-
Content Count
617 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by BladeJunker
-
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
Who runs Good Deal Games, are they on AtariAge? Mostly I wanted to ask them to change their front end, they need some information from clicking on individual titles. When you have to go elsewhere for screenshots and videos it feels a little weak. Best you get is a higher res box front image and that isn't there for every game. How do people find the Ordering Form, good? -
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
That sounds pretty good, I want some games with that please. -
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
I figure as long as you keep pressing down you could detect a linear path over the contacts. The tricky part is when you let go, I guess it would have to reset and start again so to speak. -
Oh that is interesting, didn't realize that was software regulated, thought it was hardware. Well for Deep Pockets that sounds like a good optimization concept but it probably couldn't keep up, with my buddy I was always thinking of optimizations that ultimately defeated the function lol.
-
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
Has anyone tried paddle-like control on the Disc using a press and spin method? I've heard of side to side spin but not 360 degrees. Do you have Paddle Party, how does that work? -
Do you still have someone to play Intellivision with?
BladeJunker replied to Intellfan's topic in Intellivision / Aquarius
No not really, best I got is my brother-in-law who will play sometimes since he had a Colecovision as a kid so he is aware of things before Nintendo. -
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
-Blinky Goes Up: Very challenging platformer, frustrating but the good kind lol. -Cave In: Good game by a good guy and proceeds go to a good cause. -Dark Mage: Text Adventure, decent enough given the 2600 limits, think the INTV could do them better having a font in the GROM. -Encaved: Maze in the dark game, always liked this on 2600 and should have been used more often. -Epic Adventure: If Adventure wet your appetite then this will quench it some, they actually have few titles in this vein in the AA Store. Been doodling an INTV-centric version of this type of game but tbd so far. -Hunchy II: I just like platformers, decent game. -Juno First: Not really my cup of tea but a lot of people seem to like this one. -Jump VCS: Simple but effective engine and gameplay. -K.O. Cruiser: Funny little boxing game, better than dueling crabs lol. -Lady Bug: I know Coleco and INTV have them already but this is a damn fine port imo. -Medieval Mayhem: Great use of paddles, like Warlords but with more pizazz. -Power Off!: Kind of in the Load Runner/Donkey Kong vein, plays pretty good. -Star Castle Arcade: Awesome port, found a few games like this in my arcade research, I like the gradual erosion model. -Stay Frosty 2: Good theme that ties well into the gameplay and visuals. -Thrust+ Platinum: I don't usually go for this type of game but I find this amusing. Awesome title music. -Zippy the Porcupine: Probably just the Sega fan in me but the novelty tickles me. Just like INTV the 2600 scene has a few attempts to make a better Donkey Kong, each has there good points but I haven't picked a favorite yet. Moto-X looks promising, I miss old motorcycle games. Draconian looks pretty good, I just started playing its inspiration and I'm hooked so a 2600 port sounds good. I'll admit a lot stuff can end up being arcade ports but that is true of every single homebrew scene lol. Also I guess licensed movie stuff on 2600 is kind of weak, talked to the guy making some of that who seems a nice enough guy even if a little uninspired as a game designer. And hard to find a good Hack title a lot of the time but AA has some decent choices in the Store. -
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
This scenario of massive amounts of INTV shovelware is never going to happen. The Intellivision isn't the 2600, hell even the 2600 isn't the 2600 anymore when it comes to homebrew versus releases bitd. It is just too niche to warrant anybody seeking profit, think about it, I'm going to make fat cash from a 36 year old game console. @games found a way with Flashbacks but again it is niche, plus the whole controller pinout crisscross demonstrates how poorly multiple companies communicate when profit isn't directly connected to backwards compatibility IE. doesn't affect their bottom line, doesn't matter. I have my doubts they'll be a backdoor to a cartridge slot ever. I still plan to buy an INTV Flashback to try out the new controllers, play those rare games, and get some fresh overlays. I actually like the ROM option for purchasing since it is the only financially viable method