-
Content Count
6,415 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by nanochess
-
Sure, here it is: http://www.atarimania.com/game-atari-2600-vcs-fire-bird_27476.html I've other four taiwanese bootlegs: Enduro, Fantastic Game (32 games, not working), Seesaw (Circus) and Tooth Brush (Pacman, not working)
-
I believe that homebrew games quality has improved very much in comparison with 1983 and remember that units are very limited. Personally I've surprised myself getting some homebrews like Side Trak and Way of Exploding of Foot from retroillucid, also I'm in the waiting list for various Pixelboy releases, and last and not least, I'll get an Super Game Module and Donkey Kong Arcade So I think that this will be a great year for Colecovision , no chance for a crash
-
Pac-Man Collection (ColecoVision) completed. Going beta test
nanochess replied to opcode's topic in Opcode Games
I feel bad for you. I know how hard can be finding things over the years and then losing them by an accident like this. -
FS: ColecoVision / ADAM Cartridges, Overlays, Accessories, etc.
nanochess replied to mumbai's topic in Buy, Sell, and Trade
PM sent! -
I think my rarest cartridge is Fire Bird, a taiwanese bootleg for Demon Attack. I believe it's rare because nobody saw it before, in fact I've contributed with a scan of sticker for atarimania.com database. For me that is better than a R7
-
Well, I live at Mexico, so far I've only one cartridge manufactured for Mexican market (Tanque Robot), everything else is imported from United States
-
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
Very nice So far I don't have seen bugs. -
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
Looks like Atariage cuts everything except first frame of GIF. So here is again compressed with ZIP. qix_test_3.gif.zip -
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
Very good progress! Finally I've discovered how to replicate the bug of horizontal line after filling a block. At start just move to right and start a block upwards, move to right to finish and keep control pointing to up while block fills up: a magical horizontal line will appear. Also happens with BlueMSX. I've made an animated GIF recording to show it to you. I hope this helps. -
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
I've been testing with a private emulator that I've made for my use. I've activated a feature to fill VRAM with 0x01. Your ROM doesn't init that zone, you can test it with a real Colecovision (you'll see some trash) I like very much the new speed, it's just right -
I've saw this thread about someone interested in sell a Tank Wars. http://www.atariage.com/forums/topic/202174-tank-wars-bit-colecovision/
-
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
Adding missing image -
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
Wow! you're fast I've tested it again and so far I've been able to replicate the case drawing blocks over the right side (qix_test_2) Also at some point the qix got up to top-left screen without touching me and the game ended (qix_test_1) I hope this helps you. -
Video output issues with my Colecovision.
nanochess replied to Evilmaxwar's topic in ColecoVision / Adam
I'm glad you solved it. Actually I've a LG LCD TV that does something curious, if you leave it in channel 3 for a while it will lose synchro and will not show anything when you turn on the Colecovision, the only way for it to work is to change channel and get back to channel 3. -
Creating a Qix-like game for the ColecoVision
nanochess replied to PkK's topic in ColecoVision / Adam
Nice effort. I managed to stomp a bug after filling an area appeared a horizontal line in the top of block covering qix and I've won. I think it would be better if movement could be faster. -
Is Colecovision the best supported vintage format?
nanochess replied to gooner73's topic in ColecoVision / Adam
32K of RAM are excellent for writing some pretty advanced games otherwise not feasible, combine that with a 1MB Megacart and, by example, you can create a big RPG full of graphics and story (though probably it will take ages to program!) And the extra PSG allows enhanced music sounding very much like arcade games. I've done already some tests for my next Colecovision game that improves instruments greatly for SGM owners while being backward compatible with unexpanded Colecovision. So I think that SGM is a very welcome enhancement. -
I'm very impressed by your collection of cartridges and by the fact you've five Colecovision!
-
Team Pixelboy News Bulletin - August 25th 2012
nanochess replied to Pixelboy's topic in ColecoVision / Adam
I've had the chance to look at a preview of Princess Quest's box art and it looks great -
BBS's The original "internet"
nanochess replied to Compumater's topic in Classic Computing Discussion
At 1993 was a epic achievement to download a 240K file with X-Modem over a 2400 baud modem, praying for line not to fail. And only to discover that the file description was wrong My best memories are of course the colorful ANSI graphics, very ingenious for the time. -
You can get already the MSX version from http://www.matranet.net/ The Colecovision version will be available in Christmas 2012.
-
Sorry for having missed this thread for so long and replying so late. The Europen ColecoVisions I have this byte set to to 50. And I take care in my libcvu library to use this byte in the music playback routine to get the speed correct. Philipp Thank you so much. I'm using this byte in my games to keep speed equal
-
And finally I've got my Armageddon and Way of Exploding Foot! My first pink cartridge
