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nanochess

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Everything posted by nanochess

  1. Space after the comma is enough. Thanks for bringing it to my attention.
  2. Just tested with js99er.net and it works just fine Works both with speech option enabled and disabled.
  3. Try it in http://js99er.net it plays everything and with voice
  4. It's available from arcadeshopper.com for US$40 https://www.arcadeshopper.com/wp/?page_id=11#!/nanochess/c/32160107/offset=0&sort=nameAsc]
  5. Hi all. Borzork went 7 months into development to get it pretty near to the arcade including voice. I thought the effort deserved a release in cartridge but it only sold 8 units and got angry some people because they expected a ROM for free. I was somewhat surprised. Anyway after thinking it for a month, here's the ROM for your playing enjoyment. No reason to have this resting in my hard drive as I had a great pleasure learning TMS9900 assembler and the nuisances of TI-99/4A hardware and it was an interesting and curious experience in my life. Thanks! borzork_7.zip
  6. Go, go, go like a free wheel and create another game
  7. Just noticed a small bug in local labels when using ON GOTO or ON GOSUB, you should put a space between commas and local label. Given it's so innocuous I'll save it for next release.
  8. Hey J... you aren't funny. This thread has descended to the dirt and has ceased to have any useful information. No wonder Groovybee doesn't even mind answer here with this level of "jokes". It should be locked and another thread opened only to have a list of people waiting for refunds.
  9. I could be interested in one game. I'm missing only Tournament Tennis by Imagic (the original one, not the Telegames edition) Not sure if a complete collection needs the Xonox double-enders, but I think these are optional for a full collection as these are the same games.
  10. Clean with alcohol the crystal area and surrounding chips. Maybe you'll need to change the U22 74LS04. If after cleaning you don't see improvements it's very probable the video chip is failing, the video is always rock steady in a good chip even if it shows trash.
  11. Just sent the release candidate ROM for Sydney Hunter and the Caverns of Death for Colecovision, it has been a long way. :)

    1. splendidnut

      splendidnut

      Looking forward to playing it when I get my CollectorVision system!

    2. Kiwi

      Kiwi

      Yes, you did a great job!

  12. Just sent this morning the release candidate. In the meanwhile enjoy some pictures.
  13. It means your ORG directive gets back the instruction pointer. Another way of saying it is that the current instruction pointer is farther than the address in ORG directive.
  14. It's all right because programmers comment here. Now that your game is better you can post in the main forum for the general public.
  15. Now officially released at: http://atariage.com/forums/topic/286953-intybasic-compiler-v14-reloaded-with-new-features/
  16. Hi guys. After being slowly updated in the background while I do other things, finally I considered that enough changes have been made to make it worthwhile of another release. So I proudly present IntyBASIC compiler v1.4 with more optimization in code generation. If you're updating your development environment, remember to not only copy the compiler but also the prologue and epilogue files because changes in music format. This release is rather special for me because it marks 5 years since the publishing of the first IntyBASIC compiler and still there are things that I would like to implement!!! Changes, enhancements and fixes in v1.4.2: Added escape sequence \\ for inverse bar inside strings. Limited numeric escape sequences to 3 digits. Added SCREEN ENABLE/DISABLE for enabling/disabling video. Generated metavariable jlp wasn't 3 when using FLASH. Clarifications in manual (maximum number of GRAM that can be defined per video frame). Changes, enhancements and fixes in v1.4.1: Added BITMAP NORMAL, BITMAP INVERSE and BITMAP MIRROR_X to ease reusing BITMAP statements in Color Stack mode. Optimizes POKE to direct address with a single MVO. Solved bug in local labels preceded with comma, it required a space. Solved bug compiling nn = (varptr sfx2_v(0)-varptr sfx2_n(0))-sfxstep Solved bug in MUSIC.PLAYING (relative to new music format) Solved bug in music player because new _ntsc interpretation. Solved crash bug in drums for ECS side of music player. Other changes, enhancements and fixes in v1.4.0: Tracker allows playing 8 channels of music (using ECS PSG) Now detects failure of flow control when using GOTO to jump wrongly between procedures. Detects wrong flow of control (GOTO to PROCEDURE or GOSUB to non-PROCEDURE) Name mangling for assembler now uses original names, easing assembler interface. Support for local labels (using period character before a label, uses last global label as prefix) Added MUSIC GOSUB, MUSIC RETURN, MUSIC VOLUME and MUSIC SPEED. Added contrib/accel.bas it shows how to move sprites by fractions of pixel (contributed by intvnut) Added samples/rain.bas to show animate rain and moving trees. Added samples/pumpkin_master.bas as another example of a fully working game. VOICE INIT now "shuts up" the Intellivision (contributed by intvnut) and the initialization is done in automatic form at start of program. FLASH INIT SIZE to choose Flash memory size. Allows constants in DATA PACKED. Added ON expr FAST to avoid two instructions. Generates warnings for AND/OR/XOR and small operators non-parenthesized. Now direct CONT1, CONT2, CONT3 and CONT4 generate 8-bit results. Solved bug where IF CONT.B0 THEN wouldn't work, also ABS and SGN. Compatibility with Tutorvision consoles. Solved bug in PLAY SIMPLE (always was processed as NO DRUMS) Added new IntyColor flags to select the block size of GRAM definition per frame, and to process 8x16 bitmaps for sprites. Added ECS.AVAILABLE flag. Allows --cc3 option to change address of RAM memory (for Keyboard Component compatibility) Enjoy it! intybasic_compiler_v1.4.0.zip intybasic_compiler_v1.4.1.zip intybasic_compiler_v1.4.2.zip
  17. I've been a little slow in this. Sorry for that.
  18. Ok, just solved. The PLAY SIMPLE was treated always like PLAY SIMPLE NO DRUMS. It will be in next IntyBASIC update. You can download the updated IntyBASIC prologue and epilogue files from Git https://github.com/nanochess/intybasic
  19. I'll look into this as I was pretty sure PLAY SIMPLE plays drums.
  20. Built a wood house for the kids. I seriously miscalculated the effort and time required. But my muscles are bulging XD

    1. CaptainBreakout
    2. Spriggy

      Spriggy

      The next reality show!!!???

    3. nanochess

      nanochess

      @jd_1138 Didn't used screws but 1 1/2" and 2" nails and hammer, wondering why pine wood sometimes has very hard zones that bent nails. @Spriggy, I should have documented it for Youtube!!! @CaptainBreakout @GoldLeader Thanks! @phoenixdownita if I start walking like an old man I'll tell you :P

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