for me to enjoy INTV homebrew, the only snag is getting a flash cart which themselves come in limited supplies so I'm pleased more than one person or group makes them. I can't disagree with the consensus being heavy in support of CIB but I'm saying you can make a lot more sales with a variable pricing model. If you only sell to the hardest of hardcore INTV fans these games will continue to sell to a very small group for a high price. At this rate what will change the price of INTV games other than a cart only sale or a ROM sale, it certainly won't come out of the unique hardware required to make it run in the flesh? I've heard about the so called glut of 2600 shovelware but I guess I just don't run into them or buy them, need to hit more conventions I guess. You'd probably have to cite examples of crap 2600 homebrew because I don't know there names either since I tend to ignore crap games also, I think most people do overall. No matter how bad you think a homebrew is somebody worked hard on that, if you want to troll the internet you go make an offensive game on Xbox's open game market or make something for Steam. No matter how ill conceived a game might seem there is no easy way to make 2600 or INTV games physical or not, it is all too hard my friend. -
Wait why would it have to be done per game, I thought it had a consistent constant of 20 Hz? They don't have to custom flicker tweak every game in Stella do they? There's a big difference between flicker and intention patterns, flickering 2 colors can approximate a 3rd while heaving sprite blitting just makes them semi-transparent or disappear completely. How you can tell is mostly in execution IE. "Ugh I hate all this flickering, it makes the game unplayable." is bad, "Hey look at that demo, it looks like the INTV is rendering more than 16 colors, cool." is good.
-
GOOD DEAL GAMES - Intellivision Homebrew section
BladeJunker replied to Rev's topic in Intellivision / Aquarius
I'm just a INTV noob but the market for INTV homebrew carts is pretty expensive. Regardless of the reasons/excuses the current model of distribution will just keep INTV homebrew in the same realm as sports car ownership, a few happy people and a lot of people walking past the dealership towards Atari. If anyone wants to increase the mind-share footprint of INTV in retro gaming this will have to be remedied eventually. -
Yeah the INTV is exactly the prime candidate for heavy filter use as the resolution and lack of flicker 99% of time negate that. Unless someone comes up with a demo heavy in flicker there isn't much use for flicker based filters. I guess scanlines as freewheel suggests couldn't hurt, I'm not a fan but a lot of people love those horizontal lines.
-
I don't think a lot of people write for INTV that if they are there they aren't likely to write a Emulator Only game, flicker or not. Usually if you've gotten that far you're more than aware of the 8 MOB limit and the need to respect it, otherwise you might as well just make a modern Flash game rather than bothering with coding at this level.
-
Ah okay that makes sense about the 20 Hz making for a slower update, mostly just making sure it can flicker rather than not ever as Mattel mandated. 8 MOBs is a decent amount so even in case of multiplexing the needs are minimal for more sprites on screen. It probably should be discussed more since that is where any system stretches beyond its default typically. I've tried to stay mindful of 8 MOBs, tried to employ 2X width options in bigger sprites and use background cards for crowds. Does vertical isolation between scanlines help any on INTV to reduce multiplexing flicker like it does on the 2600 or is that why background cards were employed so often?
-
Is there a list of which games flicker on INTV, I heard of one but I forgot the name? Has there been any good threads about multiplexing on INTV, I mostly push for minor flicker use like 10 sprites over the 8 default since there are times when 8 isn't enough?
-
Reminds me of Krull or the Tron arcade game, basic gameplay model, a few iconic items or locations represented from the license, you could do worse lol. Was actually thinking the whole video game crash business pretty much screwed up any more He-Man games from happening for a long time, Mattel was basically out of the business and when the NES came out the license wasn't popular anymore, the Lundgren movie was a stretch in 1987. Funny thing about the movie, at first they didn't want too much violence and death to keep with the children's show aspects but nearing the end of the production He-Man sales were dropping fast so they were like "Yeah sure, He-Man can kill as much as likes, go ahead and make him rape & pillage." lol, but the movie was basically done so too late.
-
What 7800 games are you playing right now?
