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Posts posted by nanochess
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I read in his blog that he started refurbishing old Mac computers because he only knew about Mac, and made videos about it. He had success and even sold them, so he started doing more and more videos, and started getting other computers. So it's only matter of time before he dedicates some time to other computers.
Besides, it is not like there's a lack of videos about C64 or TI on other channels
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1 minute ago, cmart604 said:I got both versions while I was there Oscar. Congrats on two great new releases! 👍🏻
Thank you very much!
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8 hours ago, intellivotion said:I played it quite a lot at PRGE and I have to say that I find it really aaddictive
Great job, Óscar
Thank you! 😎👍🏻 BTW it is the first time in a long time that a game gets released the same day for Atari 2600 and Intellivision 😁
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I could swear Rev has a fixation with round things. 😆
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Wrong topic 😅
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I've made a video.
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The IntyBASIC compiler isn't smart enough to discover that #backtab is a constant, so it loads it separately inside a register, instead of adding it directly.
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11 hours ago, original_gamer said:Cool to see Space Raid!
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Could the hero be dressed as Santa? or maybe put some blue background to the white rocks?
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PRINT AT uses the same card number as #backtab. So these are equivalent:
PRINT AT 25,$010f
#backtab(25) = $010f
PRINT AT is a convenience statement to simplify the writing of text to screen. Also allows to display easily numbers.
It admits strings and keeps the current cursor position so you can do multiple PRINT statements without setting the position and color. It also allows you to "forget" the GRAM card format and GROM codes for letters/digits.
If you are using PRINT AT to draw a few cards on screen, then it is faster to use #backtab, because PRINT keeps an extra cursor variable to keep the next position on screen.
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Heroic Extreme Laser Incursion 😁
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You can pause the music using this:
PLAY NONE
SOUND 0,,0
SOUND 1,,0
SOUND 2,,0
SOUND 4,,$38
And to re-enable it you only need to do this:
PLAY SIMPLE (or the same PLAY mode you were using)
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Thanks for the reports! I've solved the bug and uploaded a new ROM file.
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Updated the game with messages for fighting and taking items.
Edit: Updated again to make monsters to pursue you, blocking you and forcing to fight them.
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Hi all.
Here is the source code for z80rogue.
It has some nifty examples for doing games for both Colecovision/MSX
https://github.com/nanochess/z80rogue
Enjoy it!
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Hi all.
Just a rainy Sunday mini-project. I've ported my bootRogue game to Z80, made first the MSX version and then it was pretty easy to do the Colecovision version.
>> HOW TO PLAY <<
Move with the joystick to reveal the area where you are. Any action is done by touching the target.
Any letter is a monster, the Aardvark monster is the most easiest of the game, while the Zombie master monster is the most difficult one. Touching them will cause a battle to start, press any key to keep advancing the battle and see how your HP goes down.
The diamonds are traps that will suck your HP.
The clover symbol is food. The square with a hole in the center is armor, getting more of these means the monsters will have a hard time hitting you. The up arrow is weapon, getting more of these means the monsters will receive harder hits.
The asterisk like symbol is gold, but doesn't affect the gameplay nor is counted, but I wanted to have gold in the game
Finally the Amulet of Yendor is represented by a Female sign, and it will appear only in level 26 or deeper. Once you get the amulet, the ladders will start taking you to upper levels.
The game will stop once you lose all your HP or take the last ladder to surface.
Enjoy it!
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Hi all.
Just finished coding bootRogue, this is a roguelike game in 510 bytes of x86 machine code. Small enough to run from a boot sector.
You move with the arrow keys, if you move over a object, you take it, if you move over a monster, you battle it. There are weapons, armor, gold, food, traps and ladders. Once you find the Amulet of Yendor at level 26, you can go back and exit the dungeon. If you die, it will stop, if you win, it will stop.
Download is available from https://github.com/nanochess/bootRogue
Enjoy it!
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20 hours ago, mingus said:Left my book at work on Friday, but had a chance to stop by the office and thumb through it today. I see myself getting a lot of use out of this. So much so that I'm considering picking up a second copy (B&W edition) though as a "working copy" for referencing more often.
Thanks again for all your hard work!
-James
Wow! that's cool
Thanks for letting me know. 👍🏻
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15 hours ago, sramirez2008 said:Cool! Thanks! And yes, it looks amazing!
Now I can say my book is so good that people is buying two copies each.
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48 minutes ago, Ikrananka said:There's also 50% off the colour edition and 30% off the black and white edition at the moment. Coupons are also stackable. I was able to apply both the LKAB317CD and ONESHIP coupons bringing the cost of the colour edition down to US$31.14 with free shipping (even to Canada).
Couldn't resist ordering a colour copy despite nanochess sending me a free black and white copy.
Hehe it should come to you soon. Shipped since early August, latest tracking notice says it was on plane by Aug/15 but cannot find it yet in Canada Post. Btw it's a color edition
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Lulu.com again has the promotion of free shipping via USPS with the ONESHIP coupon code
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18 hours ago, nick3092 said:Any chance of offering this with a hardcover? I think it would be worth the extra money.
The edition options only offer the Black&White with hard cover. There is no option for color with hard cover. I think people going for hard cover would expect color anyway, so I don't intend to edit it that way.
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Or maybe you are using an old version of IntyBASIC that had a bug where it doesn't initialized the JLP memory.
If you aren't going to use JLP memory then just make sure you don't use the --cc3 flag or --jlp flag when running IntyBASIC.

Defender of the Crown for Intellivision Reservation List
in Intellivision / Aquarius
Posted
Sign me up for one
Thanks!