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Posts posted by nanochess
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I'll try to be there
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I think only changed the pattern of memory initialization, and the small ROM aren't repeated to fill 32K.
But I'll give a look.
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Chess
in Atari 2600
Never tested advanced move generation techniques with old 8-bit processors, but there are Chessmaster for Z80 CPU and Novag Super Constellation for 6502 going around the 2000 ELO points mark (more than enough to defeat the typical coffee-shop player like me
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But I know the optimization techniques, so some suggestions:
* hash-table, allows to avoid re-searching trees that come to the same position. Not feasible without less than 16K of dedicated RAM.
* null-move, doesn't play and "sees" what the enemy can do, so it can prune trees.
* try all captures first, reduces greatly the size of tree.
* quietness analysis, if it is in check it keeps analyzing a further ply. This avoids pushing checkmate out of search horizon.
* follow recaptures, this avoids pushing captures out of search horizon.
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I was going to complain I couldn't vote, but already had put my vote and I forgot
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The James Bond ROM isn't Z80 code. It is 6502 code, maybe for Atari 5200, it uses $D40A for WSYNC.
The cartridge apparently is loaded at $6000-$9fff, but I wasn't able to run it on an Atari 5200 emulator for Mac OS X.
Edit: Also the bankswitch ROMs are 6502 code.
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I've Spectravideo's Bumper Bash and Master Builder.
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I like it! 😀✌️
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On a related note the Wikipedia CoCo's page doesn't contain the two games mentioned.
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Technically the original Xbox is now retro, so Fable would be an option.
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The closest I've found could be Trekboer
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On 1/3/2020 at 10:54 PM, Bobby Nelson said:Pre-order email sent...OH and this is my first post. Glad to be aboard!
Welcome to Atariage!
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John Rambo goes to Intellivision 😄
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26 minutes ago, cmadruga said:I know it gets a little subjective, but dynamically redefining cards helps at least alleviate the 64 card limit, no?
My experience has been that the 8 sprite limit is much more crippling. It’s almost like a game design has to revolve around it.
From the start, one has to think about how many sprites to allocate to the protagonist... given player’s eyes will be on those sprites all the time, that decision certainly impacts perception of visual quality of the entire game... But then again, if you use too many sprites on the protagonist, it will look awesome but everything else will look like crap... etc... Am I missing something?The 64 cards limit has prevented me of writing my great graphic adventure or having full graphic screens without simplifying too much.
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I think the greatest limitation is the limit of 64 definable cards, and the other is having only 8 sprites.
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Happy Christmas! Wow! Amazing! Every game you just have released is great, but Wizard of Wor is terrific!!! I'm in awe. 😱😱
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Chess
in Atari 2600
Hi Andrew.
Interesting looking board. Feel free to use the code of my chess engine Atomchess-6502 for your project if you like:
https://github.com/nanochess/Atomchess-6502
https://github.com/nanochess/Atomchess-6502/blob/master/toledo_atomchess_6502.asm
It would need some adaptation to keep drawing the screen while doing calculations. Currently it simply ceases to update display whenever the chess engine is working.
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When I need something like brown, I prefer to use the red color (number 2).
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Hi all.
I had to do another boot sector game
This time the cubic army is invading the Earth unleashing death, so you are in charge on killing as many cubes as possible!
You need to press Left Ctrl to turn to left, Left Alt to turn to right, Left Shift to advance, and Right Shift to shoot cubes.
The cubes advance towards you trying to crush you. Once you destroy all the cubes on the level, you'll go to the next level!
Download link with source: https://github.com/nanochess/cubicDoom
Enjoy it!
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I saw it and I was amazed to see I came to the end of the video without feeling the time lapsed.
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10 minutes ago, zyzzle said:A positive suggestion for your pictures showing off the book: please use uncompressed .PNG format, as there are bad compression artifacts in your JPEG pictures. People, including myself, may be unsure if these fringing artifacts are a part of the printed book or not. Especially when zooming in, the print quality doesn't look good, probably due to the compression artifacts introduced by the lossy compression of your pictures, and not due to the color offset printing press. At least, that's the hope.
I cannot control the preview (probably lower quality as Google Books serves previews for millions of people) but the final print is very high quality without artifacts. In fact as you said I used PNG files for the screenshots. I've a lot of experience on this
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Updated the first post with pictures of the color book. Also added links for buying the color edition and previewing the contents.
Now it's a good time to order your book if you want to have it ready for Christmas gifts
Lulu has again the ONESHIP coupon code for free mail shipping until Nov/14.
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Just noticed that BlueMSX has bugs in the disassembly. Anyway I gave a peek. Also I prefer $ instead of # for hexadecimal.
At #a0a8 it saves the current state of controller into #60a6 with inverted bits (so bit set to 1 = push). It could be enough to change this routine if you want to change mappings.
At #853e it calls the routine to read the controller and saves value still in A also into register C.
At #8561 it starts testing the C register for movements
#8565 bit 0,a = test for left
#8572 bit 2,a = test for right
#857f bit 3,a = test for up
#858c bit 1,a = test for down
At #85ae bit 3,(hl) = test for up but using #60a6.
At #85d9 bit 0,(hl) and bit 2,(hl) = test for left/right using #60a6.
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BTW each family member gives you a different score on rescue, and another on eating.
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Hi all.
It's a quiet morning of the Halloween day, and your child comes announcing he collapsed the neighbor's house. Enough to stop your heart, but fortunately the neighbor isn't angry, instead he gave your kid a juju.
Instantaneously your house is attacked by zombies everywhere (of course, nothing to do with the juju), but your family is so afraid of the zombies that they are freezed by chilling horror. You need to carry them to the outside on your head (your wife, your kiddo and your daughter), but you only can carry one at a time.
If the zombies touch you, you'll become a zombie dad, but you'll be dead pretty soon unless you eat some human flesh. If the zombies touch a member of your family, well, he or she will disappear.
The level is complete when your family is saved or all eaten, your choice.
On each level the difficulty will be harder, the zombies will be faster, and I forgot about the banshees. Once in a while, a zombie will turn onto a banshee, it won't eat your family but can turn you into a zombie dad.
With a little luck the juju isn't so bad and the curse could disappear, but you don't know when!!!
Move with the controller, left and right, up and down over the stairs, and also press the side button to carry a member of your family or put he/she on the floor.
Enjoy it!
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Another Noobie Question
in ColecoVision / Adam
Posted
There are four video modes.
A must is the original VDP manual http://map.grauw.nl/resources/video/ti-vdp-programmers-guide.pdf