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Posts posted by nanochess
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21 hours ago, Steve Jones said:Hey Oscar
I just played this again for the first time since it came out, it's really fun.
A couple of questions for you, based on the Rogue game this was based on.
Do the dungeons generate randomly like Rogue?
And I noticed new monsters every few levels, with rats and orcs at the beginning,
and medusas and centaurs and trolls in level 9 which was as far as I got last night.
Are there still more monster types as you go further? Is there a dragon at some point?
Thanks for yet another enjoyable game, keep 'em coming.
Hi Steve.
it isn't based on Rogue. It's different from Rogue in the mechanics of dungeon generation and enemy filling. But still random like Rogue.
Yes, there are Dragons in the hard level in the deepest dungeons. But I'm afraid with same style of battle. No bosses per se.
You're welcome.
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1 hour ago, bradhig1 said:The links in the Hover Bovver release thread are all broken. Is there anywhere online to buy it. What does Hover Bovver mean?
Contact elektronite [at> hotmail dot com
Hover Bovver is a word game about an UK lawnmower machine.
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In older versions of Windows, you could select a ROM file and tell Windows to launch it with jzintv, and choose all ROM files to use this setting.
Then you would go to the ROM file, click Properties and see the command line being used, then you would add the command line options there and select Apply for all.
Not sure if I remember right all the steps.
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2 hours ago, Kiwi said:Only if someone has a question about something, I usually pull up my already made code and show them. Or make a tutorial on something and make a thread. Not the entire game source code especially work in progres. I didn't post my source code for my Intybasic contest because it is incomplete and I wanted to put the game on cartridge when it is finished.
Beside, Rocketeer is designed to work with Groovybee's Bee3 cartridge boards.39 minutes ago, carlsson said:I suppose once your finished program is published, and perhaps with a grace period to allow it to exist on the market just like a patent, most of the sources could be released for preservation and others to learn from it. Alternatively you could keep your sources in a closed cloud storage that has a named beneficiary and in case you pass away or don't touch the project for a given period of time, the cloud is opened for the beneficiary to handle it according to your "will", whether that is direct inheritage or sharing with everyone.
Even if you don't steal others' work without asking for permission or ignore giving credit to whom wrote 90% of your program, be certain others will.
tschak909 is a drama queen, no answer satisfies him. Don't lose your time replying to him. Besides he always generalizes and uses this colorful language.
53 minutes ago, tschak909 said:sigh. always an excuse, always a rationalization.
18 minutes ago, tschak909 said:and if they do? what? Are your egos THAT fragile?
Wow, that's...pathetic.
As every regular Intellivision forum visitor knows (and obviously you aren't one), someone took Artrag's Gyruss primitive source code, compiled and published it with almost no changes as a complete game, and still shamelessly sells copies in a FB page.
So please take your pathetic ass out of there and inform yourself better the next time.
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4 hours ago, cmadruga said:Inquiring minds want to know if this pony game includes a snow level.
World 2 is built of snow blocks.
6 hours ago, BBWW said:You mean Pony Brothel.
Some people wanted a 069 password showing ponies doing their things...
but Rev strictly said he didn't want a 18+ sticker on the box.
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6 minutes ago, Kiwi said:Rev is much much quicker than we thought. 🤣
When you are thinking something, Rev already thought about it!!!
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Just found there was already an official thread!!! 😅
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Hi again.
I'm back with a new game for Intellivision Revolution
(this thread was also meant to be titled "not everything is posted by Rev")
This game is ready and should be published sometime in 2020 in physical format
Enjoy it!
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4 hours ago, carlsson said:More music... nothing too fancy, but it probably "works". Perhaps tempo (DATA) should be lowered from 6 to 7.
Cool! I can dance with this
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On my Macbook it happens like the first half of second but it doesn't happen always.
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The easiest way is to use a flag variable.
The error message comes from the fact that jumping to a PROCEDURE (subroutine) inserts extra information into the stack, so on return it would crash.
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Just now, bhall408 said:Well Lulu has better prices anyway. Is there a hardback version on Lulu and I missed it, or do you need to set that up as a new SKU on lulu?
Not so difficult, but I need to design a new cover because the book is bigger by the outside. I'll think about it.
