Jump to content

Defender_2600

Members
  • Content Count

    894
  • Joined

Everything posted by Defender_2600

  1. My deepest condolences, Bob. I'm so very sorry to hear about your loss.
  2. - Froggie - Impossible Mission (PDA area only) - Donkey Kong PK/XM ("How High Can You Get?" screen only) - Pokey Kong ("How High Can You Get?" screen only) - Beef Drop (Score area only) - Commando (Score area only)
  3. :love: !! It's a dirty, filthy job, but it's gotta be done, There's a battle going on; it's gotta be won I'm a million miles from home in a foreign place The battle ground this time you see is outer space I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of this ship it's men There's a lander up ahead, now he's going down Now I'm chasing the Vader around and around Here comes the bomb and this is my chance To fire the laser and watch him dance! I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of this ship and its men I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of the ship and its men A pilot is appeared at the top of the screen Their the hardest to get, if you know what I mean I missing the hit, now he's fading away I've done all I can, at least for today I'm the defender A mutant ender I'm the defender A mind-bender I'll defend this day to the end I'm the captain of the ship and its men I'm the defender A mutant ender I'm the defender A mind bender I'm the defender A mutant ender I'm the defender A mind bender I'm the defender A mutant ender Happy New Year to all 7800 Developers and Community!
  4. Graphically stunning, this port is really a nice surprise. The use of color is masterful, a pleasure for the eyes. I love it, thank you again Schmutzpuppe!
  5. The NTSC 7800 pixel aspect ratio is 1.7 for 160 modes therefore we get wide sprites if we use the same resolution of the arcade/NES sprites. So the challenge is to use a lower horizontal resolution. The important thing is to start though.
  6. Yes, just scratches the surface and it can not give an idea about the enormous amount of work that Perry has devoted to this impressive port. And thanks again for all your valuable help, Robert. P.S. Staying on the surface, some other your screenshot can be nice (climbing Kong, "How High Can You Get?" screen, the final screen, HSC screen). I'm assuming that your new screenshots are always a bit improved than the previous ones, I love them.
  7. I really like the "new", thanks for asking. I made ​​some minor tweaks to the punches because my challenge is to have no different Kong's graphics when he is in the cage or out of the cage (as in the arcade version). This approach allows more coherence and great flexibility with the sprites if Perry will have the possibility to add the Mario's color palette for the cage (cage sprite overlapped to Kong sprite) and/or add more animation frames. Anyway, all of this will be clearer when I shared the complete set of Kong sprites. Thanks.
  8. Thanks Kevin, this is much appreciated. And I like the new cuffs.
  9. 700 km on KTM 690 SMC R. She is the devil! :)

  10. Kevin, Perry, if I can help, I am making the complete set of Kong arcade sprites. Here just an anticipation. Thank you for your kind attention. Marco
  11. ... reach Abobo Double Dragon_sprite test2_.a78
  12. ...or background in 160A and sprites in 160B (as in Bentley Bear Crystal Quest). Just to add that watching the 7800 rom it seems there is the space to make the sprites higher, code changes are needed however. I inserted the new sprite for test, there are issues but it is just to have an idea (works with MESS). Double Dragon_sprite test_.a78
  13. I'm glad you like the sprites, Robert. Here is an alternative in 160A mode 6 colors.
  14. NES to 7800 160 mode 3 colors. Just an example. (*The NTSC NES pixel aspect ratio is 1.15)
  15. Amazing improvement as always, Kevin. Thank you so much for sharing!! And Perry, I'm really happy to know that you will work on Pokey sound. I can not wait!! Thank you guys!!
  16. http://atariage.com/store/index.php?l=product_detail&p=849
  17. Asteroids Deluxe, AstroBlaster, CrazyBrix, Frenzy/Berzerk, Froggie, Moon Cresta, One on One Basketball, Rip-Off, Scramble, Space Invaders: these 7800 games are all made in 320 mode and all of them have transparency. About Pac-Man 320 / Ms. Pac-Man 320 (I love them ), all in all I think the little black box around the sprites is really a minor imperfection (not easily visible, especially on traditional CRT TV).
  18. I'm glad that you like. Thank you. It is interesting to note that Double Dragon II for Amstrad CPC has larger player sprites with pixels wide and 10 colors.
×
×
  • Create New...