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nanochess

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Everything posted by nanochess

  1. Of course something changed on New Year's Day, the world ended but immediately started another exactly the same.

  2. Actually this is a pretty good first programming effort and has a lot of nice visual effects. I never played the original game but I deducted it rapidly that I should put my white swarm over the robots to pass level. More sound effects would be appreciate, a kind of intro before starting the level (like putting the robots first and then your swarm) and some pause between levels. Music would be a nice add-on. I'm glad you added things not available in the original game. It's way too limiting to copy a game step-by-step, so I'm glad you're making it to your vision. Keep enhancing it! and happy new year!!!
  3. This reminded me I bought a scarce Cuttle Cart 3 just a few months before the LTO-Flash came out and I paid $300 dollars for the privilege of testing my games in real hardware.
  4. The HIVE multicart still doesn't start to sell. And the LTO-Flash is inexpensive given its capabilities and the complexity of Intellivision hardware. Don't talk so fast
  5. Are you talking about the old Atari Flashback Portable? Or the newest one?
  6. Worthiness: 1-10 bucks. All games with this font in title are Taiwanese Cooper games. Pretty common and copies/modifications of common games.
  7. Indeed there is more optimization required by my work on the recent Elektronite games and some of the issues you brought in my Github.
  8. I'm afraid my trained ear can notice it. But I'll try to optimize before release.
  9. You put the RETURN in the right place but the compiler cannot know that, your code is in the outside! So better to stay in the safe side In fact your RETURN statement should've already generating an error of RETURN without PROCEDURE.
  10. It's the smaller brother Sacred Tribe. Caverns of Death is 10x bigger
  11. Forgot to say the ECS player consumes more processor cycles, so you can only define 12 GRAM per frame. IntyColor includes a new flag to choose total number of GRAM defined per frame.
  12. "Upload failure" all time???

  13. Hi all. I'm about to release officially IntyBASIC v1.4.0 with new features, corrections and enhancements. But before doing it "officially" I need your help to check if your current programs compile with this new version of compiler and post here with your OK. I've been careful but I'm trying not to release version after version because small bugs Thanks! Edit: for some reason I couldn't upload the ZIP here, so find it here https://github.com/nanochess/IntyBASIC/releases/tag/1.4.0 o Tracker allows playing 8 channels of music (using ECS PSG) o Now detects failure of flow control when using GOTO to jump wrongly between procedures. o Detects wrong flow of control (GOTO to PROCEDURE or GOSUB to non-PROCEDURE) o Name mangling for assembler now uses original names, easing assembler interface. o Support for local labels (using period character before a label, uses last global label as prefix) o Added MUSIC GOSUB, MUSIC RETURN, MUSIC VOLUME and MUSIC SPEED. o Added contrib/accel.bas it shows how to move sprites by fractions of pixel (contributed by intvnut) o VOICE INIT now "shuts up" the Intellivision (contributed by intvnut) and the initializatin is done in automatic form at start of program. o FLASH INIT SIZE to choose Flash memory size. o Allows constants in DATA PACKED. o Added ON expr FAST to avoid two instructions. o Generates warnings for AND/OR/XOR and small operators non-parenthesized. o Now direct CONT1, CONT2, CONT3 and CONT4 generate 8-bit results. o Solved bug where IF CONT.B0 THEN wouldn't work, also ABS and SGN. o Compatibility with Tutorvision consoles.
  14. I've lost so many things along the time in all ways. I know the feeling. I hope your son is brave enough to attempt again coding his adventure.
  15. I think someone *cough* cmart *cough* could want it.
  16. I've the loose cartridge of Piggy Bank. I'll let it go for $400 shipped 😛
  17. Sydney Hunter and the Caverns of Death, now with extra graphic candy halo and lava illumination. The game is now complete, only awaiting further polishing and testing. https://www.youtube.com/watch?v=RSkNGF6eZ5k
  18. There is a much needed simple feature that I want to include in next release but it's a little complicated. I'll shot you a message once I feel things are getting together.
  19. Oh! This reminds me of a much needed update for IntyBASIC
  20. The first thing I see in Xmas are these pixelated images, certainly unexpected!
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