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Posts posted by nanochess
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2 hours ago, mumbai said:The one pictured just left my possession this past February; it seems to have taken the long way to Mexico through Canada.
No idea here, but I can assure you more than a handful of different specimens have turned up on eBay, CIB or NIB, over the past three years.
By the way, I asked to Canada first, after weeks of no having news, I tried my luck here in Atariage and I found one, then I was waiting for the mail, when I received the message from Canada telling me he had just received it!
Talking about coincidence!
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45 minutes ago, mumbai said:Not to say that it isn't rare, but there have been multiple copies circulated on eBay in that timeframe in complete or new condition.
...and I know where this one originated.
Cool!
Didn't knew, but glad it came from you. When I started my loose cartridge collection, it was almost completely bought from you
Yesterday I did a search in eBay and couldn't find anything. Also I had alerts all these years. Although maybe I lost the chance because all times my address was set to Mexico 😅
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Hi all.
I've an extra copy of the extremely rare Imagic's Tournament Tennis for Colecovision. USD $450 shipped.
It's pretty rare (had alerts for 3 years in eBay, tried a search in eBay on sold items but don't got anything although mumbai says it has appeared, nevermind!), got this one and the other in my collection through different friends.
It has a small crease in the front top center.
Only Paypal https://paypal.me/nanochess . Shipping Friday, via postal mail with tracking number.
First come, first served.
Thanks!
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Just noticed in the manual for IntyBASIC v1.4.1 that I did a mistake, I described BITMAP REVERSE, when the right thing is BITMAP INVERSE.
The compiler is right, the posts in this thread are right, but only the included manual has this slight mistake.
Just heads up. I know that no one ever reads the manuals
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In ECS mode:
PLAY SIMPLE leaves SOUND 2 and 7 available.
PLAY SIMPLE NO DRUMS also ceases to play drums in both chips.
Didn't think on that. Sorry! I'll devise something for next version.
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The last four games by Coleco were Roc'n'Rope, Telly Turtle, Spy Hunter and Tapper, per Colecovision FAQ http://www.colecovision.dk/PDF/ColecoVision-faq-4.1.pdf
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Hi all.
I was sorting my hard disk when I reminded this version of Evil Morty's theme from Rick&Morty that I've made for Intellivision+ECS (6 channels).
Evil Morty is property of Adult Swim and the song is "For the Damaged Coda" by Blonde Redhead. Everything is property of their respective owner.
I put this work in the Public Domain for your enjoyment. Don't make business with it
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2 hours ago, Zendocon said:Is there a sample somewhere of how to use the IntyBASIC music tracker with the ECS sound channels enabled? I didn't see any updates in the documentation for the appropriate syntax. Also, if the ECS is not present, does the music still play and just skip over the ECS channels?
Yes, if the ECS is not present, the tracker still writes to the ports but as no hardware is present then no extra sound is generated.
I've include some notes in the manual, but I think now that probably I wasn't clear enough.
The MUSIC statement now allows 8 arguments. Notice that once you use the 8 arguments, it activates the ECS tracker because internally now it always will read 8 bytes of music notes (4 words). So make sure you start your MUSIC statements with 8 arguments, to avoid an internal mix (crash) of different song formats.
DATA 14 MUSIC C,D,E,-,F,G,A,- MUSIC STOP
The 4 arguments use the same syntax as the left arguments, there are 3 notes and one drum.
Here is a sample using the extended syntax of the tracker with a long song. (MUSIC GOSUB and MUSIC RETURN help to reduce the music memory usage, MUSIC SPEED allows to change tempo in the fly, and MUSIC_VOLUME helps to fade off the music at end)
I've uploaded an example I've made
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1 hour ago, Intellfan said:Is this anything like Tarmin?
Currently it has weapons and armors (found at random) and only three types of enemies, all using the same sprite. No spells.
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1 minute ago, Albert said:Man, I loved Dungeon Master on the Atari ST, if that's what you're modeling this after! Very cool! Sign me up!
..Al
Wow! my error, that famous name slip into my mind. The game is Dungeon Warrior. Sorry.
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Something I've been developing ocassionally.
Not yet sure what to do about it. Probably more enemies or maybe stall it because other things need to be done. 😅
I've reused the music made by my brother for Grail of the Gods.
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6 minutes ago, J.R. Voigtschild said:OK so i got the CoolCV downloaded. I am trying to put it on my Rasberry PI 3 B+. where in the world do i put the files, and what files go where. I am so lost on this one
Hi, there is a section in the manual (coolcv.txt) that explains what to do with Raspberry, it depends on your operating system. (easier with Retropie, harder with Raspbian)
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Just noticed downloads are back but in my browser Firefox 67.0.3 all links appear as white, so invisible.
https://atariage.com/forums/topic/286953-intybasic-compiler-v141-reloaded-with-new-features/
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Payment sent!
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2 minutes ago, Serguei2 said:Maybe too big? Just updated mine
https://atariage.com/forums/profile/30245-nanochess/
BTW, cannot find how to update my signature to be smaller...
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I've noticed the headers for forums in main index are the same size that the subforums, I preferred them bigger.
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Update to version 1.4.1, check first post.

