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Master_Programmer

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    280
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About Master_Programmer

  • Rank
    Moonsweeper
  • Birthday 03/27/1995

Profile Information

  • Custom Status
    Beep Boop, son, Beep Boop.
  • Gender
    Male
  • Location
    Appleoosa
  • Interests
    Programming, RETRO Video games, atari, colecovision, intellivision, Ponies(MLP)
  • Currently Playing
    A Game
  • Playing Next
    The next Game
  1. The final boss will be gigantic. It'll be 16x64 pixels, stretched horizontally to the maximum.
  2. I'm cutting Metal Max 2 short. It'll have 2 more zones, and an ending cutscene, and then it'll be done.
  3. That's actually somewhat my problem. When I did my own personal flavor, I made "Split Second", and we all know how 'good' that game was. >n< I'm probably not gonna redo the whole game, as i've gotten so far with it, but still...I just don't know that it'll hold up even near as good.
  4. The next 2 Levels will be as follows... Volcanic Vault, and Sunny Sea. The boss of Volcanic vault will most likely be Valentine, Xaim's sidekick, and the boss of Sunny Sea, is still being decided. I'm actually somewhat considering scrapping this iteration of this game, and yet again, starting from scratch, mostly because after playing through the zippy the porcupine game, I kinda feel like this game really isn't all that great.
  5. 2 more levels are coming soon, along with 2 more bosses, many new enemies, and possibly even new attacks, and I'm removing Herobrine.
  6. 4 votes so far. Even my most popular game is barely noticed.
  7. Turns out, old max somehow is invincible. I'll get a fix up sometime today, but not now. I have a job interview to go to. With any luck, i'll land a full-time position.
  8. Okay, new demo up. I've decided to add full-fledged cut-scenes into the game.
  9. 10 votes to "Yes", and I start on the game. Feel free to use this thread to suggest characters, stages, and moves for characters.
  10. And it's only 8 of a possible 20-40 characters.
  11. I will most likely have a cast of anywhere from 20-40 characters, all with move-sets as unique as the Atari's limitations will allow. I *will* have the following Characters: - The hero from H.E.R.O - Pitfall Harry((And Maybe his monkey)) - Mario - Kirby - Link - Pacman - At least one of the Pacman ghosts - Chuck Norris Any other characters are debatable.
  12. Okay, should I get those 10 people to speak up, and I start work on a remake of Smash Bros Skirmish, I *WILL* be making it a 64k cart, provided Bb supports it before I finish the game.
  13. Can't. If I'm remaking this game, i'm remaking it right, using floating-point math. That's 4 variables per player, not to mention the cycles that'll use. But, the upside is, thanks to metal max 2, i've learned a lot of sly tricks to improve a game. Tricks that could allow more than 1 attack per character. And better single-player AI. *Much* better single-player AI.
  14. I used non-2600 characters, simply because with each character they're either a favorite of mine, such as Megaman, Sonic, and Neku Sakuraba, or they're just plain Smash Brothers tradition, such as Mario, Kirby, and Link. I'm not going to remove Mario, Kirby, or Link, simply because it's just not smash brothers without them. I will be willing to remove Megaman, Sonic, and Neku though.
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