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iesposta

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Everything posted by iesposta

  1. Many additional thanks for Stella! I decided to try and build the latest github version with the updated TIA sound. I remember trying and failing to get a build of VLC. That took weeks to get everything to work, and hours to compile. After only few hours of installing, rebooting, and configuring, on the 3rd build attempt it started and succeeded in seconds! I love the sound and the added subtle "light" selection for the GUI. Things about compiling: I had success on my Win 10 laptop cross-compiling for the Harmony ARM, so I went and downloaded Microsoft Visual Studio not knowing if that would even work at all, but it had C++ parts. The first build said I needed something for older Windows. The second build said it needed SDL2. I followed an easy YouTube step-by-step video on how to show SDL2 Libraries and Includes to Microsoft Visual Studio. That was very tedious. On the 3rd build attempt it succeeded in a few seconds!
  2. No, the TS Kernel draws its own screen, so you are leaving your “batari Basic” game, but you can pass your game score data and display that under a “bitmap Player graphics” in 48- or 96-pixels wide in a Pause Screen, or a Between Levels Screen. Sorry I can’t teach very well. The other point is the less graphic data you create, the smaller this “replacement drawscreen” ROM will be used. Example: this is a Titlescreen I use to display the monkey (same data 1, 2, 3, or 4 times), a bitmap graphic for 59m 100m etc.
  3. I can’t use Paddles with this? I couldn’t get the RetroN77 to recognize them. Other oddities: changing controllers “wakes up” my iPhone display! Stay Frosty 2 - Stay Frostier runs from SD card on Stella 3.9.3. (Scramble Arcade also) Harder to control due to DLP Projector lag. Sounds better on real hardware. Real hardware shows more consistent transparent flickering fireballs. Noticed sound stuttering, struggling sometimes. Is version 20131217_RC8 the final? Touch top of video to launch in YouTube app for 60fps. Weird coloring, bleeding is YouTube’s re-encoding/compression.
  4. Why can't you just use the assembly routine that Visual bB _Titlescreen Kernel Editor_ makes? Sure it has its own score, but a Titlescreen with lots of Blank, then the 48-pixel or 96-pixel routine above the Titlescreen Kernel Score isn't that large.
  5. See DK Arcade 2600 in my signature. I think I’m the only one so far to use the “Titlescreen Kernel” in game (DPC+ Kernel) as the “how high” screen. The title screen is all batari Basic. That said, the “Titlescreen Kernel” is limited in that it can be called from the game and return to the game, but it is stacking which display routines (96- 42-pixel, Score, 2 Sprites in their own vertical space, etc.), and spaces you choose. I can pass to it the Level so the bottom part “100m” changes and also the number of times to draw the ape: 4 apes, 3 apes, 2 apes, 1 ape (just reusing the 1 ape data over and over). Unique data for a bitmap the size of 4 apes high in the 48-pixel routine would use a lot of ROM - It’s recommended you use an entire 4K bank for just the Titlescreen Kernel (but you don’t have to use all 4K if you know what the TS Kernel is doing). In my my game the beginning of Bank 6 is the TS Kernel, then I fill the rest of the bank with data and the Basic title screen bB code.
  6. I don’t know about the y-value being in temp4, but this bB DPC+ code I wrote turns 7 virtual Players into a lot more using double and triple copy, and collision works with all of them: http://randomterrain.com/atari-2600-memories-batari-basic-commands.html#ex_dpc_shooting_nusiz
  7. iesposta

    RetroN 77

    “Scramble Arcade” uses DPC+ which 3.9.3 emulates. “Super Cobra Arcade” started out with DPC+ development, but switched to CDF bankswitching which is not emulated by Stella 3.9.3. Early build versions may run from SD card if it is a DPC+ build. “Super Cobra” is a Parker Brothers 2600 game.
  8. iesposta

