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nanochess

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Everything posted by nanochess

  1. As far as I know, there is a bug in The Heist that makes it to crash when there is a value in certain place of RAM memory (in fact some Colecovision emulators initialize RAM to 00 to evade this bug) I suggest to disconnect your Colecovision from AC and replug it again. With a little luck the next time you plug your CV the RAM memory will have the right value and the game will work.
  2. Wait Colecovision's Princess Quest cartridge at end of year :)

  3. No conozco de Atari, pero si he escrito algunos para MSX y Colecovision. http://nanochess.110mb.com/zombie_near.html y ya tengo otro en camino http://www.atariage.com/forums/topic/193281-interest-check-princess-quest/
  4. Colecovision's Princess Quest beta test going well :)

  5. Colecovision's Princess Quest beta test going well :)

  6. There exist a great remake of Vampire Killer for MSX1, it is called The Cure and it is available from MSXdev archives.
  7. Now that I've translated my games from MSX to Colecovision (Zombie Near and Princess Quest), I can tell you that the most difficult thing (apart from direct hardware access) is the NMI interrupt from VDP (INT in MSX), as it cannot be easily deactivated, some clever programming solves that. And now I'm limiting every game programmed to 1K of RAM, that simplifies a lot of things if I want to do a port to Colecovision in future.
  8. Waiting for results of Colecovision's Princess Quest beta test

  9. Waiting for results of Colecovision's Princess Quest beta test

  10. Only available on Internet or only available on physical format? or both? MSX platform allowed? My only game from 2011 would be Zombie Near, available for free at MSXdev'10 or as a very much enhanced cartridge version from Matra www.matranet.net For 2012 would be Princess Quest
  11. These boxes look pretty nice I'll try to put a photo when I receive my Zombie Near cartridge, the game is finished since May 2011
  12. Princess Quest beta for Colecovision sent for testing

    1. ACrystal2011

      ACrystal2011

      Nice can't wait to see this game on my Coleco :)

  13. I can confirm it and finally I've sent to Pixelboy a beta for testing over a real Colecovision. Of course, expect some delay because appears some hardware needs to be ready.
  14. Well, I can say that by now the world 1 of Princess Quest is fully functional in Colecovision (emulated) Also the story, intro screens and game over. Everything else should fall in place very soon.
  15. Princess Quest's world 1 functional in Colecovision :)

  16. Porting Princess Quest to Colecovision

    1. ACrystal2011

      ACrystal2011

      Yay :) Put me down for a copy!!!

       

    2. Yurkie

      Yurkie

      Looking forward to seeing your port nanochess, the MSX version looks awesome

    3. nanochess

      nanochess

      @ACrystal2011: Thanks you, pixelboy will distribute it.

      @Yurkie: And there a lot of things not in the video :)

  17. I would like to give thanks to everybody for the great response! I've took the Pixelboy offer and he will be the distributor for Princess Quest, still arranging some details, but in the meanwhile I've started the port to Colecovision.
  18. Thank you! , please put a message when you receive it.
  19. The MSX game is completely finished and now available. You can buy it from http://www.matranet.net/ Matra (Spain), Thanks you, currently I'm checking, but publisher surely will get interested.
  20. Hi everybody. Just I wanted to share a video of my new game for MSX , only available in 64K cartridge and requires 32K of RAM. http://www.youtube.com/watch?v=mPQ3PsrqpeU Some features are: * Arcade-style game. * Five different worlds with its own bosses. * Smooth pixel scrolling. * Double parallax layer scroll. * Horizontal and vertical scroll. I would like to know if enough people is interested in a Colecovision port (and someone to publish it), to compensate for lack of memory it would require a 256K Megacart.
  21. The LotD method is supported by BlueMSX. I remember seeing a post by Retroillucid telling how to do it. Personally as programmer, 1K of RAM is barely enough for games, as the video screen is 768 bytes some tricks only can be done with 2K . When I've crunched Zombie Near for Colecovision (written purely in assembler, C language would made it impossible), I needed space for the title screen so I compressed music and uncompressed it on VRAM, it is crazy! With 8K of RAM would be enough for someone to port MSX goodies like Nemesis . But at the end, the limitations make you more smart
  22. My soldering set-up at the moment is very temporary, so no pictures of that. If I remember, I'll take a picture of the PCBs before sending them out. Here is a picture of the front of the PCB: http://www.colecovis...dk/dekleine.htm Thanks, it looks pretty nice, seeing this I will not disassemble my own Zombie Near cartridge when I receive it.
  23. Wait a moment!, you're at Denmark and J-F at Canada?, that's a true multinational operation. Nope, I'm in Canada also. It certainly makes shipping that much easier. Oh well!, my very own mistake Any chance you could post a picture of the bunch of PCB's? Or what about a video of cartridge manufacturing process?, with soldering and testing, at least for me it would be pretty interesting.
  24. Wait a moment!, you're at Denmark and J-F at Canada?, that's a true multinational operation.
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