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nanochess

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Everything posted by nanochess

  1. IntyColor gets a BMP file (24-bits) as input and generates IntyBASIC bitmap data and card data for displaying. For example, if you have a screen of 160x96 pixels named "Beauty.bmp" then you would do this: intycolor -b beauty.bmp beauty.bas beauty It would generate a compilable BAS file using "beauty" as the label for data (useful when you have multiple images) If you only need the data (because you are including the image data into another program) then you add the option -n for no stub.
  2. If you are using IntyBASIC you can do the same using this: BITMAP "00000000" BITMAP "00000000" BITMAP "00011000" BITMAP "00100100" BITMAP "00100100" BITMAP "00011000" BITMAP "00000000" BITMAP "00000000" It is easier to introduce bitmaps as readable source code.
  3. Not so bad, if I remember right it went more or less by that price.
  4. Hahaha, saw the game before but didn't knew of that commentary
  5. Cool! Great minds think alike! Didn't knew! Some years have passed since I lost track of the new Atari 2600 games.
  6. Hi. Here is a new game that I've been developing slowly a puzzle game where everything is deadly!
  7. Nice work all around! I think the top left tile of that truck could have yellow background in order to not look so square.
  8. Hi all. I was doing my daily duty of searching in Youtube and I found footage of a new Intellivision game in development: The Black Candle by Major Havoc.
  9. A small addition to the contest data: my pleasure to say that @intvsteve will help validating the entries again.
  10. There's no problem as it hasn't been released comercially.
  11. Forgot it, this version has one extra map for a total of 4 maps, and each map is 10x10 size. Also the player walks faster in order to ease exploration.
  12. It is the expanded version never published in physical format. If you leave it in the title screen for a few seconds then you'll see an intro. It is more difficult because in each game the keys are in a different place.
  13. One moment! I don't have received my copy Sorry guys! I'm still pretty anxious to know why everyone is so excited about this game.
  14. Seeing we lack in graphic design, here is a great resource of Free Sprites (don't forget to credit @PAC-MAN-RED in your games): https://atariage.com/forums/topic/169238-free-sprites-for-the-taking/ And of course @Black_Tiger , @PAC-MAN-RED , with all due respect maybe you would like to post here if you are willing to help teams.
  15. Updated CoolCV to v0.6.9 to solve a bug, also includes now my game Zombie Near. :) https://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/

  16. Thanks for reporting it! Just updated CoolCV to v0.6.9 to correct this. (find it in the first post) Also now includes my Zombie Near game.
  17. Prize pool complete for IntyBASIC Programming Contest 2020 !!! Also sponsored e-book for new entrants!!! :)

     

  18. I had an Atari Flashback 2 some years ago, and while researching it I discovered the work of Curt. So it is pretty sad to hear this.
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