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iesposta

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Everything posted by iesposta

  1. I remember reading about N.E.R.D.S., but missed that comment! Is Space Rocks going to be offered with a box? If not, I still want one with my art and one with the winning artwork!
  2. Yes. Both acousticguitar and myself have 7800's that get both results. Your video of the third column appearing is epic!
  3. Don't miss seemo's Palomino: http://www.atariage.com/forums/blog/269/entry-10082-atlas-presents-palomino-part-3/
  4. The good news is that testing indicates your game runs on all hardware whether or not it shows two or three columns! The flashback 2+ was tested just because I could and really doesn't count - it was not intended to run carts and their numbers are few. 6th test: Tested ok on 4 switch Taiwan Atari. 2 columns and no balloon problems.
  5. Looking at these two screenshots it appears that the left side is shorter, all black.
  6. W.O.W. player 1 is the right joystick, so that will have to be moved to the left for AtariVox+
  7. Sunnyvale Heavy 6er: 2 columns. Game test no problems. Sunnyvale light 6 switch: 2 columns. Game test no problems. Older 7800 (good): 2 columns. Game test no problems. Last run 7800 (crap): 2 columns & sometimes 3 columns. Game test no problems. Coleco Exp Module: 3 columns. Game test no problems. 2010 Flashback 2+: 4 columns. Game test failed. 2010 Flashback 2+ pictures to show what fail looks like: I still have another Sunnyvale H6er, 4 switch, and a Coleco Gemini.
  8. It is hardware that plugs into the right joystick connector. Then you plug a speaker into it. It has a speech chip (speech, music, sound effects) and an EEPROM for saving scores & data. The downside is that 2 players can't play at the same time.
  9. I'm glad this is moving forward, however I wish you could wait a couple weeks and add a bit of speech since you've already been assigned a save key location. We need more games that speak to sell AtariVox+. You are getting a Developer Vox, right?
  10. I would like to do this. I have the original AtariVox. I'll try to get the USB developer adapter for Stella testing...
  11. It does something. But I'm lost here: temp3 = enemy0[temp1] What is enemy0 ? How do I replace it with player8 so I can change its bits? Or player8's colors ?
  12. I have about 9 ways to play Atari carts. Hvy 6ers, Lgt 6, 4 sw, old 7800, new 7800 (doesn't play some homebrews), Coleco Gemini, ColecoVision Exp Module, Flashback 2+ w/cart connector.
  13. I have been able to change the playfield pixel on/off, and the playfield colors. Just by trial and error by the way and without assembly. I haven't found where to point to the players or their colors yet. I think I posted code in my pointers thread, but it is like this: DF7LO = 96 DF7HI = 40 DF7PUSH = rand DF7PUSH = rand DF7PUSH = rand DF7PUSH = rand DF7PUSH = rand drawscreen That will change the bottom of PF2R (the 8 bits of the right side playfield) in my 128 value playfield. If playfield data is in this drawscreen loop before this it will keep setting it back and changing it.
  14. I will buy one cart. (I already have an AtariVox.) Can you add speech? Maybe just saying "Gate Racer." Or, "New high score!"
  15. I strongly disagree. I have seen much worse and much more annoying flicker. Even Wizard of Wor 2600, and that's FUN! Your worse case scenario reports mostly 4 with a slight 5. Perfectly acceptable when gameplay rapidly shrinks the number of enemies. I think it is a beautiful, amazing intelligent flicker routine.
  16. I didn't know you could add them. They are bB 1.1d DPC+ kernel registers.
  17. Bug: Visual bB is showing warnings for COLUM0 and COLUM1 which sets the missile0 and missile1 color when they are above or below a color defined sprite. When they are horizontal to a player0, player1 or virtual player1 thru player9 missiles take the color of the player.
  18. I think you should expand the list to include AtariVox+ Vectrex: "Debris Revisited" (2010) uses VecVox for speech, explosions and other sound effects, with the Vectrex sound chip playing chip tune music. Purchase: http://revival-studios.com/?page=38 Vectrex: "Verzerk" (2002) is hacked version of Berzerk made to operate with a VecVoice. Also by Alex Herbert. ROM: http://archive.org/d...vectrex-verzerk That's all I know. Surely there are more Vextrex demos. Edit: Thanks Richard H.! Vectrex: "VecVox Xmas" Download here: http://www.vectorzoa.../downloads.html Vectrex: "Space Frenzy" Buy and download available here: http://www.classicga...com/frenzy.html "Quote Surely there are more Vextrex demos?" Spike's Circus Y.A.S.I. (Yet Another Space Invaders) [On Protector/Y.A.S.I.] Space Frenzy V-Hockey Vectoblox Colorclash Pythagoran Theorem Boulder Escape Terror Hazard Shifted
  19. When you get one you'll see why Man Goes Down is RevEng's #1 game. Speech really makes this game wonderful. Man goes down definitely moved into my top ten. Didn't Alex H. also do Vectrex Protector (Defender)? That's my #1 Vectrex game, for many reasons, one of them being it shouldn't be possible to do all that on a Vectrex.
  20. Yes that fixed the sizes not being reported. Making the changes to the older .asm file. Why you just can't use the exact same file copied over, ask Windows :rollseyes: Let's push things forward.
  21. Yep, Sea is correct. I couldn't get player1 to reflect, but player2 thru player9 reflect with their NUSIZ2 NUSIZ3 NUSIZ4 NUSIZ5 NUSIZ6 NUSIZ7 NUSIZ8 NUSIZ9 Example: reflect player3 NUSIZ3{3} = 1 (The 3 in curly brackets is bit 3.) player1 can be reflected using player1's special _NUSIZ1: _NUSIZ1{3} = 1 Also, bits 6 and 7 control smooth entry, called masking, of a player {bit 7} to the screen from the left or right side {bit 6} but was never shown in an example. It is commented in the code. This needs figured out! I figured this out. It is a subtle effect, but useful if you don't want a player sprite wrapping from the left/right sides of the screen. (On both sides of the screen at the same time.) You want the sprite to move off screen to the left without it sliding in on the right. Bit 7 of NUSIZx turns the masking on: NUSIZ2{7} = 1 Bit 6 of NUSIZx sets Left or Right masking (L/R): NUSIZ2{6} = 0 will let the sprite disappear off the left side of the screen. Once it is moved off screen you should set its location, because if you keep subtracting its position it will appear on the right side and continue right to left. NUSIZ2{6} = 1 will let the sprite disappear off the right side of the screen.
  22. Use the original DPCplus_kernel.asm in the /includes/ folder Find and change this by just adding the two semicolons with a text editor or wordpad: sec lda #<(P0COLOR-1) ;sbc #0 sta DF0LOW sta temp2 lda #>(P0COLOR-1) ;sbc #0 sta DF0HI
  23. Can you just edit the original DPCplus_...asm file? You just need to add two semicolons ; That fixed it for me!
  24. Atarius you have 2 custom2.bin files in your zip upload. One in includes\custom\bin folder (old custom2bin) and one in custom\bin folder (new custom2.bin) EDIT: Cybearg: The new custom2.bin file has to go in the includes\custom\bin\custom2.bin
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