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About scottinNH

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  1. I imagine a fair number of folks in this subforum follow HackaDay, but not everyone: https://hackaday.com/2019/04/23/reaction-video-build-your-own-custom-fortnite-controller-for-a-raspberry-pi/ I'm a bit curious how this could be adapted to at A8? Each A8 has it's own internal KB flexi-connector, I think, which means there wouldn't be a consistent way to add an external keyboard port?
  2. I take it these are no longer available, but if anyone knows the "McMaster-Carr Part Number" for the band that would be useful information to me :-)
  3. This is for a special project: I'm looking for DIY PLANS or an easily obtained product to provide SIO to IDE interface. Before suggesting alternatives.... note I have a special application in mind: I would like to install a spare IDE/SATA hard drive inside the 810, ideally keeping the 810 exterior looking stock, and "heavy". I have an otherwise-useless 64GB SATA SSD drive I could recycle. The 810 is currently dead, in storage... (powers on) IF I'm able to justify the desktop space by bringing the 810 out and have it "working" as a HD, I might consider fixing the floppy at a later date (if there's space to co-exist with a hard drive) If no such thing exists and plans have bit-rotted off the net (or use unavailable BOM parts, etc) then I would consider SIO2SD, but that kind of spoils things for me (I'd like to keep the 810 internals inside for the "heavy" effect. Although I could rip out the internals and substitute a brick :-) which would make me consider mounting an SIO2SD just behind the floppy window. But really, my preference is IDE (with an SATA adapter) and leaving myself the possibility \ of someday repairing the floppy portion, and having both..
  4. Ugh - so one of the reasons I wanted to update my flash cart -- my in-laws wanted to play Ghostbusters again. I have an Atari 800 (48K) - is there an ATR-format Ghostbusters? Some of the more popular rom sites ONLY offer the "ATX" format, which AtariMax Studio still does not support... :-( ...I found one ATR on the AtariMax format, but for some reason that image requires 64K. I'm 99.9% positive this was a 48K game...
  5. SOLVED - Thanks everyone! On the AtariMax forum, a user told me the software and drivers work fine using VirtualBox. Sure, OK. But I didn't want to BUY Windows. I discovered you can still get a "free" Windows 10 image from Microsoft. Seems like a long term solution then, as the image worked fine "without" activation. Stephen's comments in the forum suggested Parallels which I looked into but is $99 PER YEAR, no way. (To be fair, they're old suggestions).
  6. Hello JAC! Are you the same "JAC!" of Linksys NAS2000 fame? I used his alternative firmware to gain some nice features out of that old hardware.. OK, many thanks.. I don't have SIO2xx, but I now I do have a reason to buy one (and I kinda wish I knew before spending the $60 on the programmer lol). Knowledge is progress, and I could get the SIO connector allowing me to retire the Windows laptop. Thanks!
  7. Ironic, my re-post with the "correct" Subject gets buried in the forum activity :-) If anyone has solutions, I could use help: http://atariage.com/forums/topic/286424-burn-maxflash-8mbit-from-macos-or-linux-thecart-vs-maxflash-studio/
  8. Hey all, I own an AtariMax 8Mbit cart, and also programmer. I primarily work on macOS and Linux. I have two questions: Q1: Can I burn 8MBit carts using The!Cart Studio? Q2: Is the AtariMax.com-provided "MaxFlash Studio" a fork or derivative of "The!Cart Studio"? What's the relationship between these two applications which appear similar? The!Cart Studio is multi-platform, according to wudsn.com, AND claims to support AtariMax carts (mentions 1Mbit at least). But in reading, it looks like it is limited to exporting "workbook files" meaning it has no direct support for the "MaxFlash USB Programmer hardware, is this correct? My issue with using MaxFlash Studio it's "Windows only" (despite Java). Every time I need this software, I have to dig out a Windows laptop from the bottom of the closet. (This old laptop has a partly dead keyboard, so it's no fun to use...) If anyone sees a path to my goals, I really appreciate some direction. I am completely comfortable with command-line tools (and I see there's some Perl script support for AtariMax... is there a way to take an exported "workbook" and run a Perl command to upload it to the AtariMax MaxFlash USB Programmer?) Thanks!
  9. (Sorry, deleted - I posted with bad subject, and I can't see how to fix it...)
  10. Hi. I'm an electronics hobbyist (not a very good one, but a voracious reader). I don't follow this board closely, and missed out on this announcement. I actually stumbled into this while searching for any open-source reproduction PCBs for the original Atari 400 48K board. (Which I might try to replicate someday, and just post to GitHub or OSHPark... but I haven't done much with Eagle or Kicad yet so a ways off..). Is there a blog post with some details about the choices you made while designing? This is where my current interest lies - the why and how for parts selection.. ~25 euros is a good deal, but I already have the parts to upgrade the 400 to 48K. Although IF there's a path to get Omnimon or a 400 OS patched for Sio2BT + faster I/O, that's a strong pull to get me to order this on the next round of orders. I noticed this uses "m144 3802", same as with Dropcheck's SpartaDos cart from a few years back. I couldn't Google a spec sheet for this part, not sure what it does. My guess is that it's some kind of GAL or small FPGA, but to what purpose? Translating calls from the Atari, my guess, but to what purpose? (I see the RAM is surface mount, but I can't tell if it's some kind of newer RAM working at different speed than original Atari). Above is more thoughts that questions, but just looking to learn more. :-) One real question I have is, if this has a GAL or FPGA, and therefore quite a bit of flexibility... what else would it have required to make a board that supported Axlon memory? Obviously some increased part cost, but by how much? And what other issues would that cause? Thanks for doing this, and thanks for any time you can spare to respond. Cheers. -Scott
  11. Nice post. I think Docker containers will make life easier for cross OS development, since the toolchain is apart from the host OS (among other reasons). FYI - as a new docker user - I believe you can remove the Prerequisite: "Win 10 Pro/Enterprise 64 bit" because any OS that can run Docker, will do the job. For other folks: Linux is the most common host OS for Docker, and Summer 2016 releases brought first-class support for Windows and OSX.
  12. >That leaves just under 7.5K of free Ram for a Basic program - just under 6K worse off than not having Dos loaded. Excellent! Thanks. To me that's quite usable. I've received parts for the 64K upgrade, but now I know I can get the SIO2PC running first (assuming RAM use is in the same ballpark). ~7K free seems PLENTY to write small text-mode code, and interact with joystick and SIO data lines.
  13. I've heard that DOS won't run on 16KB, but I've also heard that's a small exaggeration (there IS free RAM after DOS and cartridge BASIC load -- but "not much"). Surprisingly, I couldn't find precisely how much using a few Google searches. Ignoring "game DOS" loaders (meaning, you can type "DOS" in BASIC and get something), how many bytes free with 16KB?
  14. Just wanted to say, although I can't play this (my HW is yet to be upgraded and I don't really have much time currently), I wanted to express some appreciation and praise. I grew up on the A8 (ages 14-18) and I "collected" many many games... I don't remember any which did software speech synthesis, and space games tended to feature small objects only. I don't know Bosconian, I must have missed that one at the arcade. You know... a work like this is worthy of it's own website or blog series. There's so much material here, and documentation is always an awesome thing. What prior artwork (source) proved helpful? What unexpected problems arose, and how were they solved? (If topics like that are in the prior 13 pages, I apologize, but it's 13 pages mixed with comments that I would have to read through and I just can't right now...) Anyways, keep up the great work, and seeing the video is motivating me to install the extra RAM in my 600XL...
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