BladeJunker replied to sramirez2008's topic in Atari 7800
Midnight Mutants is definitely on my want list, 7800 could use a few more Adventure titles like it. Heh yeah walkthroughs, old games are hard to get through most of the time. I got a boxed Ms. Pac Man through I guy I trade with, had a spare Dr. Mario & The Guardian Legend laying around, haven't had time to play it but I'll get to it asap. Up to 2 games now. -
Still messing around with pixel art replication for console display, need the practice for my touch screen concept, probably fairly low res. Dug out what overlays I have and pulled a controller from my non-functioning INTV to keep on my desk for feel reference. Depends on the overlay how close you get, the Orange seems lighter on the overlay but the console palette is close. Tried to a make a Purple with dithered Blue & Black, looks okay but can't get it to overlap with the graphics or text characters. That is always the dilemma of displaying an image of the console on the console, does it have the colors of the console items or not. Haven't tried anything hard yet but I estimate more picture oriented overlays would probably look like ZX Spectrum pixel art without stacking color layers too much. I guess it depends on the overlay, if you got basic key graphic icons then you can spend some sprites to overlap more colors onto any elaborate central art image. Crap the metal came off the Disc, going to have to glue that back on, 30+ year old glue only lasts so long.
-
More levels isn't such a bad route, I always liked the page flipping games like Jet Set Willy where you just have a series of diverse rooms. Well it is kind of problem with creating recognizable characters, like if you try for 4X4 level blocks you can do a stick guy about 8 pixels tall. Functional but generic, worked well in Load Runner. As far as a SMB style game you need at least 8X16 to create a little guy with some charm. Piggy Bank looks like a cool game, the title page threw me off, thought it was some kind of edutainment title about managing money.
-
Just watched it, not a very good movie, without the wise cracking robots it would be boring. It has the usual problem those kind of movies have, point A to B travel instead of a journey, poor dialog, bad fight choreography, slow awkward pace, sad cliched ending. Richard Kiel must have had a hard time, what did the director say "Act stupid, good keep acting stupid. ", possibly 1000 years old and can't work a doorknob. I liked the music, Arch Hall Jr. is a good musician. I guess with a game one could make it a vehicle game, drive there, helicopter there, dune buggy there, drive away from Eegah. At least with a game one could make escaping Eegah more of an epic battle and maybe expand his rampage a little further than the film did, he didn't even get to throw anything, break very much, or toss anyone over his head. Perhaps a Kung Fu Master level where you play as Eegah smashing people and things in a horizontal direction through the city streets. They made a Manos: The Hands of Fate game so anything is possible.
-
I played it on Genesis but I thought it was a pretty good game for a licensed title. Here I drew a quick and dirty mockup of Spot on INTV.
-
Well most of these weren't too surprising but Felix the Cat is public domain, probably that and The Goofy Gophers because I saw them in that last Looney Toons series they ran? Thanks for posting, actually a lot of great characters here to work with that don't require lawyers to use in a game lol.
-
Time Lords of Zantac, what did they fight, heartburn and ulcers? ^_^ I figured as much, probably been discussed as long as AtariAge has existed. That is true the first one doesn't scroll and I could see how the 7800 could throw a lot of enemies on screen, probably even more than the NES could without flickering.
-
Yeah not technology exactly but cart size would have been an issue at the very least, you know the whole budget angle Tramiel was going for after the 2 year delay? I just meant larger carts weren't really in the cards when it came out since cost cutting was high priority. Just remembered that answer to Zelda on 2600, Secret Quest, cool game imo so a 7800 equivalent would be cool too IE. Secret Quest2. Not fantasy based but it has a lot of the same basic gameplay structures of Zelda.
-
When it first came out probably not, you got to figure if they could they would have mid 80s. Now sure, there's some good tilemap engines and bigger carts around these days. Zelda, they got this demo. http://atariage.com/forums/topic/226443-adventure-demo-7800basic/ I think it mostly comes down to who's going to make? Like different generational sensibilities, the 7800 came out in the same time frame as the NES but the demographic is definitely slanted older than the NES crowd for the most part, Atari loyalists and such. The bigger part of the audience would probably want something like Ultima over FF and instead of Zelda, maybe Adventure 3 on the 7800.
