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Posts posted by iesposta
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Say does anyone have a direct link to the hack John Hancock shows of Gauntlet playing on the 2600? I tried searching but couldn't locate it.
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Re: Flicker
It was a great choice by Debro.
Since the 2 Players are used 3 times, flickering both at a steady 20Hz saves programming intelligent flicker.
IMHO it is less distracting than having the enemies change brightness all the time, but I'm probably in the minority with that opinion!P. S. OMG! The "fix" for using Dintar816's Pac-Man was to use Dennis Debro's version!!
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OMG! The "fix" for using Dintar816's Pac-Man was to use Dennis Debro's version!!
Look at John's video.
The different screen sizes, I would guess, is that John H's "older" one was the pre-release version that did have a larger screen.
Good news is that this year's model does show better color.
I can't say about the left-right viewing angle from a video because you physically have to see it with both eyes.
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Granny droop?
(Edit: That was my 1000th post... didn't realize till after... I like it)
Congratulations on your 1K post!
I was referring to the woman's chest down where her belly button is.
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Thank you, RevEvg.Wow, just checked back in via the Kosmic Stardust's video, and I can't believe the progress on this WIP, or how closely it resembles the arcade game in nearly all respects!
I wasted many quarters on the original BITD, so I'm not some chump that's easily impressed with a knock-off.Darrell's tech voodoo powers appear to be turned up to 11, and Nathan and iesposta's contributions are clearly top notch too! Great job guys! 
Oddly enough I never played or knew about Bosconian until recently!
I even missed it in MAME because if I didn't recognize it, I would launch it.
I've seen and or played many obscure games (Hailey's Comet anyone?) in the 70's, 80's (& even 90's when I often went to Arcade auctions in New Jersey), but there must not have been a Bosconian anywhere in central Pennsylvania's bowling lanes, mall arcades, arcade businesses, Laundromat's, or Hershey Park (Parks)
I probably played Reactor once, but it was too different to invest any more quarters.
There's an Atari Trak-Ball color vector game "Quantum" where you draw (or lasso) around enemies.
I'd never seen that, but had an idea for a game "drawing around enemies" since I bought an Atari Touch Tablet for drawing on my 800XL in the 80's.
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I'm sorry I didn't get any pics, but I was in Walmart today and they had the revamp of Pac-Man for sale. Strangely, it was given the number 7 in their series -I assume Asteroids and Frogger are 5 and 6 (surely they aren't on sale yet?) I was excited at first, because the exterior cabinet design is the same as the good versions of Centipede and Qbert. Turning it on, however, it proved that be a lit color version of the previous LCD one. Given that they decided to go that route, I'm sorry they didn't mimic the exact design of the old Coleco tabletop because it looks very similar at a glance and that might have been enough for me to buy one. I may still do another time, because despite how it plays, it makes for a nicer display piece with the better cabinet design.
This story just gets more and more strange!
Walmart was to have the LCD full color TV display, while every other store gets the Color Segmented cheap hardware.
I hope it is just because Pac-Man and Space Invaders were never planned to get a TV, emulator, ROM, and Walmart wants to make money by selling what other stores sell - be it the same model along with onees that have better hardware.
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Is there a way to skip the introductory music at the start of the level?
No you can't skip it.
What's wrong with my music, once, at the start of the game (not level)? That 7 seconds is a _really_ long time to wait!
Try "mute".


