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iesposta

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Everything posted by iesposta

  1. Why is the lightest User-defined palette - NTSC red indigo violet and blue all the same pink-purple? Is it something to do with the web display of color? The Stella default shows 4 different light colors.
  2. iesposta

    New DK for VCS?

    Run the .BIN files attached to post 2. They are playfield. I like the colored ladders. 2 playfields red/blue mean flickering. The girders would not flicker if the ladders were the same color as the girders detailed or not. 1 playfield. That is the playfield you can get with batari basic DPC+ and the look of batari basic games to come with 10 sprites! The monkey How High Can You Try? test is also a title screen flicker. This was 2 days mockup at Christmas 2011.
  3. iesposta

    New DK for VCS?

    Good idea. Here is my start in batari basic. .BIN files below. Once again bit off more than I could chew at my experience level. If someone wants to collaborate with me, I'm game. Of course without learning assembly, and loving flicker, this would flicker. To get the red girders and blue ladders it flickers 30hz And the extra sprites 1 thru 9 will flicker when they get horizontally close. Problems: Mario is too tall. The bin was my last attempt before shelving it. JumpmanRED12262011.bas.bin TitleHowhigh_Title.bas.bin
  4. Thanks, Nukey Shay! The Store video has start music using 2 channels, so there is a difference right there. Also the eaten fruit doesn't show point values.
  5. My first thought was that the extra was an instruction manual, but then seeing the display case, I guess it is probably that. We shall see.
  6. The video was added to the store. Go to the store and Pac-Man 4K. It is the third tab over.
  7. Is this correct? The cart being sold in the Store is newer than any posted ROM? The video shows start music, when did that get added? I'm just asking because maybe I missed and cant find the newest ROM. If it is not available that's okay too, I just enjoy the 2600 / 7800 "scene" more because more work is shared, and oftentimes source code also! And I like the fact that I can play Air Raid even if I'll never own Air Raid.
  8. Multicolour sprite option greyed out. I don't know why this is happening. I went back to edit some of my DPC multicoloured sprites and they usually default to normal sprites and then you have to click DPC button again, and then it defaults to player0 where you can select individual line colours and change them. As soon as you change it to the player number that used to be, the option to select individual line colors disappears. To work around I change of the colours when it's at the player zero and then before I save change it to player 2 or 3,4 and then save.
  9. I got my shell ready! Should I not like the repro one, I can switch the board to this:
  10. We are talking heavy six right? In that case the answer is it depends. The switchboard C103 which causes display problems is listed in the documentation three different ways: C103 may or may not be in place. C103 may be mylar dipped .22 UF. C103 may be ceramic .01 UF Does your switchboard have the channel 2/3 selector switch or is it the one without a selector switch?
  11. Yurkie, I had a four switch woody with the snow problem from the green capacitor that persisted through the Longhorn A/V mod. I replaced its .1uf with a .22uf I had on hand. Works great for the last year and a half. I don't know if that helps you, I'll check the Service Manual PDF I have...
  12. Sprybug, That works! I used Stella's debugger to change the Nybble and saved out a new ROM. Now the C button works. I did my first ROM hack! (yea me!) You will change it in your source files and recompile. Ask if you need help. _Don't forget to make multiple backups in different places._ If this only exists on one hard drive and you lose it, we will form a mob and come for you!
  13. Wow! That works! Thanks so much. VisualBB puts this in automatically. I'll have to message jwiererer
  14. here 2 more Stunt Cycle Arcade_Title.bas Stunt Cycle Arcade_Title.bas.asm
  15. Noground detects both Ok Nolatch detects C always down nogroundlatch detects both OK
  16. Bug reporting: *I got stuck in the ceiling, see the picture attached. I only could jump to the top of the screen and I couldn't go left or right and then the time ran out. *When you jump on the sproing, the sound should stop. *<Solved>The C button does not work on my six button original Genesis controller, but I think that it is detected because pressing up doesn't fire and pressing C doesn't fire (and it does work on games hacked to use the 2 button Genesis controller). What Kevin said about it being always pressed, maybe you need code to unpress it after it is detected? Just a thought: I may have gotten stuck in the playfield because I was playing with a Genesis Joypad and it was reading the C button as "held down"? Any other reports of this happening before? I'll let you know if it happens again playing my "fixed" binary.
  17. Seem to have a problem selecting DPC+ in Titlescreen Editor 1.1 Works just fine without DPC+ selection. What other files can I attach to have this looked at? Titlescreen asm folder attached. Change txt to zip TitlescreenCyclezip.txt
  18. D.K. XM for me too, please. Is this the evolution of POKEY Kong?
  19. iesposta

    New toy

    Vectrex is quite special. You will buy a VecMulti from Richard Hutchinson to fill with ROM goodness and to use in game program development. Visit www.vectrex.biz and email Richard H. to buy your VecMulti with all that Space Rocks money you'll be raking in !!! Had mine since the "videogame crash" price reduction. Got a Canadian one as a backup, the boot screen does not have "entertaining new ideas" on those. Got a third one when buying a "controller new in box" ( long story), and a 4th bought a broken one to attemp a repair. Brought it back to life from just a white dot, but it still isn't 100% (the Taiwan ones seem to fail more).. And just got a fifth broken one (Hong Kong) with jumbled screen as a current project. If you have any questions, just ask!
  20. Perhaps he meant the shirt color shows brown-ish on PAL???
  21. Just ordered Chetiry. Is the "game boy green" version in there somewhere? Already own 7800 Scramble and Moon Cresta!
  22. Sorry, I really don't remember what I meant by that is all? It really comes off the wrong way. I think I had just looked through the source code and I noticed that the thrust sound was in a different spot then the prioritized sounds, and maybe I was frustrated because I didn't know how to fix it so I made that post? Again,sorry and thank you for making it the best that it can be. Michael
  23. I was just pointing out a difference in color values. Really, I guess the ones I pointed out are more yellow than green, but they are different than the flesh-color of the main character. With everything else so well done and great interest in this amazing game I'm sure the author would appreciate pointing out bugs, inconsistencies and suggestions. Also a suggestion: This is now Princess Rescue. Maybe there should be a teaser in the title screen that shows the princess sprite, or her face, or her scrolling away, or a suggestion of a princess very far away.
  24. Also connects to USB / serial for development work... These will be available again. Vecmulti http://www.vectrex.biz/ I never used it that way, but maybe this is what you are looking for. You need to solder a connector I believe or have it made with one or have someone solder one on the board for you. I imagine running the loader program to the card plugged into an off Vectrex, then turn on the Vectrex booting the program, turn off the Vectrex, rinse and repeat.
  25. Face color. I know the 'world number' screen flickers and the colors are dimmer, but the face looks greener in that screen than in the game. You had said about adjusting the face color after trying on a real TV, maybe it was overlooked here or it's just the flickering? Also, when Jumpman dies with both hands in the air falling off the bottom of the screen, his face is more yellow-green than in the game,
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