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Defender_2600

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Posts posted by Defender_2600


  1. Take away the wireframe except for the pieces that compose the outline of the torsal. Make the skin/flesh green (Swap shorts and skin colors in the previous mock-ups) and we have this guy fighting:

     

    attachicon.gifhulk1.jpg

     

    As your "hulkish" guy is knocked down his skin tone changes because he became this guy:

     

    attachicon.gifhulk2.jpg

     

    Your "Glass Joe" opponent:

     

    attachicon.gifhulk3.jpg

     

    Your "Mr. Sandman" opponent:

     

    attachicon.gifhulk4.jpg

     

     

    Finally, we have an Incredible Hulk game on an Atari system :-D

     

    :lolblue:

     

     

    f7q5.png

    • Like 5

  2. Here's something I've been working on. I've still got a long way to go, but here's what's done so far:

    • Updated the title screen with more vibrant colors
    • Redrew the monster icons on the character selection screen
    • Added detail to the buildings
    • Tweaked various colors within the game
    • Edited font to be more like arcade version
    • Added a single frame of George by PAC-MAN-RED

    To Do:

    Redraw all character animations (more than I have time for, so I'll need help with this)

     

    I want to have the characters finished before I upload the ROM.

     

    attachicon.gifRampage Title Hack.png attachicon.gifRampage-Char-Sel.png attachicon.gifRampage-In-Game.png

     

     

    Wow Kevin! :love:

     

     

    And I really hope PAC-MAN-RED wants to share his awesome work:

    http://atariage.com/forums/topic/221322-rampage-licensed-by-me-to-a-coder/?p=2921365

    :)

     

     

     

     


  3. Shellcreepers done.

    Sidesteppers done.

    Fighterflies done.

    Slipice done.

     

    This is just my interpretation of the arcade sprites. I'm open to using better sprites from other ppl. Marco, I like your turtle. If you make a complete set, I'll probably use it instead of mine... or I could do an alternate version if you prefer. The crabs (and any other sprites) are open for improvement. I'm just done with "my" interpretations. I haven't checked out the XE fireball yet. I haven't looked at the arcade fireball yet either.

     

    attachicon.gifMario Hack.png

    attachicon.gifMario_h1.a78

     

     

    Kevin, excellent work as usual! :)

     

    Thanks for be open to evaluate other sprites, this is much appreciated.

    I will try to make the complete set of turtles and some crabs.

     

    Thank you!


  4. attachicon.gifPP2-7-11.PNG

    attachicon.gifPP2-DAY.PNG

    attachicon.gifPP2-DD.PNG

    attachicon.gifPP2-NAM.PNG

    attachicon.gifPP2-PP2.PNG

    attachicon.gifPP2-TANG.PNG

     

    Long signs (Although presumed "impossible"):

    attachicon.gifPP2-NAML.PNG

    attachicon.gifPP2-ATARI.PNG

     

    Improved turn sign (If possible):

    attachicon.gifPP2-TURN.PNG

     

    Perhaps change blimp to plane - And tweak the sign:

    attachicon.gifPP2-SIGN1.PNGattachicon.gifPP2-SIGN2.PNG

     

    And now to officially earn a "flipped bird"...

    Start:

    attachicon.gifPP2-START.PNG

    Checkpoint:

    attachicon.gifPP2-CPOINT.PNG

     

    Let the obscenities commence :grin: *goes hides*

     

     

    Robert,

    in the code there is the graphics for only one road sign. :(

     

     

    P.S.

    The Atari arcade version has the blimp! :)

     

    c54o.png

    • Like 1
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