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Twoface2

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Everything posted by Twoface2

  1. No, it doesn't ! The hidden game isn't pictured there, just the normal accessible mini games on the cart (Pong and Othello).
  2. I saw it at hte Euro-Jagfest in Neuss/Germany. It is similar to a game on the Sega Game Gear. You select turn wise a card from 4 stacks and place it in a 5x5 grid. The goal is to get a maximum score based on the poker rules (straight, flush, full house etc.) when the grid is full. the rules are applied horizontally and vertically. The game features MANY different (and very good!) background tunes. Give it a try !
  3. Hey, it is NOT just the cardgame of poker, it is a puzzle game
  4. Yes, I tried it with lynxer on an EPROM, too. It doesn't work. Any chance to patch the .o file for use on an EPROM? Disassembling and relocating the code might help....
  5. You can count me in !!! I'd definetely love an Indy style game in 3D. Great work so far
  6. Maybe, if you give us more info about it. Where, when, what, link?
  7. Whoa! Where did you get it from? Maybe we can use the 3-D engine to create new Lynx games ? There are some interesting functions in the source like poly.asm, sprpoly.asm, clip.asm, rotate.asm, math.asm
  8. Err... What about the pics or the DIY guide of the LED-backlit Lynx?
  9. Whoa! I know this has been tried in the past, but never successful. May you enlighten us how you did it? Do you have some pictures of the opened Lynx with LEDs?
  10. There is an interesting forum post over at consolevision: http://www.consolevision.com/forums/YaBB.c...&num=1079681950 Dan from the GOAT store offers the "sourcecode" (Qbasic) of a planned Lynx game to DC developers to port it to the DC. Maybe he will be happy if someone finishes this project on the Lynx?
  11. I used it on Handy, too! Maybe it depends on the version of Handy. I used 0.60, but your earlier chip8 releases worked with blinky. strange
  12. Just to prove that it is real and to make our friends over the ocean a little bit jealous. I got it today. Haven't played it yet, but packaging & manual (in full colour) looks great
  13. I don't know if you have noticed, but: Blinky doesn't work any longer in the last release After the labyrinth is built, the ghosts and blinky move 1 step and then the game freezes.
  14. Great! The first EMULATOR for the Lynx !!! I tried it on Handy, and it works nicely. I'm pretty sure all (Super-) Chip8 games fit on a Lynx cart.
  15. Weren't they? I thought at least in combination with a console: The Master System (Mark III) had a few 3D games with the shutter glasses
  16. Where did you read that? Try Zarlor Mercenary and Raiden to prove yourself wrong! I doubt that you see so much sprites and motion on another 8-bit machine... Especially in ZM there is a lot of animation going on. In the swamp level for example even the leaves of the plants move (not just scrolling). Raiden uses lots of sprites for enemies and shots (weapon upgrades)
  17. I have finished Shadow of the Beast. Now you can call me "Beastmaster" I made it to the last level in Rygar, but wasn't able to kill the Boss. Is there a trick/strategy to kill him?
  18. I saw the Beta Version of it on the €-JagFest. Really impressive! I'm pretty sure that the final version will be on a 512kb/4Meg EPROM with EEPROM for saves. It's not that hard to produce a 512k cart with save support. 512k Eproms aren't that expensive, and the EEPROM is about 1-2 $. It will be around $ 50, trust me
  19. Look here: http://www.uni-giessen.de/~gd1113/lynx/kurs/ It's in English or in German
  20. Ummm... not exactly. But do you really need 3x Blockout? I'd be interested in one. I'm in Germany.
  21. Today I played Shanghai for the 1st time on the Lynx. Since the game doesn't seem to have levels, but the startlayout of the tiles always changes, I wondered: Are the tiles mixed pure randomly or are they generated using an algorithm that takes care that they can be solved? If they are just randomly mixed, then there are puzzles which can not be solved In this game on other platforms, there are levels, which always have the same (solvable) stored layout ...
  22. But in an Indy / tomb game you could reuse your walltextures. Or have you ever seen brickwalls in spacestations? Don't take the sprite direction issue too serious, I can live with enemies that are always facing me!
  23. Please make it a temple exploring game! There are already enough space exploring games on the Lynx: Xenophobe, AvP, Slime World.... But there is no Tomb Raider / Indiana Jones game on the Lynx. I'd buy it!
  24. Simply display every 2nd raster-line only. There you go! Wouldn't be pretty, but playable The Lynx's 6502 has 4 times the clockspeed of the 2600's. Since the CPU doesn't have to be emulated, there should be enough time to emulate the screen and the sprites (maybe just map them to the Lynx's?)
  25. Shadow of the Beast uses more than 16 Colors in-game at once together with multi-layered parallaxscrolling. A real Lynx programming masterpiece !
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