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Bloodreign

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Everything posted by Bloodreign

  1. I'll be that guy that likes the NES Adventure Island games (the first just a reskinned port of Wonder Boy), the first SNES game I am indifferent too, though it has great music, it lost the dinosaur pals, was a hell of a lot shorter than the NES games, and didn't have the insane amount of secrets that the first 3 NES games had in them. Hell I even like the ports of AI 2 and AI 3 to the Game Boy enough to get those as well within the last few years. I feel Hudson Soft platformers almost always had a little weirdness to them, not top notch stuff, but decent and quite playable (including stuff that is licensed, like Felix the Cat NES and GB, Inspector Gadget SNES and Fievel Goes West SNES). I know they are more well known for Bomberman, but they did some pretty decent to quite good platformers, especially 2 Game Boy platformers that are weird as hell, and are normally board game genre types for this series, the 2 games known as Momotaro Dengeki 1 and 2 (or Momotaro Thunderbolt). I had a shot of buying Super Adventure Island 2 locally for around $35 cart only a few years back, but I passed on it because I remembered while still a platformer, it wasn't like the games prior to it on NES, or the one on the PC Engine, or the GB ports of the final 2 US AI games. AI 4 on the FC sadly commands a high price, it also departed from the formula the first 3 games had, and I don't really care much for backtracking in games, so even if it was cheap, I still couldn't get myself to buy it as I don't enjoy it nearly as much.
  2. My latest Genesis pickup, T2 the Arcade Game, now I have both 16 bit versions of it. This one's wacky, almost every digitized sprite is replaced with redrawn sprites, save for John Connor's on the truck level. Had kind of been wanting this one, since it was still dirt cheap, but starting to run out of dirt cheap pickups for this console.
  3. A little Daiku no Gen-san, aka Hammerin Harry. I can't for some reason beat the first level, yet got through the first 3 levels of the first Game Boy game without having to continue. That was one FC purchase, another is Taito's Kyukyoku Harakiri Stadium III, a baseball game. I could make contact with the ball in the first inning, come inning two, all of a sudden the pitching got so fast, I could no longer make contact with the ball. A couple other baseball games I got, for SFC, the Jikkyo Power Pro games (94 and a second copy of #3), and hitting is pretty strict in those, but I think you can adjust hitting the ball, small box, tight target to hit for power, bigger box for ground balls. Some strict baseball games I bought, and an Irem platformer I have been trying to get more games of (got the SFC one years back).
  4. Picked up more games for the console, 3 Jikkyou Power Pro games, including #3 boxed..... and I already had a loose cart, damn it. Power Pro 94, Power Pro 3, and the Goemon spinoff with Ebisumaru, all SFC games. My Genesis got one as well, but it's T2 The Arcade Game, been a little bit since I picked up a Genesis game. Couple Daiku no Gen-san games as well, aka Hammerin Harry, the Famicom version of the arcade game, and the Japanese GB Ghost Building Company. One PS1 game, Magical Date, and a couple other GB games, Puzznic, and Puzzle Bobble, the GB port of Puzzle Bobble 2. One other Famicom game as well, Taito's Kyukyoku Harikiri Stadium III 3, another baseball game.
  5. The homebrew community, and people fixing the mistakes some companies, like Konami and Capcom, made in the past. Fixing games color palettes, improving sound and music on other games that needed it, someone making Mortal Kombat on the Genesis far better than it originally was, or new stuff like Fantasy Zone, or Darius Extra. Not to mention other stuff I've seen, like a demo of Gradius II, or fixing up Ghouls N Ghosts to look more like an 8 meg cart, instead of the minimum that was used the first time (Sunset Riders is also another), or even remaking Final Fight for the Genesis.
  6. Thanks for that link, the forums there have been literally dead for awhile now, so now I can rejoin a more active part of that Sega community.
  7. So we don't share your opinion on things, and you call us Nintendo fanboys. Lord have mercy, we have the BizarroKirk right here in our midst. SNES WAS the next big thing in 1991, the PS1 was still years away from happening. Get over it Mr Genesis Fanboy (see we can use that logic for you) not everyone's group is like yours, but you claim your group was the norm, it clearly WAS NOT. It depended on where you grew up, and whom you grew up and were friends with. SNES won, Genesis lost, history cannot be revised, yet these Genesis fanboys are still trying to do so. If I were such a fanboy, would I own 3 Sega made consoles (SMS, Genesis, Saturn? You lost the plot man, you are desperately grasping at straws. I'm a damned fan of the Sega Saturn (my favorite of Sega's consoles), yet somehow I'm a Nintendo fanboy. Hey @Tanookiwe've been give a label by this guy, maybe we should throw any Sega consoles we got out, along with all the games. Just kidding, I need as many games to play as I can get.