Actually that music is the end of game, high score music so it will be replaced soon.
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Much thanks to Random Terrain for making an easier to understand, commented, fixed and optimized example, and adding it to his website!
See Post #1 for the link.
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I can push a whole Playfield display from data statements in batari Basic.
You set a hi and low address which I found thru trial and error. Then an ARM command pushes 8 bits at a time.
Since it is bypassing basic's nice "Playfield:" command, you have to do it the strange way the hardware wants it, as in: it goes bottom row up, and the 2nd & 4th PF sections are reversed.
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I posted the official final game lists for all of the 2017 AtGames products on Armchair Arcade: http://armchairarcade.com/perspectives/
The only one missing is the Atari Flashback 8 Gold Activision Edition Console because we're still waiting on confirmation on one of the titles.
I've read about atGames including an Atari 2600 game called "Dan Kitchen's Tomcat", but I don't see it on the current lists.
It is in the list of games in their/your June 2017 announcement.
Has this unknown game been on any released hardware or September 2017's hardware?
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I mean that your image doesn't look like this. You have banding in GTIA mode 9 and it looks like a LUM1 is missing. Do you have a continuity meter to check connections?
Yes I have a meter.
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Hmm.. something is wrong with GTIA mode 9. It looks like LUM1 isn't getting through.
Do you mean the left and right sides of the image?
That overscan area can be cropped out.
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Yeah I saw the links which were mostly to pics. I didn't know if there was a step by step, but I THINK I got it: I installed 5 wires to all the places in the pix. I removed my rf box and 2-3 channel switch a while back, so my ground is the bottom metal of where the rf box WAS. Is that it though? In one picture link I see a wire on the bottom of the board, but no one else seems to list that step on youtube or in the other links. I got this for better video and to hopefully fix my chroma (I'm in black and white after lifting right leg of C54 [since removing it altogether]) but I'm still in b&w. It's no fault of Bryan's device but I do hope someone can help get my board back to color with chroma and luma.
If you can get the chroma wire to the bottom of the board, it is simple to solder to the unused chroma DIN pin.
I went down thru the cart port.
The 5V is from the top of capacitor C18. Previously I had to bring 5V to the PBI exansion connector.
Ground is the closest ground.
Some show the ferrite jumpers lifted from the bottom, others from the top.
Bryan's pictures showed from the bottom so I used that first, which means the video out of the UAV is going through the ferrite beads to the DIN connector..
One connection (Color) goes from the green terminal to a spot under the Rev.D board. The top of the last resistor on the right. (There is a capacitor to the right of that resistor.)
Those two jumpers at the bottom are either for more stability with RAM attached to the PBI port, or it was some kind of picture improvement. I don't remember.. Just ignore that.
The JUMPERS PICTURED are NOT CORRECT. See above for the Rev.D jumper settings.
A hand-made S-Video cable that plugs into the large DIN Atari video port works perfectly and with a beautiful picture.
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Newer build moved to post #1 at the top.
I had this new build posted in the thread.
People only looking at the first page may have missed it.Thank you for your feedback. Always appreciated!
P.S. Any similarity to any television programme is unintended.
There is a television show where "Dr." is never abbreviated.

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So this game is forever in limbo? At least we have the PRGE demo ROM.

Re: Circus Atariage (2600)
It was to have Atarivox+ support.
To me it is as great as Medieval Mayhem is to Warlords, Circus Atariage (2600) is to Circus Atari.
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Sorry, we never e-mailed.BTW: Does anyone have a contact for Omegamatrix? Al is searching for him to get his Trak-Ball conversions into the AA store.
He never mentioned what his job was, or where in Canada he lives.
We know his first/last name.
Hasn't Al ever mailed anything to him?
They are all posted in the Trak-Ball thread.
Does Al need source code?
September 2016 was his last login to AtariAge, I see.
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The sound effects and opening tune in Scramble are all PacManPlus (Bob "7800 wizard" DeCrescenzo).
I want to take all the music and sound from 7800 Food Fight for a 2600 version. Who wants to help me?
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Wow. That's quite the compliment. "Scramble for the 2600: Better than a day at the beach!"

Thanks for all the kind words regarding the packaging and video. Scramble has always been a personal favorite of mine and it was great being a part of the team that brought this together. John did an amazing job porting this over to the 2600 with this level of detail and faithfully preserving all the arcade action. Nathan did a killer job on the game graphics and working within the 2600's limits and still creating graphics that are unmistakably Scramble with zero loss of character. Everything about this port is top notch right down to the sound effects and intro music. Looking forward to the official release and finally playing this on real hardware!
"And I helped!"
Well, barely.
Champ wanted a victory tune (that is not in the Arcade game) when you end the level, before it restarts at the beginning with increased difficulty, so I did one.
And when I mentioned the stars (Draconian has stars), everyone initially thought it was using and reusing the missiles and ball so much, but Champ saw his kernel was already set up to place a star or two on any line! And if they flickered, well stars "twinkle" right? He made an original star pattern. I always thought the Arcade game looked like it had the Orion constellation, so I made a constellation pattern that appears later in the game.
First person to name the constellations wins a new car!
That last sentence is a joke.
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Hmmm okay. I haven't tried to directly flash anything games since I'd rather have access to my ROM library...
Your 2013 Circus AtariAge PRGE preview ROM (not related to the recent/upcoming 7800 release by PMP) did the little menu thingy where the spinning logo rolls away when played on Harmony but not when run in Stella. I always wondered how you pulled that off.
That was Omegamatrix. Looking forward to that because the 2600 always needs more paddle games!
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Is it feasible to use the original arcade voice samples, even if at a somewhat lower sample frequency?
That's the plan.
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Sound you should release a WtW2 cd.
It's just WTW and Brain, plus all AtariAge hacks so you don't have to mod the Supercharger.


Can the boom sound from arcade game Astro Blaster be recreated on the 2600?
in Atari 2600 Programming
Posted
I'm considering using a slow sample for the low boom and the same sample speeded up for the higher boom in Bosconian/Draconian.
I would like like to know what everyone thinks.
A sample for closer to the arcade, or what the TIA can do (that we've heard so often)?
I have the first 8 sounds (which includes the end music), and an updated Sector Clear fanfare.
Listen for them in the next Draconian build this weekend or next weekend...