Jump to content

Third Age

Members
  • Posts

    57
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Third Age's Achievements

Star Raider

Star Raider (3/9)

29

Reputation

  1. The following is a screenshot of a module being tested for Simtari, a game for Atari 8-bits with at least 128k. It uses 160x192 graphics with some DLI colour management.
  2. Here is an Action! version of Fractal Zoom. Please note that this is a quick version that I just redid, as I just lost my other ATR file. Most times it draws the first screen. Most times it crashes when you try and zoom in. Use at your own risk! Fractal Zoom in Action.atr
  3. I decided to use a math-heavy BASIC program from Antic magazine called Fractal Zoom to test the built-in floating-point routines. I ran it in Atari BASIC, then BASIC-XE using it's own FP routines. I even made an Action! port that called the built-in routines. All tests were done with the default values for A-corner, B-corner and Side, and in GTIA 9-colour mode. To draw the first screen, Atari BASIC took 9.55 hours, and BASIC-XE using it's own FP took 3.02. The Action! port took about 9.5 hours, almost as long as the Atari BASIC version. That in itself says a lot! So, if you ever need to use floating-point in a speed-critical program, you might want to try something other than the built-in routines!
  4. Time for another manually copied art restoration! This one is from the following Antic magazine entry: http://www.atarimaga...croscreens.html I know that David Milligan wrote the article, but I do not know the identity of the man in the image. David Milligan: After I finished manually recreating the image, I realized the differences in facial widths. Shades of blues are lighter than the image in the above article, as there are other sources of scans that I also used that show lighter colors. Obviously the left and right edges are best guesses, as the magazine scans chopped them off. This image, along with most of the others, will be 400 x 240 pixels. This allows me to make wallpapers of them that are 1600 x 1200 pixels (400 x 4 and 240 x 5), complete with scanline and phosphor effects, if anyone is interested in having any.
  5. John Brooks was the original creator of City of Lights, just like Scott Berfield is the original creator of our next image. He used his own utility, GTIA Sketchpad, to draw Shuttle Landing. I posted a similar image before, but I took too many blatant shortcuts with that one. After I got my hands on a better magazine scan of the image, I was able to make a more accurate reproduction. Rather than post scans of the magazine images, I'll just post links about them. Here is a link to the magazine issue: http://www.atarimaga....php?issue=v2n9 Here is a link to where the older reproduction is: http://www.atariage....s/#entry2245721 Here is the more accurate copy of the Scott Berfield image. Shuttle Landing: And of course, wallpapers done on a per-request basis.
  6. I don't know how many ended up on cover disks, if any. If anybody has any of the original picture files sitting around, and is able to post them online somewhere, that would be great (and make my job a little easier). I'll let someone else try colourization and RastaConverter on this. If anyone does, please show the results here!
  7. Hi Everyone, This topic is for restoring old microscreen images that were featured in Antic magazine, but whose original picture files have since been lost. For each microscreen, I will upload a magazine scan of it, as well as my own custom drawn version of it. Seeing as these will be manual copies by my own hands, the process for each one could take quite a while. For now, I'll just use my PC for drawing each one so that I can use the mouse. First up, an image done in Paint!, which uses 160x96 and 4 colors. This was the winner of the Antic Color the Cover contest. City of Lights Scanned: Restored: Enjoy! P.S. If anyone wants a 1600x1200 wallpaper version of any restored image, complete with scanlines and phosphor-dot effects, just let me know.
  8. Here's version 2 (my version) of Vampire Rats: Vampire Rats II.atr Vampire Rats: Atari Basic Graphics mode 2 (20x12 text) Only Human versus Human Rats turn dark when low on blood Vampire Rats II: Turbo Basic XL 1.5 Graphics mode 1 (20x24 text) Human versus Human or Human versus Atari Rats are same color as random victims, until low on blood, then change hue The AI routines I made aren't the best, but I learned a great deal from doing them.
  9. This one needs 2 people to play. I know it's a little late, but this game itself was a little late for its time, being in the November 1985 issue of Antic. Vampire Rats.atr I'm currently making a version of this for human vs computer. Any other ideas for Halloween type games?
  10. Some people might not be able to access newsgroup alt.binaries.comp.atari8bit, so here are the two posts that I found there. The New Great American Cross Country Road Race - version 9.11 Landscape of Stealth: The Two Towers :thumbsdown:
  11. alt.binaries.comp.atari8bit I won't copy what is there over to here. I'll just explain that someone made screens about: Landscape The Great American Cross-Country Road Race 9/11 I'm Canadian, not American, but I already know what I'm doing on the 11th. While listening to music that celebrates America, I'm going to play GACCRR, with an American beer in hand! Anybody know of any other A8 stuff with an American theme? P.S. No! It does not count as actually drinking and driving!
  12. 39 - Edmonton, Alberta, Canada Also added to the forum's map.
  13. I remember drooling over that image in Atari Explorer. That's the only issue of Atari Explorer I've ever had (and still have). Volume 6 Number 2, Sept/Oct 1986.
  14. It's been awhile since my last post, so here's an example of a 4k graphics mode called graphics 10/7, which is a 7-color mode at 80x80 or 80x96. the 320x200 gif: the 1600x1200 png: This is a great example of retro modern art! Ugh... I guess that means it's art that exists outside of time itself?
×
×
  • Create New...