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Jeopardy! for Atari 2600

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About Jeopardy! for Atari 2600

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    Combat Commando
  1. No. In these modern times, romspace and system resources are virtually inexhaustable. Which means that the "lookup method" of consulting a book for each puzzle is not needed (which would be a no-fun nightmare anyway). Hell...if the questions and answers are relatively short, they could be drawn onscreen using playfield gfx. 40 pixels across translates to a maximum of 10 characters for each row using a 3x5 font. However... The game wouldn't be much fun without a HUGE data library to make the game replayable. Who's gonna spend all that time entering reams of data when something like "Wheel Of Fortune" is so much simpler (and without Jeopardy's goofy "the question IS the answer" theme)? Actually, I am open to forming a team for other game show games such as Press Your Luck, The Price Is Right, Wheel Of Fortune, etc.
  2. I have very little experience, and I do not know how to program the game like it's supposed to be programmed.
  3. There would be a book of answers and questions. 35 sets of questions and answers in the one book. After you get done with the first game, turn to the second game.
  4. Hello. I am wanting to make this game, but I need some help with this project. I need some programmers and developers to help me. I will make the questions and answers, and the cover art of the game. Here are the contents that would go with the game: Question and Answer sheet Jeopardy! 2600 cartridge Score card The game would be multiple choice with 3 answers to choose from on each question. The Category layout should look like this: A B C FJ 1 1 1 2 2 2 3 3 3 4 4 4 Answer layout should look like: A B C If you are right, a "C ding" should play If you are wrong, a "Buzzing sound" should play I'm looking for programmers and developers to help me with this project! Thanks!
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