-
Content Count
2,750 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by McKong
-
Cheers will give it a go
-
If there is an ATR somewhere for Marius' version I'll give it a go
-
1 Lap Malibu 27450 59.10 Namco 24150 62.00 Atari GP 28150 57.00 Total 79700 2.58.10
-
Had another go at the one lap series but didn't do any better! 8 Lap Pro Challenge 110750 468.89
-
2 Lap Series Malibu 32700 Namco 34300 Atari GP 33600 Total 100600 8 Lap 98350 Time 504.01 Sorry didn't make a note of the times on the other series, will play them again though
-
Ok I'll start it off then Playing PAL cart 1 Lap Series Malibu 25850 Namco 24500 Atari GP 28600 Total 78950
-
88 392862. Maybe I'll try again the catch up round
-
88 version best I've done so far without Warps is 302k. I'll have another go at the weekend, haven't had much time this week
-
With or without Warps?
-
Found it a bit difficult at first to get the 3D movement, first couple of goes were 60k and 66k then I started to get the hang of it. Although something weird happened in the middle, I'm pretty sure I jumped some levels and my score shot up. Did I do a warp? 1988 Cart 523k
-
-
Cheers will give it a go tonight
-
Which version are these scores on?
-
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Finally someone likes Diamond Mine! Shame about the colours on PAL cos it makes it tricky to see where the walls are some times. If we'd been playing this one on it's own I would have made an effort to get the last codes. I think you were at a big disadvantage playing right to left, it's a shame they didn't build a turnaround into the longer games. Perhaps you should play again left to right? Come on England! -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Looks like I won the toss off to play now -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Ok I call Tails. It better be level 3 cos if I lose the toss it'll be embarrassing playing with team 2 on level 4 -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
BD II 1 A-K 2 A-B 3 A-B 4 A-B -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Ok so I played my second and third game of football Level 3 a win 1-4 and Level 4 a loss 7-1 shouldn't have played two back to back! -
I don't think I've ever played Crystal Castles! I've got the cartridge so it would be nice to play that version. Pole position is a great game but it get's boring quickly. I think it was the first game we had on disk all those years ago!
-
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Ok after a quick practice of back to front football I played my first 10 minute game on level 3. A win 1-3 Definitely tricky playing the other way -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Bob I've completed only 15 screens on BDII not 21 thanks anyway -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
BD II 1 A-I 2 A-B 3 A-B 4 A-B -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Are you not going to goal difference as the first tie-break? -
HSC9 R9: Diamonds Jubilee & HiScoro 2012
McKong replied to therealbountybob's topic in 8-bit High Score Club
Ok my games of footy four in a row all level 4 1-2 0-3 1-2 2-1
