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iesposta

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Everything posted by iesposta

  1. The only big change was making the Ball object blue. Then it all falls in line with the spectrum, plus the "b" in Ball is easy to remember "b"lue. By the way, the latest build has a bug with Ball and Playfield debug colors swapped. Bug report filed on GitHub. Here are the old/new colors: Original / New
  2. iesposta

    VecFever

    I have the adapter to use PS2 Dualshock Controller to play Robot Arena, so please keep us informed when they become available. Thank you.
  3. I run JEdit on my iMac and Visual bB in Windows 7. Check out Spiceware's Blog for his set-up. You should get his asm and batari Basic colors.
  4. What is an IntelliXpander? Nothing about in a thread by Opcode (except this one). Nothing in the May 2017 news thread. Nothing on your website linked in Opcode's signature. Thank you. And will it allow carts that "do more" than normal carts, like the SD carts for sale and coming soon, as well as games released on stand alone games based on those new specifications?
  5. I'm kind of glad they are using his 4K version and not the 8K. Let's see if they use the "final" 4K and not an older version. Possibly they used all space for built-in games? I think an unfinished version was hacked for FBP. The 4K has intermissions - which were attempted and failed to be hacked into older Debro's 4K version. The attract screen / title screen doesn't fit in 4K. The ghost monster behavior is the best yet in 4K, but not Arcade perfect like in the 8K. Maybe we can still load the 8K from SD card - either a fixed version or hopefully it just works now? As far as I know, DINTAR816 still plans to add fast cornering, and wants to add Turbo option, and there were other suggestions he was considering - so technically the 8K version isn't done yet.
  6. Optimizations to save cycles, get ROM space: Put all same value declarations on one line (until compile errors out due to too many). examples: player0x=0: c=0: d=0: missile1x=0: temp2=0: timer=0 DFRACINC0=32: DFRACINC1=32: DFRACINC2=32: DFRACINC3=32: DFRACINC4=32: DFRACINC6=32 ------------------------------------ Technical explanation: This DFRACINC0=32: DFRACINC1=32: DFRACINC2=32: DFRACINC3=32: DFRACINC4=32: DFRACINC6=32 compiles into: load register with 32, set all the data-fetchers to 32 This DFRACINC0=32 DFRACINC1=32 DFRACINC2=32 DFRACINC3=32 DFRACINC4=32 DFRACINC6=32 compiles into: load register with 32, set data-fetcher 0 to 32, load register with 32, set data-fetcher 1 to 32, load register with 32, set data-fetcher 2 with 32, load register with 32, set data-fetcher 3 to 32, load register with 32, set data-fetcher 4 to 32, load register with 32, set data-fetcher 6 to 32 See how efficient the first explanation is, and how wasteful the second explanation is?
  7. Thank you for loving my hack idea! No. The above is really the latest update. I need to figure how to get it on github because is too confusing for two or more people to add / change things. I could probably figure out how to use my savekey space to keep a high score. May work on that next. I'm also doing sound for three other homebrew games.
  8. iesposta

    RetroN 77

    I have that. And yep, it's ADB.
  9. First thing I think of is Illegal Opcodes. batari Basic may or may not use illegal opcodes. The Flashback Portable may or may not handle illegal opcodes. Maybe a large compiled batari Basic .asm source could be searched for common illegal opcodes?
  10. Aaaghh! Today I turned 50!

    1. Random Terrain

      Random Terrain

      This is a sad day for candles.

    2. LS_Dracon

      LS_Dracon

      Happy Birthday

    3. GoldLeader

      GoldLeader

      Don't sweat it! 50 is the new 38.

