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Everything posted by nanochess
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I read the post and I have it in my list of pending posts to answer, but I've been too busy. DZ did a good solution.
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Program does not compile any more.
nanochess replied to PuzZLeR's topic in Intellivision Programming
Don't forget to give a look to the generated CFG and LST files as it will tell you on what memory areas is spilling your program. For example, in the LST file search for ASM ORG (IntyBASIC source code is intermixed with assembler code), and see how changes the address at the left. -
For sure it is a bug. 😅 I'll correct it in the next iteration. Thanks to everyone for finding ways around
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IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
Unfortunately he would need to remove one of the previous games in order to stay inside the three entries limit 😉 -
IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
Just knew a judge broke his wrist and had surgery, so I don't want to risk his recovery. I'm delaying the contest deadline by one month. P.S: Of course this doesn't mean that future contests will also have this incredible extensible deadline. 😉 -
Program does not compile any more.
nanochess replied to PuzZLeR's topic in Intellivision Programming
When the total of error quantity is so big, I'm pretty certain that you exceeded the addressing space through $FFFF. I would suggest to remove any ASM ORG statement to check if errors disappear, check your generated .CFG file, and start adding again some ASM ORG statements. -
IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
Oh my! What can I say? My mind isn't being too exact this time! 😅🤔 Sorry, but not this time. The COVID pandemic is hitting hard the Mexico City, and if we extend the contest one month more it would impose lots of stress over me, because I don't know what can happen in one month even if I am careful. It's a time to not delay things if you understand me. -
IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
Just read all the comments. Sorry, but it is way too late to extend the deadline (barely 5 days!!!) already several people is working behind scenes to prepare for judging the contest. The 2018 contest was extended by one month, but if I remember right this was talked about one month before the deadline. Next time I intend to have the full six month period for the contest. BTW, welcome, Rinka! I hope you enjoy programming for Intellivision, many people will be happy of helping you with your doubts in the Intellivision Programming forum. BTW2, thanks to all for the great effort put into your entries! BTW3, ready for the crunch of the last 3 days? 😉 -
Intv Prime Website Help Touching Needed
nanochess replied to First Spear's topic in Intellivision / Aquarius
It took a while to load (at least one minute!) The first time everything look misplaced, I had to reload. -
Possible to disable Intellivision keypad keys?
nanochess replied to PuzZLeR's topic in Intellivision Programming
When I developed IntyBASIC in 2014 I intended to put proper readings of CONT1.BUTTON, CONT1.LEFT and so. But for some reason it keep that way until today (talking about delays! Six years and counting!) I think I can enhance my current implementation without breaking old code (and finally we reached that point where I'm worried about changes to the language to not break compatibility with so many games written!!! XD) -
IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
I think there is no problem. It is just a different way of invoking the compiler -
Possible to disable Intellivision keypad keys?
nanochess replied to PuzZLeR's topic in Intellivision Programming
You need to use something like this. c = CONT1 d = c AND $E0 IF (d = $80) + (d = $40) + (d = $20) THEN ' Just ignore keypad ELSE ' Process anything else END IF -
Cool! I would love to see that ZX81 game where a dInosaur goes after the player!
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I only can say: interesting! After leaving it to play for around one minute in my Macbook Pro, it starts chirping, like an artifact in the jzintv audio generator. Anyway in real hardware this glitch shouldn't happen (I'll test it out of curiosity as soon as possible). Maybe @intvnut can chime in for an explanation? I've made a video, the effect happens at 58 secs. approximately.
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IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
My condolences for your deceased ones. I hope you can find some hours to complete your entry. It looks interesting! Don't forget to send your entry, even if isn't finished. Just round up the last level with a message, and it makes it a complete game. -
IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
Just because life complications. It started one month late, it ends the same as the previous contest. -
Just a friendly reminder: ¡The deadline for IntyBASIC 2020 Programming Contest submissions is 00:00 GMT on the Sunday 31st of January 2021 (midnight on the 31st of January)!
Don't forget to send your entry to the email address per instructions in the GAME ENTRY section in the rules post!
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IntyBASIC Programming Contest 2020 Rules
nanochess replied to nanochess's topic in IntyBASIC Programming Contest 2020
Just a friendly reminder: The deadline for submissions is 00:00 GMT on the Sunday 31st of January 2021 (midnight on the 31st of January)! Don't forget to send your entry to the email address per instructions in the GAME ENTRY section in the first post! -
Typically I sell some games at my digital store, but I've released the latest ones for free:
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That's a pretty good idea. Because the IntyBASIC contest currently I'm not doing changes to the compiler, but it's a nice feature that could be available. Thank you.
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nanochess' Colecovision Thunder&Lightning sale
nanochess replied to nanochess's topic in Buy, Sell, and Trade
Another 7 games are sold. The remaining 4 Xonox games have worn boxes and can go for $700 and free shipping. -
Yes, the bit 8 of collision indicates a hit of a sprite pixel (set to one) versus a background pixel (set to one).
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At last the game has been completed, including 100 deadly rooms distributed in 10 evil towers with a password system so you can keep your advance. Also an Normal/Fast switch for difficulty selection. Soon to be available from Intellivision Revolution A pair of graphics from the game.
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nanochess' Colecovision Thunder&Lightning sale
nanochess replied to nanochess's topic in Buy, Sell, and Trade
Updated sold items. Thanks! -
nanochess' Colecovision Thunder&Lightning sale
nanochess replied to nanochess's topic in Buy, Sell, and Trade
New Year's bump!
