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Posts posted by iesposta
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Multicolour sprite option greyed out.
I don't know why this is happening.
I went back to edit some of my DPC multicoloured sprites and they usually default to normal sprites and then you have to click DPC button again, and then it defaults to player0 where you can select individual line colours and change them.
As soon as you change it to the player number that used to be, the option to select individual line colors disappears.
To work around I change of the colours when it's at the player zero and then before I save change it to player 2 or 3,4 and then save.
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I got my shell ready! Should I not like the repro one, I can switch the board to this:


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We are talking heavy six right? In that case the answer is it depends.
The switchboard C103 which causes display problems is listed in the documentation three different ways:
C103 may or may not be in place.
C103 may be mylar dipped .22 UF.
C103 may be ceramic .01 UF
Does your switchboard have the channel 2/3 selector switch or is it the one without a selector switch?
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Yurkie, I had a four switch woody with the snow problem from the green capacitor that persisted through the Longhorn A/V mod.
I replaced its .1uf with a .22uf I had on hand. Works great for the last year and a half. I don't know if that helps you, I'll check the Service Manual PDF I have...
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Sprybug, copy over "std_kernel.asm" from your includes directory over to your project directory. Then take this section of code (search for "VBLANK")...
LDA #%11000010 sta WSYNC STA VBLANK
...and change it to...
LDA #%01000010 ; *change top bit to 0, so paddle caps don't discharge* sta WSYNC STA VBLANK
After that, rebuild your game, and it should work with all genesis controllers.
Sprybug,
That works! I used Stella's debugger to change the Nybble and saved out a new ROM.
Now the C button works. I did my first ROM hack! (yea me!) You will change it in your source files and recompile. Ask if you need help.
_Don't forget to make multiple backups in different places._ If this only exists on one hard drive and you lose it, we will form a mob and come for you!
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Wow! That works!
Thanks so much.
VisualBB puts this in automatically. I'll have to message jwiererer

