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iesposta

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Posts posted by iesposta


  1. Thanks, stephena!

    I'll try some other consoles and see if one will work perfectly!

     

    ---------------

    Just tested with the Expansion Module #1 for the Colecovision.

    And the problem is right there...

    I think all Coleco EM#1 will have the gliches...

    post-32348-0-98952900-1351552683_thumb.jpg

    No!

    My EM#1 plays the end just fine with my Supercharger!

    That's all I had as a kid because we sold the Atari to get the Coleco Exp #1. I had to widen the plastic slot to accommodate the slightly bigger Supercharger.

    I never knew there was a glitch until I saw it in Stella years later.

    It does make sense that the different Atari model chips are the same cause for this as Kool Aid Man. Thanks for pointing that out.


  2. I gave up on the playfield graphic Kong. Just can't do much with 6 x 30 playfield, even with a sprite overlay (unless someone has a suggestion). That pile of Kong poo above was the best I could think of...

     

    PAC-MAN-RED said in an old thread, "...can't do justice to [Kong] with one player," so I took that advice and went sideways and made half a Kong! Credit goes to PAC-MAN-RED, I changed maybe three pixels and added some color.

    post-29575-0-58364100-1351559558_thumb.jpg

    Thoughts?

    Also anyone know where I can learn movement techniques? Not animation, how do I get Jumpman to climb the girders and ladders? Coordinate tables?

     

    Added climb animation and fire button jump! Hid the princess for now, althought I don't mind the flickering, maybe I'll have it when you get to the top, she appears.

     

    JumpmanRED20121029.bas.bin

    • Like 5

  3. Stella used to mess up the final score in Mindmaster, but that was fixed. Something about the state the Atari or the Supercharger starts up was causing the ending to play wrong. I am surprised to hear that the Harmony does this. I'll have to check it out.

    There was just a high score contest with Mindmaster and I didn't read anything about Harmony problem, although maybe people were only playing on a Supercharger or Stella?

    I have had my Supercharger since I bought it new. I had the cassettes, but they are currently misplaced. Play everying off iPod 60GB. Added all modded games by Nukey Shay to play on unmodified.

    It's a good start with lots of 2k and 4K games, but so many good games are more than 4K it made buying a Harmony Cart worth the money for me.


  4. I like this part of the manual:

    Look for Men-A-Vision video games wherever you buy game cartridges.

     

    I'm pretty sure we've all been doing that already.

     

    Ha! Had a good laugh there!

     

    The back of the box has one grammar error, loan should be lone, and two spelling errors, skyscraper and onslaught.

    What's with the incorrect drawing of the Atari joystick? Shows the red button in the lower left and the cord in the upper right, and says, "Hold your controller with the red button to your lower left toward your television screen." ?!


  5. The back of the box has one grammar error, loan should be lone, and two spelling errors, skyscraper and onslaught.

    What's with the incorrect drawing of the Atari joystick? Shows the red button in the lower left and the cord in the upper right, and says, "Hold your controller with the red button to your lower left toward your television screen." ?!


  6. Hit another small problem, using all latest VbB bB 1.1d

    DPC+

     

    If I add

     

    scorecolor:

    $44

    $44

    $44

    $44

    $44

    $44

    $44

    $44

    end

     

    bblint errors saying 25 "end" statements... That's the only new code.

    It is in Bank 1 right after define variables here

    I can choose the option and continue to compile, and it builds and runs just fine.

    I can comment that out and there is no error, but the score is not visible.


  7. Hit another small problem, using all latest VbB bB 1.1d

    DPC+

     

    If I add

     

    scorecolor:

    $44

    $44

    $44

    $44

    $44

    $44

    $44

    $44

    end

     

    bblint errors saying 25 "end" statements... That's the only new code.

    It is in Bank 1 right after define variables here

    I can choose the option and continue to compile, and it builds and runs just fine.

    I can comment that out and there is no error, but the score is not visible.


  8.  

     

    I am from the US and I bought all of the versions from him....around $250 worth and never received anything. Sure I am upset about it but at this point we need to hope for the best...there is nothing else we can do. I still have confidence that he will honor his sales.....I think he is going through some tough times right now but I know he will rebound......I just wish he would communicate more about what will be happening.

    Man that's a lot of money... Really, nothing?

    I signed up for Invader X, but haven't sent payment. Now I may not buy.

    Last I heard he himself said he was out of state working, I believe it was in the Invader X thread... If that helps anyone.


  9. Set all the barrels animated and moving "on rails." Kind of a neat effect you can follow a barrel down the screen, but it is just looping.

    Let me see how far I can get at my current skill level. At the least I'd like to get this level all playable where Mario can climb and you can jump barrels for points.

    And remember, all this is done in relatively easy Basic language!

     

    I had the idea of looking at bit three of an increasing counter to use as a flip-flop for the animation. I'm sure it's not a new idea but it just came to me how to do a delayed flip-flop. That's the real fun of programming when you figure a solution to a problem without learning it from someone else.

     

    It's getting harder to add screenshots with all the moving and the flickering but here's one I edited together:

    post-29575-0-94788800-1351224449_thumb.jpg

    JumpmanRED20121025.bas.bin

    • Like 1

  10. "Will this be the first full-fledged game release to harness the harmonious beyond?"

     

    Cherity is a Melody-enhanced game and features the ability to save high scores to the cartridge.

    Requires Melody.

    I'd call that "beyond" although Space Rocks running game logic in the cartridge might be a first.

    If you can put in in an unmodified Atari and play, it is within the capabilities of an Atari 2600.

    Space Rocks... the ultimate pew, pew, pew, pew.

    • Like 1

  11. "define the values of DF0FRACINC - DF6FRACINC for every drawscreen"

    That was it, thanks. Never saw that tip before. There's a 2nd drawscreen for the middle and a 3rd for the bottom.

    I have the temp1 = temp1 and not using vblank.

    I am pushing the DFxFRaCINC values way up.

    Again, you guys are so great, how would I ever have figured that out?


  12. Run the .BIN files attached to post 2.

    They are playfield.

    I like the colored ladders. 2 playfields red/blue mean flickering.

    The girders would not flicker if the ladders were the same color as the girders detailed or not. 1 playfield.

    That is the playfield you can get with batari basic DPC+ and the look of batari basic games to come with 10 sprites!

    The monkey How High Can You Try? test is also a title screen flicker.

    This was 2 days mockup at Christmas 2011.


  13. Good idea. Here is my start in batari basic. .BIN files below.

    post-29575-0-86244700-1350951423_thumb.jpgpost-29575-0-44181100-1350951037_thumb.jpg

    Once again bit off more than I could chew at my experience level.

    If someone wants to collaborate with me, I'm game.

    Of course without learning assembly, and loving flicker, this would flicker.

    To get the red girders and blue ladders it flickers 30hz

    And the extra sprites 1 thru 9 will flicker when they get horizontally close.

     

    Problems: Mario is too tall.

    The bin was my last attempt before shelving it.

    JumpmanRED12262011.bas.bin

    TitleHowhigh_Title.bas.bin

    • Like 5
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