Changes, enhancements and fixes in v1.4.1:
o Added BITMAP NORMAL, BITMAP INVERSE and BITMAP MIRROR_X to ease reusing BITMAP statements in Color Stack mode.
o Optimizes POKE to direct address with a single MVO.
o Solved bug in local labels preceded with comma, it required a space.
o Solved bug compiling nn = (varptr sfx2_v(0)-varptr sfx2_n(0))-sfxstep
o Solved bug in MUSIC.PLAYING (relative to new music format)
o Solved bug in music player because new _ntsc interpretation.
o Solved crash bug in drums for ECS side of music player.
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Until COLEM gets around to providing ADAM support your seems to be the best one out there outside of MESS which is, a MESS.
A few major points of issue.
Even in the key mapping the backspace is key 8.
But you have key 8 hard coded to reset the system I guess for linux or the pi....
For at least Windows that needs to change.
It always boots up in coleco mode so I can't get access to the word processor or early file manipulation.
Is it possible to have a command line setting that we can put it in the Coolcv Mapping file.
Is it also possible that once you select ultra fast disk/ddp that it stays that way instead of selecting it each time run.
If I had an ultimate ONE wish it would be to have all keys 100% re-mapable including the system keys.
All keys are able to be remapped including the emulator shorcuts. The names for the keys are:
key_save key_restore key_exit key_pause key_reset key_rolling_controller key_record_video key_record_audio key_screenshot key_fast_disk key_sync key_codesAnd the Adam keys for configuration are these:adam_nul adam_soh adam_stx adam_etx adam_eot adam_enq adam_ack adam_bel adam_bs adam_ht adam_lf adam_vt adam_ff adam_cr adam_so adam_si adam_dle adam_dc1 adam_dc2 adam_dc3 adam_dc4 adam_nak adam_syn adam_etb adam_can adam_em adam_sub adam_esc adam_fs adam_gs adam_rs adam_us adam_space adam_exclamation adam_quotes adam_number adam_dollar adam_percent adam_ampersand adam_apostrophe adam_leftparen adam_rightparen adam_multiply adam_plus adam_comma adam_minus adam_period adam_slash adam_colon adam_semicolon adam_less adam_equals adam_greater adam_question adam_at adam_leftsquare adam_backslash adam_rightsquare adam_power adam_underscore adam_grave adam_leftbracket adam_bar adam_rightbracket adam_tilde adam_del adam_home adam_i adam_ii adam_iii adam_iv adam_v adam_vi adam_shift_i adam_shift_ii adam_shift_iii adam_shift_iv adam_shift_v adam_shift_vi adam_wildcard adam_undo adam_move adam_store adam_insert adam_print adam_clear adam_delete adam_shift_wildcard adam_shift_undo adam_shift_move adam_shift_store adam_shift_insert adam_shift_print adam_shift_clear adam_shift_delete adam_up adam_right adam_down adam_left adam_ctrl_up adam_ctrl_right adam_ctrl_down adam_ctrl_left adam_up_right adam_right_down adam_down_left adam_left_up adam_home_up adam_home_right adam_home_down adam_home_left adam_shift_backspace adam_shift_tabInternally these are configured to use combinations of keys and Shift, Ctrl or Alt.I've plans to preserve the state of fast disk and of course to boot into ADAM without using a disk/tape file.
I would love to use the first 6 function keys, home, delete and all that without system reset, snapshots and all that jazz.
The way it is you can't use your keyboard seamlessly without the hard coded system getting in the way.
If you can then I am not aware of it.
Thanks, don't stop developing this because it's the best one out there.
I hope you can now configure the keyboard at your taste.
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Very cool. In that video the shots and movements of the invaders are very fast. I'll have to run on an old 486 or even 286 and see if the speed is proportional to CPU. Thanks for sharing!
It uses the BIOS clock service to synchronize to 18.2 hz, so it should work on any machine.
Not sure if expected but I was fumbling with the controls and got hit a bunch of times. With the controls left and right go til end of screen unless hit spacebar to shoot. That might just be VM any then the screen got all messed up after hit. Note I was running from Virtual Box using DOS defaults and 16M of memory.

You have 4 lives, I've modified the source code for boot sector to stop once you use all, but if you use the COM file it will invoke INT 20H and in boot sector it points to nothing, so it crashes very nicely, I think.

BTW the trick to stop the spaceship is to press Space to shoot, the BIOS doesn't allow me to check for pressed keys, only can get the next pressed key.
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does this guy show up in any level ?
No chance, unless an Intellivision fan is also a United Artists licensor and gives us written permission.

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Looks great! Any chance of a demo ROM?
I think the video is a good demo.
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I really like how the aardvark walking is animated, very well done.
The animation was done by Nathan Strum, he is a professional animator.
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New game ROM this weekend.
Stop Rev! you'll cause the 2019 crash of free ROMs!!!

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Intellivision haul videos
in Intellivision / Aquarius
Posted
I think I've bought all what could have been bought in stores and flea's markets. Now the Intellivision goodies are found in Atariage. 😀