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Everything posted by Defender_2600
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I just don't understand........
Defender_2600 commented on PacManPlus's blog entry in PacManPlus' Blog
My deepest condolences, Bob. I'm so very sorry to hear about your loss. -
- Froggie - Impossible Mission (PDA area only) - Donkey Kong PK/XM ("How High Can You Get?" screen only) - Pokey Kong ("How High Can You Get?" screen only) - Beef Drop (Score area only) - Commando (Score area only)
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:love: !! It's a dirty, filthy job, but it's gotta be done, There's a battle going on; it's gotta be won I'm a million miles from home in a foreign place The battle ground this time you see is outer space I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of this ship it's men There's a lander up ahead, now he's going down Now I'm chasing the Vader around and around Here comes the bomb and this is my chance To fire the laser and watch him dance! I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of this ship and its men I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of the ship and its men A pilot is appeared at the top of the screen Their the hardest to get, if you know what I mean I missing the hit, now he's fading away I've done all I can, at least for today I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of the ship and its men I'm the defender A mutant ender I'm the defender A mind bender I'm the defender A mutant ender I'm the defender A mind bender I'm the defender A mutant ender Happy New Year to all 7800 Developers and Community!
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Question for you guys about "Bently Bear's Crystal Quest"
Defender_2600 replied to PacManPlus's topic in Atari 7800
Completely agree, I could not say it better. -
Graphically stunning, this port is really a nice surprise. The use of color is masterful, a pleasure for the eyes. I love it, thank you again Schmutzpuppe!
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A better mario bros for atari 2600
Defender_2600 replied to DINTAR816's topic in Homebrew Discussion
Pure excellence. -
The NTSC 7800 pixel aspect ratio is 1.7 for 160 modes therefore we get wide sprites if we use the same resolution of the arcade/NES sprites. So the challenge is to use a lower horizontal resolution. The important thing is to start though.
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Yes, just scratches the surface and it can not give an idea about the enormous amount of work that Perry has devoted to this impressive port. And thanks again for all your valuable help, Robert. P.S. Staying on the surface, some other your screenshot can be nice (climbing Kong, "How High Can You Get?" screen, the final screen, HSC screen). I'm assuming that your new screenshots are always a bit improved than the previous ones, I love them.
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Donkey Kong Junior (Sprite & Color Edit)
Defender_2600 replied to KevinMos3's topic in Atari 7800 Hacks
I really like the "new", thanks for asking. I made some minor tweaks to the punches because my challenge is to have no different Kong's graphics when he is in the cage or out of the cage (as in the arcade version). This approach allows more coherence and great flexibility with the sprites if Perry will have the possibility to add the Mario's color palette for the cage (cage sprite overlapped to Kong sprite) and/or add more animation frames. Anyway, all of this will be clearer when I shared the complete set of Kong sprites. Thanks. -
Donkey Kong Junior (Sprite & Color Edit)
Defender_2600 replied to KevinMos3's topic in Atari 7800 Hacks
Thanks Kevin, this is much appreciated. And I like the new cuffs. -
I found and old letter that I wrote to Imagic when I was 12
Defender_2600 commented on PacManPlus's blog entry in PacManPlus' Blog
fantastic -
Donkey Kong Junior (Sprite & Color Edit)
Defender_2600 replied to KevinMos3's topic in Atari 7800 Hacks
...just a quick comparison. -
Donkey Kong Junior (Sprite & Color Edit)
Defender_2600 replied to KevinMos3's topic in Atari 7800 Hacks
Kevin, Perry, if I can help, I am making the complete set of Kong arcade sprites. Here just an anticipation. Thank you for your kind attention. Marco -
... reach Abobo Double Dragon_sprite test2_.a78
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...or background in 160A and sprites in 160B (as in Bentley Bear Crystal Quest). Just to add that watching the 7800 rom it seems there is the space to make the sprites higher, code changes are needed however. I inserted the new sprite for test, there are issues but it is just to have an idea (works with MESS). Double Dragon_sprite test_.a78
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I'm glad you like the sprites, Robert. Here is an alternative in 160A mode 6 colors.
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NES to 7800 160 mode 3 colors. Just an example. (*The NTSC NES pixel aspect ratio is 1.15)
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Very nice. Thank you.
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Donkey Kong Junior (Sprite & Color Edit)
Defender_2600 replied to KevinMos3's topic in Atari 7800 Hacks
Amazing improvement as always, Kevin. Thank you so much for sharing!! And Perry, I'm really happy to know that you will work on Pokey sound. I can not wait!! Thank you guys!! -
Anyone interested in a run of Sirius & Plutos? SOLD OUT!
Defender_2600 replied to CPUWIZ's topic in Atari 7800
I'm interested in both. Thank you! -
http://atariage.com/store/index.php?l=product_detail&p=849
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Asteroids Deluxe, AstroBlaster, CrazyBrix, Frenzy/Berzerk, Froggie, Moon Cresta, One on One Basketball, Rip-Off, Scramble, Space Invaders: these 7800 games are all made in 320 mode and all of them have transparency. About Pac-Man 320 / Ms. Pac-Man 320 (I love them ), all in all I think the little black box around the sprites is really a minor imperfection (not easily visible, especially on traditional CRT TV).
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I'm glad that you like. Thank you. It is interesting to note that Double Dragon II for Amstrad CPC has larger player sprites with pixels wide and 10 colors.
