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Everything posted by iesposta
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UAV Rev.D Atari 800XL S-Video to Framemeister to DLP 1080p LED light XGIMI H1 Projector. Picture of 7 foot diagonal image. (Okay is is a little less than 7 feet due to 4:3 image.) Click and view full image to see full detail and no moiré.
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If you can get the chroma wire to the bottom of the board, it is simple to solder to the unused chroma DIN pin. I went down thru the cart port. The 5V is from the top of capacitor C18. Previously I had to bring 5V to the PBI exansion connector. Ground is the closest ground. Some show the ferrite jumpers lifted from the bottom, others from the top. Bryan's pictures showed from the bottom so I used that first, which means the video out of the UAV is going through the ferrite beads to the DIN connector.. One connection (Color) goes from the green terminal to a spot under the Rev.D board. The top of the last resistor on the right. (There is a capacitor to the right of that resistor.) Those two jumpers at the bottom are either for more stability with RAM attached to the PBI port, or it was some kind of picture improvement. I don't remember.. Just ignore that. The JUMPERS PICTURED are NOT CORRECT. See above for the Rev.D jumper settings. A hand-made S-Video cable that plugs into the large DIN Atari video port works perfectly and with a beautiful picture.
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Newer build moved to post #1 at the top. I had this new build posted in the thread. People only looking at the first page may have missed it. Thank you for your feedback. Always appreciated! P.S. Any similarity to any television programme is unintended. There is a television show where "Dr." is never abbreviated.
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Re: Circus Atariage (2600) It was to have Atarivox+ support. To me it is as great as Medieval Mayhem is to Warlords, Circus Atariage (2600) is to Circus Atari.
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Sorry, we never e-mailed. He never mentioned what his job was, or where in Canada he lives. We know his first/last name. Hasn't Al ever mailed anything to him? They are all posted in the Trak-Ball thread. Does Al need source code? September 2016 was his last login to AtariAge, I see.
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The sound effects and opening tune in Scramble are all PacManPlus (Bob "7800 wizard" DeCrescenzo). I want to take all the music and sound from 7800 Food Fight for a 2600 version. Who wants to help me?
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"And I helped!" Well, barely. Champ wanted a victory tune (that is not in the Arcade game) when you end the level, before it restarts at the beginning with increased difficulty, so I did one. And when I mentioned the stars (Draconian has stars), everyone initially thought it was using and reusing the missiles and ball so much, but Champ saw his kernel was already set up to place a star or two on any line! And if they flickered, well stars "twinkle" right? He made an original star pattern. I always thought the Arcade game looked like it had the Orion constellation, so I made a constellation pattern that appears later in the game. First person to name the constellations wins a new car! That last sentence is a joke.
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That was Omegamatrix. Looking forward to that because the 2600 always needs more paddle games!
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That's the plan.
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It's just WTW and Brain, plus all AtariAge hacks so you don't have to mod the Supercharger.
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/Joke/ Really? Nothing else in the 314 games? No joke: I have 315 audio files of games that work on an unmodified Supercharger. That's every 2K and 4K game and some homebrew! Try file 1 of 3 to hear the Atari 2600 play in-tune 2-channel music without a Pitfall 2 DPC chip, done in 1983! sweat.zip
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How did the Supercharger make music better? Supercharger unreleased 1983 prototype Sweat has 2-channel, in tune music produced similar to how Pitfall 2 did with its DPC chip--vibrating the Volume register to produce pure tones. Not done again until Stella's Stocking 4-channel software only feat, and Stay Frosty 2 with the DPC+ music routines. So this is nice to hear since we just had the 4th of July / Independence Day in the USA and this song is The Star Spangled Banner. Just run the zip, or the 1 of 3 file. sweat.zip
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Those last 4, well 3 of the last 4 boxes, go for crazy money! Killer Satellites Rabbit Transit Frogger, The Official Party Mix Killer Satellites is reasonable, probably because the game play is not that great. Rabbit Transit is next higher in price. Box art isn't notable. I wouldn't pay what they ask for. Probably around $100 boxed. The Official Frogger is a masterpiece, and tops some charts with an A+. They really got everything right. Some EBay sellers think just the cassette is $200-$300 range. I got the Frogger and Killer Satellites cassette with a loose Supercharger AND boxes 2, 3, 4, 5, & 6 for around $160. Boxed Frogger would be the most expensive. Party Mix is mini-games, paddle, for multiple players at the same time. Probably around $100 boxed. The last 2 games were mail order and came in sandwich baggies, no box, and are nowhere near as fun as games 1-6 & 9. My wish was more inexpensive tape games that multi-loaded for an extended changing game experience, which Mindmaster and Dragonstomper did quite well. There's a Decathlon/Track & Field game type prototype. That would have been fun. If you can find Decathalon's Title Screen, they are bit banging the volume register to produce in tune, 3 channel music like Stella's Stocking music, Pitfall II music, Stay Frosty 2 music, but this was back in 1983 when only Pitfall II made music that way.
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I personally believe that the upcoming Vector Patrol from Kristof Tuts is my favorite game of all time, any home system, arcade or computer. It's the entire Moon Patrol Arcade game, plus a whole lot more options and sounds It really is quite something when a home console from 1982 gets an arcade port that surpasses the original arcade version by leaps and bounds.