  8. Not a bad little game at all, nice to see a new SNES game ready to play, and it was given to the fans as a free gift.
  9. We were mostly in our late teens, to early 20's, a few of my friends were a little younger, we sure as heck weren't under 15. They outgrew the Genesis, moved on to the next big thing of the time, the SNES. @Tanooki Yeah I watch my fair share of Sega Lord X videos, dude's a straight shooter on what he thinks is good or not (we often agree too), every now and again you'll see a Dean Satan in his, or other Sega lover's videos, along with an assortment of people with the name Sega in their usernames (you can feel the bias ooze off of them, or perhaps 1 person with multiple username accounts, and no life), this Dean guy is a certified loser, claiming there has never been a good SNES game, and that screen resolution matters if a game is good or not (I think he's from the UK, so that might explain some of his bias, the rest is ignorance on his part). Thank goodness browsers have extensions that allow you to actually block users like him, so you never see a comment of his ever again (works for Youtube channels as well, you never see anything from them again on your Youtube homepage, or in searches for games), they are very insufferable. He is not like a Sega Lord X (more like that VCDeicide gal), or some of SLX's regulars, who are open minded, and just love good video games, no matter the 16 bit console.
  10. Funny enough I had a lot of friends who had a Genesis in their households, but as soon as the SNES came out, each and every one of them ditched their Genesis for an SNES, with one friend ditching his to go back to an NES. Only 1 dude kept his Genesis, and when I'd go over to visit, the damned console was pretty much a dust attraction. I had to dust the damned thing off when I wanted to finally play MK2 on the thing, just to see how the Genesis version of MK 2 was, while I had the SNES version of MK 2 at my house. I'd get a Genesis in 98, probably the only person from that big group of friends who actually still has one (Model 1 and Model 2, along with two SNES consoles still). Hell my cousin had one, and a clamshell case Castlevania Bloodlines, and when I went to his house recently after enough years passed, I asked if he still had that Genesis and Bloodlines, he told me hell no, he threw the Genesis and Bloodlines into the trash. As he put it, it was out of date quickly, and he no longer wanted it. In the end, it's all about who you know and hang out with. For me, the Genesis was just a carry over from the NES for my friends, till either the SNES came out, or they felt the console was outdated, or they simply wanted to revert back to an NES. As for the OP, it's all anyone talks about these days, can't watch an SNES video without some Sega fanboy chiming in, acting like the Genesis was the be all end all. The Sega fanboys are just as bad as the SNES fanboys you'll see on the internet, I know no one like this in real life, outside of the retro game bubble of the internet..
  11. Rainbow Islands Extra While I am glad to have a boxed copy of it, the game itself just doesn't feel right as neither version on the cart behave like the arcade does. The original mode doesn't even have the last 3 islands, nor the true last boss, and Extra Mode doesn't let you manipulate the items in the secret bonus rooms if you get the 7 little diamonds in order. In the arcade and FM Towns versions of Extra, once you collect the 7 in order, whatever gem you get last determines what item you will find in these secret rooms. In the vanilla version the items are always the same each of the 10 hidden rooms, the MD version of Extra behaves exactly the same way as the regular version, not to mention a lot of music in the game is missing (seriously the game puts the regular music in the Arkanoid levels, known as DOH Island, that world is supposed to only play Arkanoid sound effects). This should've been done better, I know the system was capable of actually having both games behave properly, seems Taito got lazy for the ports.
