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nanochess

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Posts posted by nanochess


  1. 29 minutes ago, PuzZLeR said:

    Hi Nanochess,

     

    Not to be rude, but the last contest's deadline was extended only two days before the August 1st, 2018 deadline to September 1st, 2018.

     

    At any rate, I will respect it although I'm disappointed. But, hopefully it's not too late to implement some sort of grace period with a penalty (as I've mentioned in post 72 of this thread).

    Oh my! What can I say? My mind isn't being too exact this time! 😅🤔

     

    Sorry, but not this time. The COVID pandemic is hitting hard the Mexico City, and if we extend the contest one month more it would impose lots of stress over me, because I don't know what can happen in one month even if I am careful. It's a time to not delay things if you understand me.


  2. Just read all the comments.

     

    Sorry, but it is way too late to extend the deadline (barely 5 days!!!) already several people is working behind scenes to prepare for judging the contest.

     

    The 2018 contest was extended by one month, but if I remember right this was talked about one month before the deadline.

     

    Next time I intend to have the full six month period for the contest.

     

    BTW, welcome, Rinka! I hope you enjoy programming for Intellivision, many people will be happy of helping you with your doubts in the Intellivision Programming forum.

     

    BTW2, thanks to all for the great effort put into your entries!

     

    BTW3, ready for the crunch of the last 3 days? 😉

     


  3. When I developed IntyBASIC in 2014 I intended to put proper readings of CONT1.BUTTON, CONT1.LEFT and so. But for some reason it keep that way until today (talking about delays! Six years and counting!)

     

    I think I can enhance my current implementation without breaking old code (and finally we reached that point where I'm worried about changes to the language to not break compatibility with so many games written!!! XD)

    • Like 2

  4. 7 minutes ago, fsuinnc said:

    Speaking of the rules, this isn't a huge deal but I always use the IntyBASIC SDK.  I use "Intynew Space_command" to create a folder within the Projects folder (named Space_Combat).  My source file Space_Combat.bas is in this folder and the command "Intybuild Space_Combat" creates the Space_Combat.rom file. 

    Do the judges want me to include instructions for building the rom without including the SDK or is everybody ok with the SDK version?  Just wondering.

     

     

    I think there is no problem.

     

    It is just a different way of invoking the compiler 


  5. I only can say: interesting! After leaving it to play for around one minute in my Macbook Pro, it starts chirping, like an artifact in the jzintv audio generator.

     

    Anyway in real hardware this glitch shouldn't happen (I'll test it out of curiosity as soon as possible). Maybe @intvnut can chime in for an explanation?

     

    I've made a video, the effect happens at 58 secs. approximately.

     

     


  6. 17 hours ago, PuzZLeR said:

    Hi Nonochess! 😀

     

    I think you meant that the last contest began, not ended, at the same time. 😁 (It began Feb 1st and ended late summer. Six months + a little extension.)

     

    Interesting on the life complications. Not making any excuses, but in all three contests I've had to deal with a death of a close one (a close friend, my Dad, and now my close friend's sister who I was also close with). IntyBASIC contests have been trying for me (through NO FAULT of the Community, just my bad luck).

     

    Anyway, I will try and submit something, particularly from some older stuff I've been working on, but no promises. I'm not sure I have enough time, but am FASCINATED and SUPER IMPRESSED with what is being presented here in this one.

     

    Anyway, if you need a sixth entry, I will submit something just to have the contest be a contest. 😃

     

     

     

    My condolences for your deceased ones.

     

    13 hours ago, carlsson said:

    On the topic of enough number of entries, I'm afraid this past fall hasn't turned out as I wished. I find myself mentally drained once it comes to evenings after work, and on the weekends I try to catch up on everything I have put aside in the week. Indeed I have made a few smaller C64 entries in the mean time that I felt were less work (despite working in assembler) but beyond that not even the extended days around Christmas and New Year were enough for me to put any focus into programming. Things are looking bleak for the remainder of January, so expect that I'll not submit anything for the contest this time around. 😞 That isn't to say my entry is dead, it just needs far more time to even get something resembling a prototype of a game.

     

    I hope you can find some hours to complete your entry. It looks interesting!

     

    6 hours ago, digress said:

    i count 8 entries. I think the turnout has been good. Put up screen shots or partial rom. Mine won't be finished either.

     

    Don't forget to send your entry, even if isn't finished. Just round up the last level with a message, and it makes it a complete game.

     

     

    • Like 1

  7. 20 minutes ago, PuzZLeR said:

    Greetings my friends. Remember me?

     

    Yeah, I know, I haven't been around much, but still love IntyBASIC, and still watch, and am always interested in, what you guys are up to.

     

    How are you guys? 😀 I do sincerely hope you are all safe and healthy during these times.

     

    I was actually wondering, why is the contest only 5 instead of 6 months this time? No, not tooling or scratching for an extension, but just curious.

    Just because life complications. It started one month late, it ends the same as the previous contest.


  8. At last the game has been completed, including 100 deadly rooms distributed in 10 evil towers with a password system so you can keep your advance.

     

    Also an Normal/Fast switch for difficulty selection.

     

    Soon to be available from Intellivision Revolution :)

     

    A pair of graphics from the game.

     

    castle_of_death.png

    skull.png

    • Like 10
    • Thanks 1

  9. In my book I didn't use DATA PACKED, but you got the idea, instead of putting two counts by word, you can put only one count per word. The upper byte being the count, and the lower byte being the tile used.

     

    leveldata:

      DATA $0800,$0411

     

    count = leveldata(#offset) / 256

    tile_no = leveldata(#offset) AND 255

     

    • Like 1

  10. Basically it is a sprite for each color.

     

    With some clever design you can make a sprite taller than possible. For example, when your character uses a hat, you can position that sprite higher than the others. Or for the boots, you could position that sprite lower than the others.

     

    Another thing is that to save in sprite usage, suppose you have a 16x16 sprite in two colors, it would require four MOB. But you find you can use double X scaling for one of the colors while having fine detail in the other color, then you could make it using only three MOB.

     

    For example, in Sydney Hunter and the Sacred Tribe, the main character is composed of six MOB.

     

    sydney_hunter_1.gif.8b747b15bf7f8e1ef54562a433e91368.gif

     

    • Like 3
    • Thanks 1

  11. On 12/30/2020 at 8:12 PM, NamcoPlayer said:

    Hi there nanochess. The emulator I'm using on is the latest version of CoolCV on Windows, but it's so slow. I even shrinked the window. What do I do?
     

    Sincerely, NamcoPlayer

    I'm in the dark. In some Windows machines the emulator plays really well, and in others it has slowdowns.

     

    On 12/30/2020 at 10:43 PM, digress said:

    I've noticed occasional slowdowns with coolcv. I have found it went away after a computer restart. Might be interference with norton or something.

    I've saw that also.

    17 hours ago, OrangeKryptonite said:

    Any chance that you can create a Libretro core for this emulator? Would like to use it on the AT Games Arcade Legends Ultimate so I can play ColecoVision Super Games on it natively.

    I'll think about it.

    • Like 1
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