Jump to content

nanochess

Members
  • Content Count

    6,419
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by nanochess

  1. Made a video playing the game https://www.youtube.com/watch?v=VQMd06fWkHI
  2. Just noticed I never made a proper video showing all the games in its full glory. Now solved! https://www.youtube.com/watch?v=3gBCRXjP9NU
  3. Couldn't it have been patched the original to not include the music but look like the Atari 2600 version? If AtGames has the authorization to include the original Frogger, I would be more than happy to replace for free the music with Twinkle Twinkle Little Star at least!
  4. No idea, J-F hasn't requested it. Besides it borders the impossible because the overloaded graphics, scrolling zones, excess of sprites and comparatively smaller screen size.
  5. Just got the Atari Flashback Portable 2018, Legends Flashback Blast! and Atari Flashback 9 Gold. I'm pretty satisfied with all three, I've noticed some things that maybe could be addressed in future versions of these consoles: * The D-Pad in Atari Flashback Portable 2018 is way more sensitive than 2017 version, making some games slightly more difficult to play. I don't think I've big hands but maybe a solution would be making it slightly bigger. (I liked sooo much the battery duration!) * Legends Flashback Blast! no place in documentation says that you need to put a power supply to the HDMI dongle or it doesn't work. But in a second thought I think this one won't have so much success because that thing of inserting it in your TV isn't good for connectors of the expensive big screens! and there are too few games integrated to make it worthwhile to insert it. * Atari Flashback 9 Gold! the scanline filter is way too big for darkened lines, these should be thinner. For some reason the 4 separate joystick buttons for menu and restart some times are irresponsive and I need to approach the console to press the buttons. In Breakout the paddle moves so fast with a slight press in joystick that it's hard to center it properly. The Frogger game certainly is disappointing because it's not the original and doesn't have any music (my bigger daughter already was expecting the music and it really let it down) I'm very impressed by Atari Flashback 9 Gold and Atari Flashback Portable 2018. I'm impressed by the responsive controller in Legends Flashback Blast! but at same time I preferred the Atari-style joysticks of the 9 Gold (nostalgia effect!). The inalambric connection is simply amazing and the stick and button is very responsive. For Frogger it really would be better to include another game in its place, because it's a negative point when you run it and it has the Atari 2600 cover but no Atari 2600 gameplay, music or sound.
  6. Wow! I need to get all polite and clever and that. Reporters are going to show at my door anytime! I've tons of old consoles working!!!
  7. Bump! Updated my trade list. If you want to make an offer just shot me a PM and I'll evaluate it. Moveable prices
  8. Have you forgot the script where Rev and you were the golden boys? It was so good that I couldn't make this game, because I never would have been able to make another game so good.
  9. I don't have tested with Pi Zero, but it has performance equal less perfomance in comparison to Pi 2. I remember overclocking the Pi 2 to get the required speed but once I updated the base system it got slow again. As I've been using Pi 3 I don't have yet returned to it to check if I can improve perfomance. Sorry.
  10. Let us be grateful that Rev doesn't started since 2012 each release thread with same title "Another Intellivision homebrew announced!" We would be crazy at this time
  11. I voted for Mappy, but I think this really should be separated between CDF games and non-coprocessor games, because Stripes of Terror did a great job.
  12. Cool votation! I can see clearly two nice games one against the other. It's like watching a horse race
  13. It can be achieved in a stock Coleco or ADAM, no need for SGM. SGM only provides extra memory and a sound chip. The following games manage scrolling using the bare video processor. https://www.youtube.com/watch?v=QC6rd6y-iLY&t=91s https://www.youtube.com/watch?v=KEri-MYWzVo Essentially there are two ways of doing scrolling with the video processor: * Draw your screen and redefine your bitmaps to make it to look like scrolling. * Keep all scrolling bitmaps defined and only load the pattern screen with the new combination per pixel offset. I combined these two for this game: (the sides are redefined bitmaps, and the center is pattern replacement) https://www.youtube.com/watch?v=474Ny4omzhc
  14. The SCREEN statement assumes that the origin data is a bidimensional array as well as the target array that is always screen. So, we can copy any rectangular area from the origin data into the screen. We can make a little window in screen where the rectangular area can be copied making us to watch only a little rectangle each time. Notice that this is easier in Background/Foreground mode than Color Stack mode because the bit 13 disrupts the sequence of color stack. ' This works having a standard screen of 160x96 pixels as input. ' Let us draw into a 5 x 8 area located at center (row 4, column 9) FOR y = 0 TO 4 FOR x = 0 TO 15 FOR c = 0 TO 10: WAIT: NEXT c SCREEN screen_cards, y * 20 + x, 4 * 20 + 9, 5, 8, 20 NEXT x NEXT y Notice I've put the 20 parameter at the end, this means the width of the origin bidimensional array. Change it to 19 or 21 to disrupt the source copy but it still is a nice rectangle in screen. Also notice that the origin offset must be in words, it would me more elegant to put source X,Y but it would need a multiplication, you need to do the multiplication by yourself, so it means y * 20 + x. Now this is excellent for a standard bitmap of screen size, but what happens when the bitmap is smaller or wider? If our input bitmap sizes to 80x80 (for example), then the sixth parameter should be 80 / 8 = 10 and the second parameter now should be y * 10 + x If our input bitmap sizes to 320x80 (for example), then the sixth parameter should be 320 / 8 = 40. This is where the SCREEN statement shines as a mean to show parts of a bigger bitmap in screen or to fill after scrolling with the new part to be shown of image. And of course the second parameter now should be y * 40 + x In a perfect world all sizes should be expressed and the SCREEN statement would clip the rectangles but these are uncommon cases and it leaves to the user to be sure he/she is putting the right arguments. I hope this clears the matter.
  15. Nice interview I'm sure the Intellivision forum would appreciate a follow up regarding their favorite console.
  16. Indeed there was a bug exactly in that specific case. I've updated the Git.
  17. I would consider for trades a working Apple IIc, a working Atari 800XL, a boxed Atari 7800 or a boxed C64.
×
×
  • Create New...