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Sometimes you need to switch consoles
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i still have my original supercharger from back in the day. i also own a 2nd one because it came with the awesome box art of my favorites that i repurchased. i misplaced all my cassettes, they may still turn up. i have acquired a lot back, including frogger -loose cassette-. i bought everything in the 80's except rabbit transit and party mix, even sending for the sandwich baggie sword of saros and survival island. some day i am going to make for myself, 'the official pac-man' with dintar816's 4k version - like 'the official frogger', my favorite 2600 game for many years. if they had made 'the official pac-man' and used the supercharger's whole 6k, that would have been a dream come true for me .. i even would have liked multi-load with cut-scenes as additional loads 9although they could all fit in 4k to 6k. i have a playlist of 215+ games that run on the supercharger. i've only used cassette once in the past 10 years.
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Atari 2600 Golf: World's Finest Sport Video Game Simulation
iesposta replied to Albert's topic in Atari 2600
There is a more traditional computer golf for the 2600, but it is an obscure PAL title. It was hacked to NTSC. "My Golf" -
I posted a reaction because Thomas and I were swayed by thehobo's (too late) post of the source code explaining why the colors chosen originally were the colors they were. For me that was a 20+ year mystery solved. It really was hue / luminance, although it didn't appear that way because $30 is a dark red and $38 is an orange, $16 is yellow and $12 is a yellow-green, and the PF / Ball were a purple, lighter purple $D8 $DE. Next I posted that I am all for getting 5.0 out, the Stella Debug Color issue is closed, and changes would have to be made at a later date. Sorry if I continued to ramble on about colours. I tend to ramble. Getting the new TIA improvements is way more important than colors.
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I'm using Sierra with VMWare Win 7 Ultimate. 144K 8-slot position. Pokey installed. Mine is the first model that doesn't play large Pokey games No problems loading games.
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something new... GTIABlast! 5200 WIP for Ultimate SD cart
iesposta replied to playsoft's topic in Atari 5200
I would buy this for Atari Computer. However I would want the _original_ music. I think it is the best thing to come out for the Atari Computer and the 5200 in a long time (probably since that latest Tempest). AtariAge should sell it. Playsoft you should Private Message or write to Al here at AtariAge. -
Wow. Surprised you went with the Debug Colors: Red, Orange, Yellow, Green, Blue, Purple But I am all for getting 5.0 out. This Stella issue is closed, so we'll have to revisit it at a later date. You can choose which object those colors belong to, but you can't change the colors, available through a commandline option (tia.dbgcolors). I thought it was really going toward: P0 _color_ M0 _lighter color_ P1 _color_ M1 _lighter color_ PF _color_ Ball _lighter color_ Or the original colors with P1's color (pea green) swapped with M1's (yellow) Then on top of that, choosing your own colors would make everyone happy.
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I have a Rev. C in my good 7800. With a LONG S-Video cable, I still have light blue ghosting a dark blue to the left. Much clearer than the Longhorn mod I replaced. Using a shorter S-Video cable makes it less, but I like the console on the sofa coffee table and the display across the room. The original Atari has what, a 15 foot RF cable along with a very long power cable. (1968 Living Rooms had 3 plug outlets). Any thoughts of a tweak to align that ghosting back up? The full range of the artifact adjustment does absolutely nothing noticeable. I have a little mini Composite & S-Video mixing board I guess they used originally for editing VHS together. You can saturate, desaturated, sharpen, blur, fade out, and mix sound / AtariVox and send it all to one display, but it usually ends up adding another level of signal degrading, although sometimes a color boost looks better than a washed out weak signal.
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Flashback Portable: Needed Controller Hacks
iesposta replied to doctorclu's topic in Atari 2600 Programming
Nope, the Millipede Arcade introduced the archer: Centipede has a full grasshopper animation in the ROM test that was never used in the game. Knowing about it and then seeing it when I ran the Arcade at Chuck E. Cheese was a memorable day! I also set all the games to max lives and easiest skill. They made a lot of profit off Pizza, so why shouldn't the kids get the most for their tokens? -
What is a current (2017) price for a working Vectrex system?
iesposta replied to Blazing Lazers's topic in Vectrex
The market now has doubled what it was just 6 years ago. Then, a working system with 1 nice controller was $175. Now it's $350 for a working system w/nice controller. (boxed controllers were $100 then, now loose controllers may go for $100.) There is no game region, but US/Canadian = 110V, Europe = 220V made by MB. (Milton Bradley). U.S. has made in Hong Kong (personal preference, to me these seem to hold up best) and made in Taiwan. Both 1982. Canada models say 1983. I only have 1 Canadian so I don't know if those were made in 2 different countries or not. I noticed a minor difference with a homebrew game that has sampled speech, Space Frenzy (also works with AtariVox 2). One Hong Kong machine will play the speech and another one will not, same with the Taiwan manufactured model, one does play the sample and another one doesn't. Hope this added info helps. -
Flashback Portable: Needed Controller Hacks
iesposta replied to doctorclu's topic in Atari 2600 Programming
I'm fairly certain both Centipede and Millipede games refer to your player as "an archer", but I like "moth" also!