  12. Magical Drop II, and I still can't 1CC this one, Father Strength always puts a stop to my run, bastard's tough. I have to go back to a tweet I made to get the code to unlock the 3 extra characters, as it isn't a short code. Enter the character selection screen. Highlight the following characters and press Down each time (in order): The Fool, Magician, High Priestess, Chariot, Justice, Star, then World. Devil, Strength and Empress may now be selectable (this code is a right bastard to remember). The SFC version also adds a playable Black Pierrot upon code completion. Magical Drop 1 I have been able to 1 credit in the past, though the game is harder due to rounds can be never ending due to Data East forgetting to implement the Quota system the arcade game, and sequels would have (to ensure rounds can't go forever, clear 250 of the drops in a round, you win, the CPU can do the same to you, beating you to 0). Both SFC Magical Drop games though, are simply marvelous, though the 7th row of drops are missing in these ports due to smaller than arcade screen res, amazing that Puyo Puyo managed to retain every row of Puyo's that can be made in the arcade version.
  13. Dengeki and Thunderbolt are one and the same, pretty decent platformers for the GB. The first game: The second game:
  14. It was that mind hurdle of having to constantly swap wires out of the back of my TV that was the culprit. Now if only Super Game Boy 2's weren't so damned expensive. I like my original, but the overclock thing of the first one just makes me laugh. I have a couple platformers I bought for my GB, the Momotaro Dengeki duo of platformers. now I just have to wait for a day off when I am not so tired after a day of work. I did get my splitter on Amazon, Wal-Mart had it listed on their website, the stores themselves, idn't have them. But no worries, the splitter was just 10 bucks, and I really had to make the thing read the SNES signal; at first. Three times I powered the SNES on and off, the thing wouldn't read it (it read the PS2 and Wii on the first try), but how did I get the thing to finally read the SNES's signal? I hit rest on the console on the third try, the damned thing read, and I was pleased, the game tested, SMB All Stars (I have three of those, my original copy is buried somewhere in the pile of games I have, it's the Over a million cart sales labeled one, basically a re-release, the other 2 are the first released ones, ones I somehow got for free). Thankfully my monitor isn't little, that's why I don't play my GBA much anymore (try playing the original Puyo Puyo on one at my age, no chance), instead, the monitor that also acts as my PC monitor is a 32 inch Insignia Firestick TV. More than enough to enjoy GB/GBC black cart games on. Honestly though, a big part of why I haven't played as many games recently, fatigue, and after work, hyping myself up to playing something when I get home, can be a real bitch (I work retail, people can wear you out). I finally landed my white whale of PS1 games, the third Goemon game for the console, and I just started working on it once I got the game, I forgot how the drums you jump on work, and I kept dying over and over till I got info on how to make jumps on those things consistently. Those are also in Goemon 2 SFC, and they did give me issues in that game, though I did beat that one.
  15. Not a purchase or games played, but I finally got a 3 way AV splitter, now I don't have to juggle the one AV input jack on the back of my TV for 3 different consoles, now I can just power my SNES, PS2, or Wii up, and not have to constantly plug this set of wires in, or that set of wires in. Since I put my PS3 away, and put my SNES back into regular rotation, and my PS2 was plugged in to the TV for Ganbare Goemon Oedo Daikaiten (PS1), I always felt having to juggle wires into the TV tiring, and was making me not really want to play anything anymore, but no excuses anymore. My top loader NES and my Genesis, well no AV input for them, my front loader NES doesn't play well anymore enough to rotate it in, and my toploader out. To think, bringing my SNES back into the rotation is what finally got me to buy this splitter. 206 SNES/SFC games to choose from, plus a Super Game Boy and at least 125 GB or black GBC carts to put into the SGB and play them (At least 27 more are either GBA, or the clear GBC carts, the GBC carts are the only ones I can't play on a backlit screen. Wish the SGBa had support for them too), that SNES can get quite a lot of use.
  16. Tokimeki Memorial, while the game has seen English fan translation, I have the cart itself, so Japanese it is. Not a bit of action to be found in the game, but man oh man are the graphics gorgeous. It is easy on the eyes, colors all over the place. Pop N Twinbee, while nerve wracking to play due to how chaotic the bell juggling can get, the music is an absolute treat for the ears, and again, the colors are plentiful. Also, in response to the thread title, I saw what happened, now we can start talking about the games again, without mockups, or endless jibber jabber about system specs.
  17. To keep it simple, I skip the other threads as much as possible, I'm hear to talk games, hence why I never post in any of the other threads. I've zero interest in what goes on in those, and I'd personally not like to see threads like this polluted with technical jargon.
