob. Marco
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Thank you, Robert. I'm glad you like. In the status area, the 'Inky aqua' banana shares the palette with Inky. I could try to do both bananas of white color.
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Some time ago taking inspiration from Ms. Ghost (an Atari 2600 hack made by Krytol in 2003) I started to make a 7800 Ms. Pacman hack in which the player controls a monster, eating dots and running away from the hunting of four Ms. Pac Man (essentially reversed roles). You'll notice that the Ms. Pac Man animation is a bit faster, this because I was able to use only two sprites unlike the arcade version and 7800 original that both have 4 frames and 3 different sprites. I just have to refine some details. INKY (WIP).a78 INKY (WIP).bin
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Really a nice job!
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How to Create Custom 7800 Pacman Hacks!
Defender_2600 replied to jwierer's topic in Atari 7800 Hacks
No worries. Thanks for reply, Bob. -
How to Create Custom 7800 Pacman Hacks!
Defender_2600 replied to jwierer's topic in Atari 7800 Hacks
Fantastic work as always, Bob! Really glad to see you're back to work on Pac series, thanks for sharing it. Bob, if it is not too difficult to implement, I was wondering if you can like update the score zone in 320 mode and also if it is possible to use the palette of the Ms. Pac-Man sprite order to have the color yellow for "ready" and the red for "game over". Thinking about it, in all sincerity, it could be a little/nice updating even for your Pac-Man Collection ... Regardless, always a big thank you for your kind attention. Marco -
How long have you been a member, remember Atari Nexus?
Defender_2600 replied to san-d-2000's topic in Atari 2600
Hehe, timeless passions. Compliments, Mitch (/user/11! ). I'm just the "/user/29074" (LOL), however my 1984 Vader still works! -
How long have you been a member, remember Atari Nexus?
Defender_2600 replied to san-d-2000's topic in Atari 2600
..and: "http://atariage.com/forums/user/18-trebor/" /user/18...WOW. -
http://atariage.com/forums/topic/201894-a-little-video-on-microsofts-site/ :)
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The cornering speedup, the slowdown for eating dots and the "go through Blinky" trick are all features included in 7800 Pac-Man Collection, Pac-Man 320 and Ms. Pac-Man 320. Here a video for the "go through Blinky" trick in 7800 Pac-Man Collection. Video_7800 PMC _Blinky trick_.wmv
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I agree, an "official unadulterated" version should take precedence because of its historical value, IMHO. However, I think that would be a great addition to have also a later version with some updates (a "TOKI Arcade" version). About the "official unadulterated" version, the NTSC conversion would require the region conversion for the colors but once you find the colors locations it is easy to make even a alternative version with colors closer to the arcade. Here a colors mockup (for the kind attention of Willard), just to not underestimate this interesting option.
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Currently, in the screens that have been published, the player sprite has no colors shared with other elements of the game.
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Correct. Updated image.
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Absolutely. However, miniscule details ...
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Welcome back, Bob! I'm really happy to see you. :)
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Dungeon Stalker - a new Atari 7800 Game
Defender_2600 replied to Atarius Maximus's topic in Atari 7800 Programming
I would just add that about the spider animation another option is to use a set of sprites for each direction (right, left, up, down, as in Pac-Man for example). However, I do not know if there is space for this. -
Bob!!
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Dungeon Stalker - a new Atari 7800 Game
Defender_2600 replied to Atarius Maximus's topic in Atari 7800 Programming
Nice surprise and great addition to the 7800 library. Amazing work, with refined gameplay and fantastic sound effects, I already love it. The menu with the option to select 8 different background colors is greatly appreciated, perhaps it would be interesting to have a further option with random selection of the color each time you finish a level. Just like a minor suggestion, I have prepared an alternative animation for the spider if it can be of help. A big thanks to everyone involved in this project. Marco -
I see an astonishing development in that "Zone".
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tep392 Donkey Kong PK (XM Enhanced)* / Donkey Kong XM (XM Only)*^ For a quick deepening, I suggest you the list of updates (incomplete): http://atariage.com/...25#entry2795684 and the list of differences from the NES version: http://atariage.com/...-4#entry2948054
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KevinMos3 Choplifter (Graphics Hack)
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Payment sent via PayPal. Thank you very much, CPUWIZ and Albert!
