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Defender_2600

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Everything posted by Defender_2600

  1. Technically possible, but in addition to designing sprites are needed code changes that are not easy. Here are some sprites: http://atariage.com/forums/topic/216044-another-7800-game-to-update-like-donkey-kong-xm/page-3?do=findComment&comment=2968538
  2. Regarding DKJR I had thought about another topic, I see great results there: http://atariage.com/forums/topic/216044-another-7800-game-to-update-like-donkey-kong-xm/
  3. Collaborate on Donkey Kong XM has been a wonderful experience for me. Perry and Robert have been fantastic and I would be really happy to go back with them to help on Donkey Kong Jr XM. Maybe after Dig Dug XM.
  4. Defender_2600

    Salvo

    Very cool, thank you for sharing!
  5. I can not try it right now but thank you Synthpopalooza!
  6. Kevin, excellent work as usual! Thanks for be open to evaluate other sprites, this is much appreciated. I will try to make the complete set of turtles and some crabs. Thank you!
  7. Kevin, this is Mario Bros. Please do not rush! P.S. take a look at the fireballs on the Atari XE version.
  8. ...incredible, I had started to look at this ... Thanks for sharing Kevin!
  9. Robert, in the code there is the graphics for only one road sign. P.S. The Atari arcade version has the blimp!
  10. Thank you Kevin, you're very kind. I made these sprites for my curiosity and then I shared to show the 7800 graphic capabilities in PP2. I did not think the 160A mode could be of interest but I'm glad you liked it (at least until one of our programmers will want to increase the number of colors ). In truth, I had added the new sprite in the game but I lost my motivation when I saw that the car and the explosion share the same colors. However the result looks good, and I like the blue car. I will make other sprites (lateral views) in the next days. P.S. I am undecided about the color blue for the car, increasing the contrast between white and blue it seems more evident the reduced number of colors.
  11. I've never used MESS but now the time has come! Thank you RevEng and Trebor, your efforts are much appreciated.
  12. For a quick deepening, I suggest you the list of updates (incomplete ): http://atariage.com/forums/topic/204250-donkey-kong-xm-pre-order-and-demo/page-25?do=findComment&comment=2795684 and the list of differences from the NES version: http://atariage.com/forums/topic/211946-what-is-the-best-home-port-of-donkey-kong/page-4?do=findComment&comment=2948054
  13. :love: The blue cartridge is mine! I send you a PM soon. Thank you!
  14. I would prefer Dig Dug XM, also considering that on 7800 is already possible to play Warlords and Medieval Mayhem, both excellent. But regardless, follow your own inspiration.
  15. We know that Dig Dug XM cartridge will be a realistic expectation.
  16. Thanks for the kind words, Robert. Perry has been very kind to give me the opportunity to help in this great project.
  17. Sorry, I had not seen it's not a videogame forum.
  18. http://forum.bodybuilding.com/showthread.php?t=160966731 ..yes, it has a killscreen! http://atariage.com/forums/topic/204250-donkey-kong-xm-pre-order-and-demo/page-12?do=findComment&comment=2655505
  19. As in the other thread (http://atariage.com/forums/topic/211370-contest-win-a-donkey-kong-xm-box/page-3?do=findComment&comment=2959572), I shared in this topic pictures that show the 7800 graphic with wrong pixel aspect ratio (2.0). The NTSC 7800 pixel aspect ratio is 1.7 for 160 modes; below I attach some Mario sprites with correct proportions. Marco
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