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nanochess

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Everything posted by nanochess

  1. Kids didn't rewind tape movies after watching them in 90s, but now I want kids to recharge cellphones before returning them after watching movies. 😂😂😂

    1. AtariWarlord

      AtariWarlord

      As we sow, so shall we reap, lol.

    2. Cobra Kai

      Cobra Kai

      This comment is not directly related to what you're saying, but it made me think of my favorite feature of my VCR, which was if you let it play to the end, it would auto-rewind the movie and pop out the tape all on its own. I often fell asleep watching movies, and would wake up in the morning and have a nicely rewound tape all ready to put away. My VCR did that for me and I didn't even have to ask!

    3. GoldLeader

      GoldLeader

      And then you're left trying to remember how much of the movie you saw  :lol:

  2. WIP Stage 2 (had to post it before the programmer 😄)
  3. Thanks! I got lost in the final few minutes 😅 but don't tell anybody. 😁
  4. I suppose you are this guy: I've added a "neg" setting to the "joystick_1_vert" and "joystick_1_horiz" lines, so you now can reverse directions, run CoolCV v0.6.8 one time (download at top), then just change the zero to one in "neg", and you should be running BTW, sorry for taking so long. 😅 Edit: BTW2, OH MY! Currently I'm unable to compile the Pi version.
  5. Just made a video. I stopped playing the game after I found a graphic corruption bug that shows at the end of video.
  6. Amazing! Well done. 😀👍 It looks incredibly like the MSX version. BTW, not played Goonies too much before, but I saw a water drop touches you at distance when you are going up from below and still not reached the black background. Edit: I'm amazed by how big is the game and how small is your ROM. Another suggestion, a rolling animation for water, simply moving one pixel right circularly the bitmap. It would work both for water and lava.
  7. It's different because the Super Game Module adds a AY-3-8910 sound chip, this chip isn't included in the Coleco Adam. Also the Super Game Module adds 32K of RAM mapped in a similar way to Coleco Adam, so some SGM games can work in Adam but doesn't have sound.
  8. Wow! Thanks for re-finding it! Forgot completely about it. Now apparently got right the libsdl embedding. Also bumped version to v0.6.7.
  9. At last found time to update CoolCV to version 0.6.7, few changes but useful. Distro in first post. Pi cannot be updated this time because I cannot locate my Pi!!! Now support for random number generation on games like Word Feud (using RAND_GEN from Coleco BIOS). Paused windows doesn't show trash if minimized/maximized or something passes over. Pause shows a message. Added Mecha-9 to the game collection included. Edit: Now including libsdl in the Mac OS X application bundle, so you don't have to install it.
  10. I've sent you a preview alpha release of IntyBASIC with SCREEN ENABLE / SCREEN DISABLE. Needs testing because I earned some extra cycles so it is not so official yet, but I'll send it via PM to anyone asking for it.
  11. Currently there is no way to disable/enable the screen except using ASM DIS and ASM EIS like ARTRAG says but the side-effect is the background music interrupted. This is because the video interrupt routine always kicks the port to keep the screen enabled.
  12. Hahaha I thought you had a game! Now that compels me to write a poker game, never have written one. Oh no! I shouldn't distract from work with mountains, I shouldn't distract from work with mountains
  13. Hahaha, that link somewhat compels me to do another try on the images!!!
  14. My small effort for your impudic game Feel free to use it
  15. Given the mountains look good, a better face should be draw 🤓
  16. You can use the inverted slash character at the end of the line. Like this: if #backtab(#pos_joueur) = ECHELLE1 \ or #backtab(#pos_joueur) = ECHELLE2 \ or #backtab(#pos_joueur) = ECHELLE3 \ or #backtab(#pos_joueur) = ECHELLE4 \ or #backtab(#pos_joueur) = ECHELLE5 \ or #backtab(#pos_joueur) = ECHELLE6 then .... end if BTW, it is more efficient to use the idiom (a=1)+(b=2)+(c=3) as the OR operation isn't implemented into Intellivision processor and uses several instructions to be processed.
  17. Hi Steve. it isn't based on Rogue. It's different from Rogue in the mechanics of dungeon generation and enemy filling. But still random like Rogue. Yes, there are Dragons in the hard level in the deepest dungeons. But I'm afraid with same style of battle. No bosses per se. You're welcome.
  18. Contact elektronite [at> hotmail dot com Hover Bovver is a word game about an UK lawnmower machine.
  19. In older versions of Windows, you could select a ROM file and tell Windows to launch it with jzintv, and choose all ROM files to use this setting. Then you would go to the ROM file, click Properties and see the command line being used, then you would add the command line options there and select Apply for all. Not sure if I remember right all the steps.
  20. tschak909 is a drama queen, no answer satisfies him. Don't lose your time replying to him. Besides he always generalizes and uses this colorful language. As every regular Intellivision forum visitor knows (and obviously you aren't one), someone took Artrag's Gyruss primitive source code, compiled and published it with almost no changes as a complete game, and still shamelessly sells copies in a FB page. So please take your pathetic ass out of there and inform yourself better the next time.
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