Jump to content

iesposta

Members
  • Posts

    4,413
  • Joined

  • Last visited

Everything posted by iesposta

  1. You can use other SD cards. An issue ma be with Large capacity ones use XDSC, but theres no reason you would need something that large; so use 32GB or lower. I found and bought a handful of 256MB (not GB) Micro SD cards around a dollar each. A large 2600 folder with all Homebrews, hacks, and source code and text files, and more is only 222MB.
  2. Yes. For now. Unless someone else should report something.
  3. It was only when using built-in video, and then only when scanline setting _ Interpolation was not checked: 1st & 2nd Pictures. Third picture shows built-in video with x Interpolation checked is perfect. When using the laptop's NVIDIA graphics, checked or unchecked it is perfect. flush-40years-v1.0.bin
  4. I see that now. They wrote that confusing. The way they worded it “Along with the gun, there is this and this. The former...” and never mentioned anything about the “latter” so I took former to mean the new light gun and the rest was the other items. Hyperkin refuses to send me a replacement joystick. Never got a development system, had to buy it. Sent them my game, never got a response or any payment that was discussed. The offer was to choose an immediate Cirken A77 which I have and THAT broke, or wait until they are stocked. Now that they’re stocked, REPLACE has turned into RETURN. I am told to fill out an RMA form that has an RM# Space I cannot complete because they refuse to give me an RM# or put me in touch with someone who understands the Preorder Fragile Joystick problem and their Public statement that buyers who contact Hyperkin will be sent a replacement joystick. My contact email to them contains everything except an RA# that their read-only form requires
  5. Will do. Laptop has built-in video and an Nvidia 450MX graphic card 8GB RAM shared with both system and these cards. Before posting this I was going to check both, but the way I knew to change back and forth no longer works, and I got lost in the settings.
  6. Since the DIY kit has a Pi with a hat, or daughter card, I would like to make a guess. The ways the consoles have implemented movement controllers, mixed with the way the NES does it, is enough to make a guess. Too tired to think straight and finish this post. I will add to this, so check back.
  7. Stella 6.0 Windows 10 x64 Testing a PAL demo (not PAL60). Had S-Video selected. Interpolation not selected. Scanlines have these dark bands, unless Interpolation is on. Then it is uniform. P.S. Thanks again for Stella 6. I have been enjoying my own compiled version for a time and it has been great!
  8. Edit: Also, I'm pretty sure the titlescreen data doesn't use any of the 4K of graphics data for the DPC+ kernel, either. I'm willing to be corrected if I'm mistaken, though. It is not a built-in feature to use more than one. It would need to be called like any: [space]asm [space]include file.asm end Any RAM or variables Titlescreen uses are changed back to your bB values upon exiting.
  9. Titlescreen has Player0 and Player1. They need to be inside their own defined scan lines, so above or below bitmaps (which are using Player0 & Player1). It is not a built in feature, but you can pass variable data to the Titlescreen and back to the bB game. It requires adding code in the Titlescreen assembly. My DK Arcade 2600 uses the Titlescreen Kernel to show the 1-4 monkeys, using the level= variable and changes the 50m 100m bitmap at the bottom. It’s game title screen is all bB routines. Yes, I sometimes use the tools I’m given in ways that they aren’t intended to be used.
  10. You can have more than one titlescreen. They are an entire display Kernel, but that makes them use a large amount Bank space - they cant use the built-in drawscreen routine Kernel. Also you would need to use the commands to asm include any additional screens. Data in those can be large as well due to the bitmaps and take away from the 4K graphics of DPC+ Kernel
  11. Thanks for Baby Pac-Man! Praises, rants, and rhetorical questions: How great is it that a home version of a digital and analog arcade machine on a good console that Atari stupidly did not sell as their backwards compatible 2600 upgrade (their 7800 carts even had “seal of quality” - like protection that so helped the NES not get more shovelware than quality games)! Never made sense to me, except maybe the fact it was made by another company GCE for Atari? How does something that plays 2600 carts hurt 2600 sales, but the 5200 “Atari home computer made console” hurt 2600 sales until or unless you bought their 2600 that fits into the 5200 to play your library of older games, because backwards compatibility was not built in?
  12. I’ve scored over 350,000 with Trak-Ball Millipede and the Difficulty was still going up. 4 spiders, multiple fleas, etc. are already super challenging.
  13. It is not released. It probably would not run from the Harmony Menu. The Fireplace Menu would be nice to have. That multi-game cart was so cutting-edge that it really needs it's own cart hardware. Kind of like how Chetiry was so different, I know the menu music data is big, and that has to be stored somewhere
  14. No I have not. The most I can do is enter note data. This player and the nice sound of the playback is all thanks to the programming of Supercat when DPC+ was first created.
  15. Happy Christmas. Here is the same unfinished Silver Bells tune with the header for Harmony use. silverbells2600_f.bin
  16. I know you asked for step-by-step in making a Micro SD card for RetroN77 ( I like building hardware from parts kits, and need step-by-step for that as I know nothing about designing circuits ). ? Feedback on how things went, even to someones quick reply of watch this YouTube, will let more people reply in the future.