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3 hours ago, bhall408 said:@nanochess - can your Colecovision Game Guide (color version) be made available in hardback as well as the existing paperback on Lulu?
It is possible but for some weird reason it isn't eligible for Amazon distribution.
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Now there's a second part to my book and it's titled "More Boot Sector Games"
Includes full source code and comments to cubicDoom, bootOS, bootRogue, Bricks and Follow the Light.
Proofreaded by @Zendocon and foreword by Anatoly Shashkin (Twitter @dosnostalgic).
http://www.lulu.com/spotlight/nanochess
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There is a trick to enhance control softness. You preserve the previous move direction, and you use it again when the player tries to go in a direction that isn't possible.
So if the player goes down and then tries to go right, it keeps moving down until it can move right.
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Wow! It is even better than the last video. Kudos!
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Just now, cmadruga said:Great game... I couldn't finish the cemetery stage after a long time in it.
Is it just really long or do I have to do something to trigger the boss fight?
You need to locate five crosses, some are visible, and some only appear after shooting key spots. Use the pause to see how many crosses you have.
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Hi all.
It's my absolute pleasure to announce that Princess Quest for Intellivision is now available freely as a ROM file. 😀✌️
Also it's a great opportunity to say to everyone that I appreciate your support through the years, and thanks for everytime you buy a physical copy of any of my games, and I hope to keep writing many games more for Intellivision. 🙏
Enjoy it!








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4 hours ago, mr_me said:The Running Man movie can be about a real live game where different people play the running man. The object of the game is to survive as professional killers try to stop the running man. There can be a side story of a police state where the game, viewed by millions, is manipulated to divert public attention from state oppression. I don't want to spoil the ending but the running man becomes a key figure in the resistance movement.
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Chess
in Atari 2600
19 minutes ago, root42 said:@Andrew Daviedid you talk to Oscar aka @nanochess? It seems he is an expert on tiny chess engines. Maybe you two can spice up the AI? Also, depending on ROM size you can probably store quite a few openings in there.
Already speak about it. I've offered my chess engine as a start point. Andrew wants to follow his own route and already has something working.
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14 hours ago, cmadruga said:Was able to free up some room on GRAM to do some simple ice animation. What do you think?
Wow! Impressed! Kudos!
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On 2/8/2020 at 7:11 PM, SJD69 said:Any plans to support pi shaders?
As I'm doing a multiplatform release, I find hard to do specific platform optimization.
23 hours ago, Rick Reynolds said:Hey all,
Trying to get CoolCV running on a RetrOrange PI setup. I copied the coolcv_pi executable into place, but when I run it from the command line I get this error:
/opt/retropie/emulators/coolcv/coolcv_pi: error while loading shared libraries: libbcm_host.so: cannot open shared object file: No such file or directory
I've installed what I thought was the correct version of this file in /usr/lib, /usr/local/lib, and even in the same directory as coolcv itself, but it still complains about this lib being missing. Any suggestions?
No idea. Never tested with that distribution.
1 hour ago, zzip said:Any plans to allow specifying the path to the config file on the command line?
Maybe later.
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58 minutes ago, mdoerty said:Actually right now there is a bit of a chip shortage. And the game has been popular.
When I mentioned my plight (my order of three games had Aardvark back ordered until Rev gets supplies), Nachoness thought it was funny that he caused a chip shortage.
Yes, I find very funny that my games cause chips shortage, and also find very funny when people writes my username as NACHO-ness.
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6 minutes ago, SJD69 said:Oscar, is there currently shader support (or any other configurable video/sound options) for coolcv on pi?
Sorry, there are none of these options currently.

Inty Basic Question
in Intellivision Programming
Posted · Edited by nanochess
You can use the inverted slash character at the end of the line.
Like this:
if #backtab(#pos_joueur) = ECHELLE1 \
or #backtab(#pos_joueur) = ECHELLE2 \
or #backtab(#pos_joueur) = ECHELLE3 \
or #backtab(#pos_joueur) = ECHELLE4 \
or #backtab(#pos_joueur) = ECHELLE5 \
or #backtab(#pos_joueur) = ECHELLE6 then
....
end if
BTW, it is more efficient to use the idiom (a=1)+(b=2)+(c=3) as the OR operation isn't implemented into Intellivision processor and uses several instructions to be processed.