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Any luck with any of these?
Noground detects both Ok
Nolatch detects C always down
nogroundlatch detects both OK
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Bug reporting:
*I got stuck in the ceiling, see the picture attached.
I only could jump to the top of the screen and I couldn't go left or right and then the time ran out.
*When you jump on the sproing, the sound should stop.
*<Solved>The C button does not work on my six button original Genesis controller, but I think that it is detected because pressing up doesn't fire and pressing C doesn't fire (and it does work on games hacked to use the 2 button Genesis controller). What Kevin said about it being always pressed, maybe you need code to unpress it after it is detected?
Just a thought: I may have gotten stuck in the playfield because I was playing with a Genesis Joypad and it was reading the C button as "held down"? Any other reports of this happening before? I'll let you know if it happens again playing my "fixed" binary.
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Seem to have a problem selecting DPC+ in Titlescreen Editor 1.1
Works just fine without DPC+ selection.
What other files can I attach to have this looked at?
Titlescreen asm folder attached. Change txt to zip
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D.K. XM for me too, please.
Is this the evolution of POKEY Kong?
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Brown? Don't know where the brown is. The overall color is black and the reason why that is is because you can only do one color per line on a sprite. In SMB3 his overalls were black, so I used that as my model.
Perhaps he meant the shirt color shows brown-ish on PAL???
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Just ordered Chetiry. Is the "game boy green" version in there somewhere?
Already own 7800 Scramble and Moon Cresta!
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I was just pointing out a difference in color values. Really, I guess the ones I pointed out are more yellow than green, but they are different than the flesh-color of the main character. With everything else so well done and great interest in this amazing game I'm sure the author would appreciate pointing out bugs, inconsistencies and suggestions.
Also a suggestion: This is now Princess Rescue. Maybe there should be a teaser in the title screen that shows the princess sprite, or her face, or her scrolling away, or a suggestion of a princess very far away.
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Also connects to USB / serial for development work...
These will be available again.
Vecmulti http://www.vectrex.biz/
I never used it that way, but maybe this is what you are looking for.
You need to solder a connector I believe or have it made with one or have someone solder one on the board for you.
I imagine running the loader program to the card plugged into an off Vectrex, then turn on the Vectrex booting the program, turn off the Vectrex, rinse and repeat.
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Face color.
I know the 'world number' screen flickers and the colors are dimmer, but the face looks greener in that screen than in the game.
You had said about adjusting the face color after trying on a real TV, maybe it was overlooked here or it's just the flickering?
Also, when Jumpman dies with both hands in the air falling off the bottom of the screen, his face is more yellow-green than in the game,
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I'm sorry people are having problems. It works flawlessly with my hardware setup:
http://www.youtube.com/watch?v=gm_cpH806Ss
4-Switch Woodgrain Atari (manufactured in 1980)
Harmony cart
"PR_V1.bas.bin" by Sprybug
Original Sega brand 3-button Genesis controlle
Well that explains it I have version 6.
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Defender Arcade is a demake. It is Stargate (Defender II) stripped down to a better Defender.
Ms Pac Man was demade into regular Pac Man.
You could strip Millipede (one of my top 2600 favourites) down into Centipede... hmmm, that may not show any improvements over the actual 2600 centipede...
I'll have to think some more along those lines.
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Great suggestion, RevEng!
If you can change one value and have a stable line count I think it is worth it, because a TV will roll and a Projector will lose sync [Jr. Pac Man blanks my projector at the beginning of each life, usually causing me to die as the game is playing but I can't see it] so that's one I have to play on the tube TV.
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I just tried my six button Genesis brand controller on my Heavy Sixer.
The C button did work with Defender Arcade 2 button for smart bombs.
The C button did not do anything in this game and I played to the end where Bowser Jr. is, and I was small, big, flashing, and flashing with music.
I have been playing with the DPC+ kernel for more than a year (haven't finished any games but made a lot of cool sprites) and if you could manage to do so many things right with the original bAtari basic wait until you use DPC+! With 10 single line any color sprites with intelligent flicker, single line or greater playfield any color per line (32 wide), any color background color change every other line...
A lot of my ideas use music and batari basic DPC+ doesn't have 3 channel music, so they're shelved. I've started things that are too complex, so I need to pick something simple and build from there.
This is one game in batari basic I would want to own on cart because, as I've said, so many things are done right. The game play, the sound and music, the scrolling, the sprites, all together make it great.
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Yah, it is just a short. When I had mine apart, shorting the bottom of the switch with a screwdriver would turn on the console. You could solder two wires underneath the switch to touch together momentarily for the easiest fix.
Someone mentioned taking apart the switch... I thought I was the only one crazy enough for that. Without desoldering, you can cut the four corner black plastic dots off flush with the top of the switch. Then you can remove the clear plastic top and the black plastic button and get to the brass disc. I needed to sandpaper this disc and the contacts it touches in the bottom of the switch. Putting it back together I just melted the black plastic pegs at the four corners with the hot tip of my lowest wattage solder pencil, 15W, to keep the clear top and the switch together.
Worked good until my order of replacement switches came in.
The switches are hard to remove, as mentioned. Not only do you have to delsolder them or heat all the points up at the same time, but the bent switch legs hold on to the board so you need to pry it up. I cracked the two green capacitors next to the switch because I wasn't careful enough.
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http://www.atariage.com/forums/topic/169238-free-sprites-for-the-taking/page__st__350#entry2613243
Player0 and Player1 side-by-side 'free sprites for the taking, donations accepted'
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Are they all available in a post on this board somewhere?
Found them! Look really close at the bottom of post #2 or #7.
"Looking for Atari 2600 manuals? _Link_"
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There is a thread on here about the video game brain and how you should rewire it.
As designed it gives power to all the cartridges plugged in which is not a good thing.
http://www.atariage.com/forums/topic/164987-modify-your-video-game-brain/#entry2544430
I got one myself a few months ago just for the rewiring project!

Pacman4K
in Homebrew Discussion
Posted
Is this correct? The cart being sold in the Store is newer than any posted ROM?
The video shows start music, when did that get added?
I'm just asking because maybe I missed and cant find the newest ROM.
If it is not available that's okay too, I just enjoy the 2600 / 7800 "scene" more because more work is shared, and oftentimes source code also! And I like the fact that I can play Air Raid even if I'll never own Air Raid.