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iesposta

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Everything posted by iesposta

  1. iesposta

    IMG 3098

    From the album: DK 2600 Jumpman

    Mock up Dec 26, 2011
  2. Good suggestions, althought I would like to point out that I just noticed your location... shiny!
  3. iesposta

    New DK for VCS?

    Thanks for the encouragement! I understand that this is a small community and that it will be both loved by some people and hated by other people because of all the flickering. That is okay. You do things like these for yourself, first, because you want to do them.
  4. iesposta

    Vectrex input

    ^ What "number six" said. Built-in Minestorm (Asteroids) and Scramble (Scramble) are most recognizable. I heard that Narzod was fantastic, and recently got one with its overlay, but for casual gaming it's frustrating. Web Wars is Tempest-like, but I forget how hard it starts. Is your Vectrex a good "Make in Hong Kong" or a less-good "Made in Taiwan?" Check back under Serial Number. Serial numbers that end with "A" are Taiwan. Any old system can go bad, but it seems to me the Taiwan ones have deteriorated faster.
  5. Speaking of easter eggs and hidden messages, what do the numbers on the cart mean? 321430 LOST-esque... Scripture? This is there one and only game! Why 321430? Conspiracy therorists unite!
  6. No! My EM#1 plays the end just fine with my Supercharger! That's all I had as a kid because we sold the Atari to get the Coleco Exp #1. I had to widen the plastic slot to accommodate the slightly bigger Supercharger. I never knew there was a glitch until I saw it in Stella years later. It does make sense that the different Atari model chips are the same cause for this as Kool Aid Man. Thanks for pointing that out.
  7. iesposta

    New DK for VCS?

    I gave up on the playfield graphic Kong. Just can't do much with 6 x 30 playfield, even with a sprite overlay (unless someone has a suggestion). That pile of Kong poo above was the best I could think of... PAC-MAN-RED said in an old thread, "...can't do justice to [Kong] with one player," so I took that advice and went sideways and made half a Kong! Credit goes to PAC-MAN-RED, I changed maybe three pixels and added some color. Thoughts? Also anyone know where I can learn movement techniques? Not animation, how do I get Jumpman to climb the girders and ladders? Coordinate tables? Added climb animation and fire button jump! Hid the princess for now, althought I don't mind the flickering, maybe I'll have it when you get to the top, she appears. JumpmanRED20121029.bas.bin
  8. Stella used to mess up the final score in Mindmaster, but that was fixed. Something about the state the Atari or the Supercharger starts up was causing the ending to play wrong. I am surprised to hear that the Harmony does this. I'll have to check it out. There was just a high score contest with Mindmaster and I didn't read anything about Harmony problem, although maybe people were only playing on a Supercharger or Stella? I have had my Supercharger since I bought it new. I had the cassettes, but they are currently misplaced. Play everying off iPod 60GB. Added all modded games by Nukey Shay to play on unmodified. It's a good start with lots of 2k and 4K games, but so many good games are more than 4K it made buying a Harmony Cart worth the money for me.
  9. Mine, I think, is 1999 - definitely 90s, and yellowed, not faded. Don't think that will help you, yours probably says 2000. This mighht help:
  10. iesposta

    bblint

    scorecolor: error still happening. Changed every bblint.exe
  11. The back of the box has one grammar error, loan should be lone, and two spelling errors, skyscraper and onslaught. What's with the incorrect drawing of the Atari joystick? Shows the red button in the lower left and the cord in the upper right, and says, "Hold your controller with the red button to your lower left toward your television screen." ?!
  12. iesposta

    bblint

    Hit another small problem, using all latest VbB bB 1.1d DPC+ If I add scorecolor: $44 $44 $44 $44 $44 $44 $44 $44 end bblint errors saying 25 "end" statements... That's the only new code. It is in Bank 1 right after define variables here I can choose the option and continue to compile, and it builds and runs just fine. I can comment that out and there is no error, but the score is not visible.
  13. Hit another small problem, using all latest VbB bB 1.1d DPC+ If I add scorecolor: $44 $44 $44 $44 $44 $44 $44 $44 end bblint errors saying 25 "end" statements... That's the only new code. It is in Bank 1 right after define variables here I can choose the option and continue to compile, and it builds and runs just fine. I can comment that out and there is no error, but the score is not visible.
  14. Darn, gone for a week! Hurry back, we love this game! If 'ntendo took 'em, I may just be next for the project I am working on! If I stop posting, they took me too!
  15. Man that's a lot of money... Really, nothing? I signed up for Invader X, but haven't sent payment. Now I may not buy. Last I heard he himself said he was out of state working, I believe it was in the Invader X thread... If that helps anyone.
  16. iesposta

    New DK for VCS?

    Set all the barrels animated and moving "on rails." Kind of a neat effect you can follow a barrel down the screen, but it is just looping. Let me see how far I can get at my current skill level. At the least I'd like to get this level all playable where Mario can climb and you can jump barrels for points. And remember, all this is done in relatively easy Basic language! I had the idea of looking at bit three of an increasing counter to use as a flip-flop for the animation. I'm sure it's not a new idea but it just came to me how to do a delayed flip-flop. That's the real fun of programming when you figure a solution to a problem without learning it from someone else. It's getting harder to add screenshots with all the moving and the flickering but here's one I edited together: JumpmanRED20121025.bas.bin
  17. iesposta

    New DK for VCS?

    Real TV image. Strangely, in real life, it looks both better than the picture, and worse than the picture. Edit: Also, all ten sprites are displayed. JumpmanRED20121024.bas.bin
  18. "Will this be the first full-fledged game release to harness the harmonious beyond?" Cherity is a Melody-enhanced game and features the ability to save high scores to the cartridge. Requires Melody. I'd call that "beyond" although Space Rocks running game logic in the cartridge might be a first. If you can put in in an unmodified Atari and play, it is within the capabilities of an Atari 2600. Space Rocks... the ultimate pew, pew, pew, pew.
  19. Bad monkey! Don't scare me like that. BIN works just fine.
  20. I asked for this ROM. Was told to hold on, it will re-release. Is this re-release Version B or Version C with high score and all extra additional programming? Confused. If this is newest, add me to the list.
  21. iesposta

    New DK for VCS?

    You program them with batari Basic 1.1d. Godzilla, your mockups and Andrew Davies chronocolor were my inspiration for this bin mockup JumpmanRED20121023.bas.bin
  22. "define the values of DF0FRACINC - DF6FRACINC for every drawscreen" That was it, thanks. Never saw that tip before. There's a 2nd drawscreen for the middle and a 3rd for the bottom. I have the temp1 = temp1 and not using vblank. I am pushing the DFxFRaCINC values way up. Again, you guys are so great, how would I ever have figured that out?
  23. My last few projects compile fine and run on Stella fine, but on Harmony on real hardware when Player0 sprite gets halfway down the screen, the playfield jitters. See attached .bin I'll add more files tomorrow. Could it be the high resolution playfields? Oh, press the button and then move the joystick left or right to start. Stunt_Bike10-21-12.bas.bin
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