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Defender_2600

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Posts posted by Defender_2600


  1. Man, that blue (teal) does look sexy...

    Indeed, keep it teal and with the 'orange' it will have the appearance of nearly every action movie in the last 5 or so years :-D

     

    Seriously, that combo does look great. The grey ain't shabby either...Pretty darn fine in its own right.

     

     

    You will be able to select the color teal or gray through the options menu! :-D

     

    Seriously, not an easy choice. ;)

    • Like 1

  2.  

     

    That one might not work, only because if you look closely, there's one scanline extra in the bottom zone than in the zone just above the top one you outlined.

     

    I guess the best thing to do is to make the zones smaller, so that they evenly distribute (i.e. assuming 20 scanline high bricks + 'grout', use two zones of 10 lines each. Then there would be 19 zones of playfield, + two scanlines at the top for the above head bricks, and the 8 scan line zone at the bottom for the health meter. It's going over the 192 scanline 'limit' by those 8 scanlines, but it should still work.

     

    *EDIT* that's 18 zones, not 19, so we're actually good.

     

     

    I'm glad to read this! Thank you.

     

    These are just the first evaluations, but ... :)


  3.  

    Regarding the zones, it looks like the bricks should only be 16 scanlines high to get the 12 zones comfortably on the screen (You can't have a zone higher than 16 scanlines).

     

    The cool thing about this, is there aren't many sprites on the screen at one time, so you can concentrate CPU time on the background.

     

     

    Bob, a question.

    I have noticed that there are always placed in column 3 bricks. I wonder if it is technically possible to use 4 zones for the graphics of 3 bricks (so as to leave unaltered the original aspect ratio).

     

    Thank you for your attention.

     

     

     

    meoe.png


  4. Very cool :)

     

    Lookng at the mockups, if 320b mode was to be used, the 4 color mode would have to be used as well. This is because transparency would be needed, and then it's limited to two pallets of two colors each. I know there are some ways to get the third color to work in transparency by modifying the bitmap, but I would think with this game the bitmaps should be as close to original as possible. Especially since 320b mode would be used to try and get this close.

     

     

    Bob, thanks for your kind explanation. :)

     

    I updated the mockup to 4 colors + background color, I also made an alternative that is inspired by the original Apple II. :)

     

     

     

     

     

    z4kf.png

    rsko.png

    y84n.png

    • Like 2

  5. WOW...That is incredible, Marco; amazing work.

     

    Gorgeous artwork and fluid animation is an absolute must for this title (Heck, anything even close would be great). The lack of colors is not a big deal (As the mock screens clearly demonstrate), as much as keeping it at 320 (Again, look at that awesome work). I recall seeing and playing it on my (Turbo) XT with only a 4-color CGA card and PC speaker sound. What really amazed was the fluid movement of the character. There was nothing like it at the time.

     

     

     

     

    Unforgettable memories.

     

    Thank you Robert. :)

     

     

     

     

    55ic.png

     

    • Like 3

  6. I remembered Perry mentioning something about considering doing Prince of Persia and to see if it is possible for the Atari 7800 back in August.

     

     

    That would be awesome.

    It would be very nice if we can use the 320 mode in order to preserve the beauty of the animations.

     

    I made a makeup, I have applied the palette 7800 to the Amiga / DOS version (the Atari ST version has a high number of colors), I reduced to 6 colors + transparent + background color.

    It can get a good result with 5 colors, while with only 4 colors we have to make compromises.

     

    This makeup is only a draft (I still have to refine it), I apologize for the imperfections.

     

     

     

     

    50yz.png

    blu6.png

    • Like 6

  7.  

    The coolest addition to this game IMO would be to add Elvin's voice to the start & finish.

     

    Absolutely agree, Elvin's voice would be a great addition.

    There is also the player's voice when he falls down.

     

    I saw that Schmutzpuppe has done an incredible work with the voices in Frenzy for 7800.

    It would be really fantastic if he would be interested to add the voices in this version of Mission Impossible.

    • Like 1

  8.  

     

    CPUWIZ is doing amazing work, and as I stated in the other thread, whether I am in need or interested in the product (Or even able to purchase it), I am glad to have one offered. Love to see the support and new products coming out for the 7800. CPUWIZ is building quite a PCB family and if it can be utilized by the community that would be fantastic.

     

     

    :thumbsup: :thumbsup: :)


  9. Bob,

    heartfelt thanks for giving us this pearl of programming, excellent work as always and I'm really glad to see that you continue to develop new games using 320 mode.

    I loved Berzerk on 2600 so I am very excited about this your new version for 7800...and then there's Frenzy! :)

     

    A special thanks to Schmutzpuppe for his incredible work with the voices and to Alan McNeil for his kind cooperation.

    This is magical, Thanks to all of you.

     

    Marco

    • Like 1
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