    RetroN 77

    On Windows, I use a tiny app called DriveSort.exe that’s been around forever. It is on so many sites to download, be careful and use a reputable site or scan the file for malware before running. That will write the file names in order. Also you can choose to sort by the 8 character name, or the full file name.
  9. Thank you. I did not know that he had used a gun. That is one of those passed along facts that turn out to be false. I love that show, and the fact that it is the longest running show of all time. About this game: Please remember that this is a creative work based on something else. That “something else” is the IP, or intellectual property, of that company. This work, therefore, can be blocked by that show’s company. This work is also technically against the rules of this website, although I can argue that it is only somewhat similar to a TV show. Myself, as an artist, want to create this as if it were still the 1980’s and Atari chose to release this game. I also choose to share it, free, and hear what others think is good or bad, knowing that this website may remove it at any time. I do try to respect the rights of the IP holder. Their show NEVER abbreviates Dr. I chose to use “Dr.” BECAUSE they insist it is never abbreviated.
  10. I was so into the show last year, that when they changed the show opening this year, I had to comment the old one was better. Lots of others must have also, because now they are cycling through all of them. This year, deciding to focus on 2 large projects was a good idea, but the choice of a mini pinball and a super motorized glue gun lost my interest. So glad he is ending with the Atari 8-bit home computer! Too bad it's not a step-by-step. They mention what is needed, show some of the process they need to do, then show how that part of the project turned out.
  11. I never knew this about PC’s in arcade machines. I knew they started using hard drives. Seems natural that they would switch over completely to a computer motherboard. PC’s were in bar top touch screens like Megatouch, way back to the 386 and 486. I always wondered why arcade is home emulated on PC, but Megatouch that runs from PC isn’t home emulated? Nobody cares to preserve them? The protection used has never been cracked? Homes didn’t have a touch screen until recent tablets / phones / touch computers. Megatouch does use a hardware key to block other uses. Megatouch did make a Photohunt and then an HD version for iPad in the iTunes Store, but it’s no longer there, so must not have been profitable to the company. MAME runs images from the arcade machines that use hard drive data... I did know about recent bar-cades having MAME machines.
  12. iesposta

    Homerun

    Spelling bothers me too. It’s best, really, to let it go. I was just saying a similar thing about Lady Bug & ladybug, and the game has the Egg Plant level, and that is also eggplant. Strange? It seems at some point where both spellings are used so often, they consider both ways correct or one way an informal use.
  13. iesposta

    RetroN 77

    I really like everything about the new joysticks except the reliability! I received an e-mail reply from Hyperkin Service about my broken RetroN 77 joystick. They offer to first: send a CirKa "A77" Premium Joystick Controller immediately... >>Decline! The CirKa A77 breaks very easily as it also uses the same kind of plastic in the stick!<< … or the second option: reply with my name, address, contact information, "so I can get on the replacement "list" ", and then the e-mail says to contact Service again at the end of October. I thought that was quite a strange way to handle this. Anyone else told the same thing? I've heard others reporting very different replies!
  14. Oh how I miss the days when screens were small yet every option was presented at a a glance. I am so glad we have large area screens and have to drill down through menus to set an option - only then to find you have missed a setting, when the small screens used to present everything at a glance! Especially for printing. It used to be one dialog box. You could see everything was set right or catch something that was wrong. Now with large screens we check down this drop down for paper size, over the other drop down to check if the correct printer is set. Then it prints from the wrong paper tray! Thats one of my biggest pet peeves.
  15. iesposta

    RetroN 77

    I do not want to bother StephenA as it is not his job to offer anything. (I understand more than I just let on, as I was addressing Hyperkin.) If the only difference is the removal of the ROM limit, why was he able to add 3.9.3 over 3.7 at first, and unable to simply add it in the 2nd .img file? I asked for a technical explanation from RetroN. I’m sure the community here will need a non technical explanation because from a user perspective it doesn’t make sense.
  16. iesposta

    RetroN 77

    Andrew from Hyperkin said on this thread something to the effect that they look forward to what the community can do to make changes to the open source parts of the RetroN 77 software. The way it now looks to the end-user is their original software was able to be replaced by an updated Stella and the second version of the firmware is not able to be replaced with an updated version of Stella. StephenA I know you have just tried to explain why, I still dont understand how that can be unless the new firmware is different. Why does your update work with version 1 firmware and not version 2?
  17. iesposta

    RetroN 77

    Good luck, as the new version of RetroN 77s front end menu doesn't allow us to use our own builds of Stella! After calming down from this infuriating fact, kindly write RetroN and kindly ask them why we were told we could use our own builds of the emulator and why this function was removed from the latest firmware. Sorry, I had misunderstood things due to having not yet updated my RetroN 77 to a new image.
  18. iesposta

    RetroN 77

    Thanks again, StephenA! I wanted a technical answer from RetroN. It seems that version 1 of the front end menu let you use other builds of the Stella emulator, and version 2 of the front end DOES NOT let you use other builds of Stella. The RetroN representative said they are making it end-user accessible so the community can add our own builds of Stella, and version 2 of your front end seems to removed that ability! Thanks again to StephenA (who doesnt have to do anything) for explaining why it looks this way.
  19. iesposta