  17. No. Not exactly. The latest Firmware is: hbios_NTSC_106.bin on Page #1 of this pinned thread of messages. The latest Harmony software is: HarmonyCart_1.3_xxx... (link to Github in post #186) HarmonyCart software lets your computer upload the hbios Firmware to the Harmony Cart. HarmonyCart software came out “a little over five years ago”, but the Source Code has had 22 changes since then, last change being July 2017. Those 22 changes will become HarmonyCart 1.04 software when the next release comes out.
  18. The latest Harmony computer software is hosted on GitHub. * Versions for Win, Mac, LINUX, UNIX, and source are here: https://github.com/sa666666/harmonycart/releases Click Assets to show the download links. This is the Personal Computer software program that communicates with the Harmony Cart or Harmony Encore Cart connected with a 4-wire USB Data cable (most are 2-wire Charging cables). HarmonyCart_1.3 is used to upload the hbios Firmware, among other uses such as “flash Harmony to Single Cart use” good for developer testing of loading “your 1 game” into Harmony to check that everything works. (22 changes have been added which will become HarmonyCart_1.4 at the next release.) This is fixed and updated by StephenA — same member who maintains Stella (an Atari 2600 emulator). As of this post, December 2018, it is HarmonyCart_1.3. (Not to be confused with Harmony BIOS 1.06, eeloader version, or Harmony hardware version 1.09.) Thank you StephenA for doing this! *The latest (best) versions of software with bug fixes, added features, etc., are not all in one place for many reasons. The main reason being that the AtariAge community creates “Unofficial” versions, shares them somewhere, and having no formal way to have them incorporated into “Official” versions, they end up in different places. Edited for clarity. (Suggestions welcome)
  19. Where is this official NTSC firmware (1.07)? I looked in this forum’s pinned official firmware thread, github, Internet. I found your modded version called “hbios_107_NTSC (unofficial).bin” for adding menu selection with joystick in Player 2 for when the Trak-Ball is in Player 1. Thank you for all you do for Atari 2600 and AtariAge. P.S. On my 2012 iMac, my Harmony and now also Harmony Encore only work when I uninstalled the recommended FTDI drivers I downloaded and installed. The iMac already has FTDI drivers built in, and installing downloaded drivers causes failure. Also as mentioned, I found that most USB to Harmony cables do not work. The reason being they are charging cables (2 wire) and not data cables (4 wires). More often than not the cheap ones are data, and the nice sturdy ones are only charging.
  20. You took my post completely wrong. Sorry for any confusion! No disrespect was intended. RevEng, we have worked together on my games, I was never argumentative. I just stated information that the 2nd and 3rd Pac-Man game intermissions show the player that the enemy is wearing a costume. Many never having played the arcade to Intermission 3 may not know that. On the Twitch Stream show we covered younger people may not know the arcade enemy A.I. behaviors were different between enemies, and one fact adding to Pac-Man’s popularity was a 1980 arcade game in color, when many 1979 popular games were still black and white, despite consumer color televisions in the 50’s 60’s & 70’s. I then agree that the description “ghost” is okay. I shared a picture I made long ago because it goes with the English arcade picture I posted previously (which was humorous and informative). I shared something funny about the Twitch show where the chat software flagged the word Puck, (about the designers needing to change that word for English)... I thought the part about arguing would be taken as funny because “words in a box” are usually humorous on the Internet.
  21. You needed to be good enough to put the 2nd intermission with the rip and glance at the pink foot, with the 3rd intermission of that pink monster glob with eyes carrying his ghost costume! But I agree also with others about calling them ghosts. “Ghost” is what they’re wearing. I even Google Translated the Japanese Puck-Man (which the TWITCH Chat flagged as possibly offensive language needing moderator review) and the Japanese arcade glass also says monster. If you wish to argue:
  22. Great Pac-Man show! Funny how the terrible Atari Pac-Man changed millions of minds that the Monsters were ghosts. I believe it is because “a ghost is transparent and invisible sometimes” describes what is in Atari’s version! Boo! Scared you!
  23. Request: This optimization I do that the bB compile passes should. It is faster assembly and uses less ROM. Can the compile stage find (between anything more complex than “=“) and put all the same value variables together regardless if they are on one line or four, and output more efficient & ROM saving assembly like this? This: Player0x=0: r=0 s=0 t=0 Compiles to this: lda #0 sta Player0x sta r sta s sta t ——— And this same thing: Player0x=0 r=0 s=0 t=0 Compiles to this: lda #0 sta Player0x lda #0 sta r lda #0 sta s lda #0 sta t Another example is this one line compiles more efficiently over one value each line: DF0FRACINC=255: DF1FRACINC=255: DF2FRACINC=255: DF3FRACINC=255: DF4FRACINC=255
  24. If the new ones still have the bad stick that would be sad because they found out about the problem quick. I would not wait. If the stick breaks, have them send a replacement, then replace the brittle plastic of the broken one with the classic plastic (just a little plastic to file or trim) and have 2 nice working joysticks with long cords. Breaking it you will hear a crack/snap, and it may continue to operate okay, but unlike the old ones that even broken kept working, these will eventually crack completely off where it touches the direction buttons inside.
  25. It is really nice all around EXCEPT it is fragile? Thats my reason. I would buy them as extra sticks due to comfort, long cord, right or left hand use...
×
×
  • Create New...