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Everything posted by iesposta
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Well that explains it I have version 6.
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Defender Arcade is a demake. It is Stargate (Defender II) stripped down to a better Defender. Ms Pac Man was demade into regular Pac Man. You could strip Millipede (one of my top 2600 favourites) down into Centipede... hmmm, that may not show any improvements over the actual 2600 centipede... I'll have to think some more along those lines.
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Blinky Goes Up (formerly GIANA BROS)
iesposta replied to Jan Hermanns's topic in Atari 2600 Programming
Great suggestion, RevEng! If you can change one value and have a stable line count I think it is worth it, because a TV will roll and a Projector will lose sync [Jr. Pac Man blanks my projector at the beginning of each life, usually causing me to die as the game is playing but I can't see it] so that's one I have to play on the tube TV. -
I just tried my six button Genesis brand controller on my Heavy Sixer. The C button did work with Defender Arcade 2 button for smart bombs. The C button did not do anything in this game and I played to the end where Bowser Jr. is, and I was small, big, flashing, and flashing with music. I have been playing with the DPC+ kernel for more than a year (haven't finished any games but made a lot of cool sprites) and if you could manage to do so many things right with the original bAtari basic wait until you use DPC+! With 10 single line any color sprites with intelligent flicker, single line or greater playfield any color per line (32 wide), any color background color change every other line... A lot of my ideas use music and batari basic DPC+ doesn't have 3 channel music, so they're shelved. I've started things that are too complex, so I need to pick something simple and build from there. This is one game in batari basic I would want to own on cart because, as I've said, so many things are done right. The game play, the sound and music, the scrolling, the sprites, all together make it great.
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Yah, it is just a short. When I had mine apart, shorting the bottom of the switch with a screwdriver would turn on the console. You could solder two wires underneath the switch to touch together momentarily for the easiest fix. Someone mentioned taking apart the switch... I thought I was the only one crazy enough for that. Without desoldering, you can cut the four corner black plastic dots off flush with the top of the switch. Then you can remove the clear plastic top and the black plastic button and get to the brass disc. I needed to sandpaper this disc and the contacts it touches in the bottom of the switch. Putting it back together I just melted the black plastic pegs at the four corners with the hot tip of my lowest wattage solder pencil, 15W, to keep the clear top and the switch together. Worked good until my order of replacement switches came in. The switches are hard to remove, as mentioned. Not only do you have to delsolder them or heat all the points up at the same time, but the bent switch legs hold on to the board so you need to pry it up. I cracked the two green capacitors next to the switch because I wasn't careful enough.
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Star Castle Developments
iesposta commented on Thomas Jentzsch's blog entry in For whom it may concern
Please fix the thrust sound. That is all. Thank you! -
Nightmare On Elm Street (Atari 2600) WIP
iesposta replied to Atari Adam's topic in Homebrew Discussion
http://www.atariage.com/forums/topic/169238-free-sprites-for-the-taking/page__st__350#entry2613243 Player0 and Player1 side-by-side 'free sprites for the taking, donations accepted' -
Found them! Look really close at the bottom of post #2 or #7. "Looking for Atari 2600 manuals? _Link_"
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FS/FT: Atari Joysticks, Paddles, and 6-Game Selector
iesposta replied to Maelwys's topic in Buy, Sell, and Trade
There is a thread on here about the video game brain and how you should rewire it. As designed it gives power to all the cartridges plugged in which is not a good thing. http://www.atariage.com/forums/topic/164987-modify-your-video-game-brain/#entry2544430 I got one myself a few months ago just for the rewiring project! -
Somebody beat me to it? Aww! Well, here is what I saw a few hours ago. I _think_ I know what I did to get this Easter egg... And I know the credits Easter egg (I'm in them for suggesting something, thanks again SpiceWare!) Still don't know how to get the third one. DON'T TELL, just say if you got it.
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Thanks, those file work. Polar Rescue seems easier, and the docking ship sound is missing, is this the beta version? Just wondering, I have the game on Cart.
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I, Cyborg rom isn't avail on author's site: http://www.furyunlim..._sgg/m1m7_1.htm (Sorry, thought it was available.) VecMulti flash carts are sold out, but more will be made. That said, I haven't tried to run that rom on VecMulti yet. I can't get tsunami.bin to work, & Polar Rescue you die as soon as your sub is launched. Anyone get those to work on VecMulti ?
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I, Cyborg rom is avail on author's site: http://www.furyunlimited.com/_sgg/m1m7_1.htm VecMulti flash carts are sold out, but more will be made. That said, I haven't tried to run that rom on VecMulti yet. I can't get tsunami.bin to work, & Polar Rescue you die as soon as your sub is launched. Anyone get those to work on VecMulti ?
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spacerocks20121001_STRESS_TEST.bin It was this bin Yesterday's
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I played stress test into the fourth round of rocks. Nothing to report, no problems here. Just noticed that there is no attract screen in stress test, I wanted to check my score I think it was 29,000... I did want to mention that I like when it's very hard and there's an impossible amount of things flying around -- it doesn't slow down one bit. It is amazing it is the nature of the hardware itself that the game can't slow down or the display would fall apart!
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Nope, can't see your pics. "No Permission"
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You're welcome ! Glad I could help.
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Post 2 of this thread. http://www.atariage.com/forums/topic/203309-help-please-2600-poor-video-after-svhs-mod/ Like he says, I wouldn't use 12v 1.5ma. The Atari says 500ma. Is your display similar to this video?
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I couldn't get past 41K just now playing on real hardware, but the last game my projector did lose signal and blank costing me a life so maybe that was a "roll"? It really feels polished now. I want to buy this for everyone I know, it has so much going for it! Just shooting rocks can get monotonous, but with the saucers and magna-mines it really gets you to move around and not sit in one place. Then there is two players at the same time with co op _and_ fight.. 141,000+ variations? What a marketing dream. Put THAT on the box!. ...well, the reviews are sure to be spectacular!
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Vertical rolling was shown to be a weak power supply (milliamps) in another thread. Are you using the same Atari power adapter on both Ataris? If you test one, they put out way more than nine volts, I have seen 13-14V, but if there isn't enough current (amps)...
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I don't think I can help much, but if your mod board has pots to adjust brightness and contrast, then it is the latest Batari video mod design, not LHE board. Are you using S-Video or Composite?
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PayPal sent for one.
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I can start the shields after I've died , sometimes causing me to reappear and die immediately because the shields have been on for five seconds.
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Official YurkieVision Members Pic Thread !
iesposta replied to RedRaider's topic in ColecoVision / Adam
Just saw this topic. YurkiVision from Yurki with all upgrades. My original Expansion Module #1. ColecoVision multicart. Atari Harmony multicart. -
I would like the firing sound to be quieter. The heartbeat sound to be faster at the end of a round. The large rock hit sound to be deeper The small rock hit sound to be higher Play a game of astroids or astroids deluxe in MAME or maybe watch them on YouTube and you'll see why people say the sounds are "off", (and I'm not talking about that emulation sound versus real hardware sound thing) These requests aren't sounds changes, but tweaks to volume, heartbeat tempo (speed), and note (low, med & high notes). (I know you took the time to explain the sound routines and I didn't understand but most of it, thanks for explaining.)