    RetroN 77

    Alert, Alert: Above and beyond alert! Seriously, I’ll take an iOS build. Actually seriously: Anyone report success building V4 or V5 for iOS? Anyone can sign and sideload a compiled app with a free Developer registration that works for a week or until shutdown/reboot, and finally a Jailbreak is out/working for iOS 11.3.1 and lower, also now finally jail-breaking iPhone 7, 8 or 10. 6502.ts is a great browser alternative running 2600 full speed on iPhone 7 and up, but it’s processor intense and not yet nice to control.
  20. Thanks for the recognition for 2 of my projects! Dr.Vs.Dalek / DK Arcade 2600 (Byte Knight did the game play logic for DKA2600.) Byte Knight is also the author of 2 games also mentioned, Evil Magician Returns, & EMR II. I’m stuck adding any more programming in DrVDalek because there is no space left to bankswitch out of the gameplay bank. I really wanted to have AtariVox+ save the high score. Final touches would be different wall layouts maybe changing color. I can always put it back to Berzerk featuring Menu Select Options instead of “game number matrix”, no black lines, regular enemy shots or regular shots plus diagonal, speech samples in cart (blank but stable 262 scanline screen), faster player running / player double line by double line color... I’ve learned a lot about sound since my first attempt at a game: DK Arcade 2600, coming closer to the arcade sound I did for Draconian and Mappy. Plus I just watched “The King of Kong: A Fistfull of Quarters”, and I would like to get the rebound during jump off the invisible “side walls”, & better sounds and music (which DK VCS got spot-on), plus get bonus items in more levels... I have become very good at optimizing batari Basic that it kills me the game logic and sprite defines are duplicated twice. First for barrels and elevators, second for cement factory and rivets. Did you know they list a record for the number of fireballs trapped while removing rivets? I can also trap fireballs while jumping over them & rivets in my 2600 version - it just happens & wasn’t programmed! Also the 2nd down elevator “wide jump” to the bottom of the last ladder trick I’ve seen in the arcade works in my 2600 version! We even made the landing platform smaller & farther away, but this trick is still possible — just a lot more difficult. I thought I could do my own de-make of the 7800’s Astro Blaster quickly (my favorite 7800 homebrew - which I hated in arcades because 1 quarter lasted around 1 minute, but love as a “reset, try again and improve” home version.). I programmed the first enemy’s movement easily, then hit a wall with the second enemy’s movement. My Satan’s Hollow mock-up is something I’m still passionate about completing.
  21. Watch gameplay of this game on Twitch replay, or on YouTube soon: https://www.twitch.tv/videos/284710883
  22. I was going to ask this exact same thing! Canada, although not PAL, and others complaining they couldn’t have this shipped to them. Then most of the feedback results are with PAL games. I was wondering why as well.
  23. iesposta

    RetroN 77

    Youre forgetting the Flashback 2, Flashback 2+! >>> It is a real Atari-on-a-Chip! <<< The failure with adding your own cartridge connector is that manufacturing changed the circuit board. As designed, it would play every cartridge. It must have been cheap enough to make a profit in 2000 and 2005. All following Flashbacks through 2017 use emulation which must be more profitable for the company than making an Atari-on-a-Chip. As it exists, the FB2 built-in chip WILL play every released original Atari ROM. Someone just need to figure out how to replace the daughter chip containing the built-in games. Ive asked the designer, and never got a reply, so dont go there! Or find a spot to tap the A12 line it never changes low/high resulting in bankswitching real cart failures. This Atari-on-a-Chip works on the the built in games such as Millipede which fail as real carts. Only remaining question is: Does the FB2 handle illegal opcodes? No original release should be using those, but homebrew will use them in order to push the system. The FB2 even plays Mappy from Harmony Cart, failing only on samples/3-channel music which is odd as the built-in Quadrun does play its speech sample. Mappy, Draconian, Super Cobra, and Scramble all use current, state-of-the-art bankswitching and coprocessor. So now we can argue what is cheaper. Atari-on-a-Chip OR cart dumping/emulation OR FPGA.
  24. iesposta

    RetroN 77

    Stella Dev StephenA is posting a new 3.9.3 later tonight. It will fix the 1 thing that is saved and useful in the configure file - remembering the 16:9 or 4:3. It can still be corrupted, however simply turning off the RetroN 77 and back on and selecting a display ratio will save an uncorrupted configure. That means everything will work, a corrupted file will not cause any playing problems - it just will not remember the 16:9 or 4:3.
  25. iesposta

    RetroN 77

    Truth in sarcasm: Pre-order RetroN 77. You ARE ARE THE BETA TESTER. Many new product issues can be firmware updated, unlike other systems.
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