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nanochess

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nanochess last won the day on December 25 2017

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About nanochess

  • Rank
    Processorus Polyglotus
  • Birthday November 4

Profile Information

  • Custom Status
    Coding something good
  • Gender
    Male
  • Location
    Mexico City
  • Interests
    MSX, Colecovision, Atari VCS/2600, Intellivision, Sega Master System, TI-99/4A, NES.
  • Currently Playing
    Castle of Death for Intellivision ;)
  • Playing Next
    My new halloween game for Intellivision ;)

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  1. Glad you mention it because I bought a ROM some years ago, I should search for it, and I can test.
  2. I didn't knew nothing about FreeIntv until recently, and to my astonishment it had several important bugs that made Intellivision games unplayable. Had to revise it carefully, do my own research, and correct it. So finally all the games are playable. Also added save-states support and rewind support. It feels good to have another Intellivision emulator working. It surprised me how Retroarch has very nice CRT filters. Regarding to the core emulator, FreeIntv is as capable as jzintv, except for the keypad differences that could be cumbersome specially in games like Utopia. I didn't knew about Netplay, but I could give a look. No promises. Time is scarce these days. I can understand no one steps forward in 3-4 years, it is a labor with little reward, and too much complaints from users XD. Edit: Just noticed that Netplay should work out of the box with FreeIntv because I've implemented Rewind support, but currently I don't have the time to test that this is true.
  3. Carlsson is right. As you aren't using pixel-by-pixel scrolling, but scrolling per card, you can use the SCREEN statement to copy (and scroll) only half of the screen.
  4. That would be correct if you are using bank switching in exactly the same addresses. Still you would have the problem at the boot up segment on $5000-$6fff. You would have to patch it to jump to your menu, or also make it bank switchable. I don't remember if LTO-Flash supports bank switching in all pages.
  5. I don't see this including a relocation of addresses of the original game. So it would break. I mean, the CFG file only changes the target address when loading the binary pages of ROM, but the code still will refer to the old addresses.
  6. The third SCREEN statement (the one for going right) should have origin offset as muv + 19 instead of only muv. This is because when going to the right you are inserting the right column, so the correct offset for SCREEN is muv + 19. And when going to left you are inserting the left column, so the correct offset for SCREEN is muv (so this one is correct). BTW the first two numbers for SCROLL should be zero, as you aren't doing any pixel scrolling.
  7. This cannot happen in our multiverse absolute addressing relocation done manually is a P**n in the *ss. It is cumbersome, but reassembling the original source with new tools is the way.
  8. Hahaha finally I graduated to a veteran, although I think DZ-Jay was in the forums way a lot of time before me. For an assembly program I would make a list of all the segments used. I would free the $5000-$6fff segment, make a menu, and then add the new program in the free space remaining in segments. Probably I would rename all the labels in the original program with OLD_* labels. I would do this way because I would hope that the original program wouldn't change.
  9. Nanochess approves of this Thanks for sharing!
  10. Video recording of Resident Evil Gaiden on CoolGB
  11. Just released CoolGB v0.1.0 a Gameboy Color emulator for Mac OS X/Windows/Linux. Download at

     

    1. atari2600land

      atari2600land

      Does it do original GB?

    2. nanochess

      nanochess

      yes, it does

  12. Video recording of Warlocked made using CoolGB
  13. Hi guys. Recently I remembered my Gameboy/Gameboy Color emulator that I've wrote in 2006 for private use. So I went for the sources and adapted these into the framework of my CoolCV emulator. And now it compiles for Mac OS X, Windows, and Linux. I'm pretty proud of my CoolGB emulator because (at the time) most emulators couldn't generate audio similar to the Gameboy console, and it was pretty notorious in the Pokemon games. So I worked way too hard to make it the most similar to the original Gameboy. Also it generates sound in stereo, allows for configuration of keys, saves RAM backup, it can keep snapshots (though only one at the time), it can record audio, video, and take screenshots. It got me very good memories at the time playing Resident Evil Gaiden, Daikatana, and Warlocked. I don't intend to update it in a very loooong time. So enjoy it! 😀 coolgb_v0.1.0.zip
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