  18. It really is a beautiful game with a phenomenal soundtrack, and pretty much kind of reminds me of Konami's own Salamander series with the switching hori/vert view by stage. It's not the longest game in the world, Gradius 3 on the same console had 10 stages, Parodius Da also has 10 stages (SFC version got the bonus bath house stage in stage 9, pushing the final stage to the 10th slot). But man oh man, the 6 stages are eye candy, though to be honest, it took awhile for the vertical scrolling stages to grow on me, and grow they did. I still remember buying a cart only many years back off Ebay for $7.99, because I could never find the damned thing locally where retro games were sold, now the game sells for an arm, a leg, and a first born. The bosses are nice and huge, and good on Konami for giving each boss it's own unique theme song. But Konami, you told us you'd see us again in Axelay 2, though to be honest with modern Konami, it's too late now.
  19. So it went from what you are playing on your SNES, to yet another topic talking technical mumbo jumbo? Enough of this crap already, keep that to another thread for goodness sake. Anyways, a little Animaniacs, not a serious playthrough, just a little fun with it. Just been on a bit of a Konami kick recently, and since this is a Konami game, I gave it a brief play, I really need some time to gel with it as I like the license, it's a beautiful game, but takes a little getting used to (the Genesis one as well since it's kind of a puzzle platformer). Not sure why Konami didn't go typical side scroller for this one, it's a bit isometric, and doesn't feel like a typical platformer at all.
  20. In my years buying retro games locally, I have NEVER run into a copy of Pocky and Rocky 1, I have run into the second game, the game I got extremely lucky on. The shop I went to had it tucked away where customers wouldn't see it, and they had it priced for $25. Their bathroom was behind one of the glass counters they had, and since the owner knew me, he let me go do my business. On my way out, I just happened to be looking at the case, and spotted that little bastard, and since it was marked $25, they didn't have much choice, and nicely sold it to me for $25. Since they did that, and I was extremely thankful that they did, I spent about another $175 on retro games in that shop that day. I know for sure, I'll never be lucky with the first game, and no way am I paying that high for a copy if I ever see one. I made sure to visit their shop weekly instead of every couple weeks, but eventually the stock dried up, and the guy shut down. I did jokingly tell him if he ever got a Little Samson, he could make a fortune, joke was on me, 2 weeks later, someone brought in a copy, but he only sold it on Ebay for $200.
  21. GamePro hyped the hell out of that game as it was in development, 3 issues worth of coverage. When the game came out, they lambasted the hell out of both 16 bit versions, EGM wasn't too favorable to it either.
  22. I used to beat Bayou Billy like a drum, it was the only game I had at the beginning of my NES owning days back in 1988 (my first actual game was John Elway's QB, but I returned that sucker 3 days later due to how awful it was, and got Bayou Billy as a replacement), so I got a ton of practice on it. I then gave it to a friend for Mario 2, and when I started collecting, I picked it up again (John Elway also found it's way back, a friend gave it to me). I tried Mad City a few years back in emulation, and wouldn't you know it, I beat it on my first try. As for Gradius II, while it is tough enough, it actually is considered the easiest version of the game, I have it on Saturn, PS1, PSP, and PC Engine CD, and those are all ball bustingly tough as nails.
  23. Couple more Famicom games on the way off Ebay for that part of the collection, Parodius Da! and Gradius II (aka the final versions of both series for consoles that I own, and wanted).
  24. You'd be surprised to learn that Operation Logic Bomb is the third game in a series that has 2 games on the Game Boy, first one even came to the US as Fortified Zone. Surprised the hell out of me the first time I found that out.
  25. Magical Drop 1 and 2 for the SFC, yes, it's a puzzle game, but playing 2 players can be a blast, shame no one I know of my real life friends would ever play it, but I have watched competitions of the arcade versions of 2 and 3, some matches are over quick, some get quite tense, as each player tries to bring their quotas to zero if they can't win by burying their opponents. I've watched other competitions with puzzle games as well, Puyo Puyo Tsuu (the first SFC version has a 4 player Vs. mode), and the SNES even has a Puzzle Dama game from Konami, based off an obscure anime (these tend to be fun as well, but the other games ended up on the 32 bit systems), the arcade Tokimeki Memorial one is the one that usually gets played competitively, sometimes the Mikado arcade in Japan will stream competitions (when not doing fighting games) of the Tokimeki Memorial arcade Puzzle Dama game (it saw ports to the PS1 and Saturn, the PS1 got the sequel).
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