    4. Show next comments  66 more
  11. iesposta

    RetroN 77

    It was. The Flashback 2. See my post 30 in this thread why, and what went wrong: http://atariage.com/forums/topic/266544-retron-77/?p=3782273
  12. Works great! Used both Geminiand Atari Paddles. And chance this "like ballblazer" version with the updated paddle sensitivity will be the version that I purchased already????
  13. iesposta

    RetroN 77

    Really, insert cartridge with the end label text upside-down is kind of dumb!
  14. Changing the frequency value: Is this in the audio file, or in one of the conversion files.
  15. iesposta

    RetroN 77

    Who knows? The person posting pictures said it was based on Stella so if it's version 3.9.3 or newer it should play DPC+ carts.
  16. I can make the Arcade "Blast Off" the same size as your "Blast Off". It would just have to be the same duration as yours, in other words, the Arcade speech would be sped up faster (but you can speed up speech and keep the same tone -- it doesn't have to sound like Alvin and the Chipmunks!
  17. Spiceware and I use jEdit which is a programmers editor in JavaScript that runs on all platforms. He uses it for 2600 assembly and I for batari Basic. I set up the menu icons to have save, compile, run (in Stella) all next to each other - I don't know if you can make hot-keys or not. I like its diff feature where you can see changes from code that works to the new code you have broken. The coloring of the zeroes in the player data graphically shows player shapes in the code thanks to Spideware's code colors. You can infinitely configure and add to it. The disadvantage at the moment is that Visual bB has the Player and Playfield Editor, the Music Editor, the Pallet color chooser. Spiceware says these could be added to jEdit. If someone programs those extensions, jEdit will be better than Visual bB because jEdit doesn't glitch when you near filling 32K with Basic code.
  18. iesposta

    RetroN 77

    Apologies. My bad. On the topic of FPGA. Aren't they used to "make hardware chips"? If this is hardware-based it would have to replicate the original 3 IC chips, right?
  19. iesposta

    RetroN 77

    Don't go turning this "wish list" into facts. You can't highlight "including harmony cart and homebrews" and make it true. It says, "things we can hope for." I'm not usually this negative, but I'll point out when things are taken incorrectly. I do not know what "hardware based" really means, but the Flashback 2's approach almost got it 100% right except for one thing : Needed illegal opcodes added. The fact that adding a cartridge connector doesn't play more real carts was found to be due to a change that was implemented late in production and not from the designer. If the production didn't change the original design, all bankswitch and extra ram carts would play. Need proof? It plays the built-in Millipede which has Sara RAM but the real cart fails. The Flashback 2 is capable of playing all games that do not use illegal opcodes with 2600 accuracy. If RetroN 77 is recreating the Atari chipset, which is the easiest approach with a good chance of being close to 100% accurate, then it will a retro-gamer's dream come true. The past has shown "Nintendo on a Chip" to be good, "Atari on a Chip" to be good, and "Sega on a Chip" to be bad.
  20. Well my meter showed: The Atari Paddles range from left 800K ohms down to 0.0 then they go up to about 58 ohms. The Gemini Stick/Paddle go from 950K ohms down to 15K ohms. So it looks like Gemini use 1M and Atari 750K. Maybe? If you used 470K that should make the movement faster and the turning range smaller? It all depends on how it feels playing the game. You adapt to what's used. Also if you concentrate where you want to move to onscreen you usually do worse than if you concentrate somewhere else and just get in the zone. Wow that's hard to explain clearly.
  21. This is the one that plays with Pokey sound, May 18, 2014: SUPERCIR.BIN
  22. Worse. The "try this one" above I just played on default difficulty options the guy got stuck on the far left and popped all the blue balloons one right after the other until the string was gone, then came down ? The see-saw doesn't go all the way to the right. Still leaves about 1 payer and a bit more width. This posted version doesn't have sound (Pokey) on Mateos cart. Pac-Man Collection does (so it's plugged into the console correctly). I'll have to track down the one that works with sound.
  23. It works correctly with other paddle controllers. That controller would need its resistance increased 30K to 100K to be able to drop all the way to 0 ohms, as it now stops at 14K ohms. That controller works with all other paddle games, so Bob's CircusAtari is checking for values way lower than any other paddle game program I have come across.
  24. I was referring to this controller, which noted above, does have different resistance than an Atari Paddle:
  25. From the album: 2600

    Joystick / Paddle Controller.
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