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Tony Cruise

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Everything posted by Tony Cruise

  1. Ok just now I have uploaded a new version (I had accidently updated the .Net version to 4.7.2 and the Wix installer only goes up to 4.6.2, so I have downgraded it to 4.6.1), use the link in the first post and then click on the download link (does not work if I post the link separately - will have to work out why). Also minor updates: - Screen Layouts - added a current tile display with the tile zoomed x 2 (Is this what were thinking @youki) - I did not have the proper ending byte sequence for RLE - fixed. More work soon - watching James Bond, can't concentrate
  2. It is just a .Net application and doesn't use anything too spectacular, but an installer is easier for people to use i.e. get an icon on the desktop and in the menu etc But to answer your original question, yes same link, I don't keep old versions on the server.
  3. Ordered with a copy of Sir Abbott as well.
  4. Might be an issue with the upload (Eric has reported it still says the same version), I'll re-upload after I get home from work.
  5. New version uploaded with the following fixes: - Now that you have set transparent to be a cell with some dots in it, this should really also be the same in the "Select Colour" dialog box that pops up when changing colours. Also, if one selects transparent in the "Select Colour" dialog, and are returned to the Sprites or Character Sets tab, the selected colour box is still shown as plain white and really should now show the dots in it to show that transparent is the active "colour" @Ikrananka - File > New, doesn't clear the name in the "Screen Layout Name" box, Then if I add a new layout using the '+' button, the new layout becomes "Layout 02" with a blank one listed above it @Ikrananka - Export to 'C' format @youki - You can now select Pletter or RLE (I will add Dan1 with the next update), hope I have the ending byte correct @youki - I wouldn't use RLE, very poor compression - see my templates for the Pletter decompression routine. I'll work on the remainder of the suggestions (and adding Dan1 compression) over the next few days.
  6. The import from clipboard is already there, but only on the tileset edit screen, and it is definitely not perfect, so yes it would be good if that was on the screen layout page potentially as well. I also agree it needs the ability to use more than one set of tiles per screen layout (the data structures in the file format already support that). Drawing straight into the screen layout is also a good idea, I just need to think about the best way to do it. I would like it to optimize the tiles as you do it though and it may be better to have a dedicated screen for that type of entry to be able to give it the right focus. There is actually the start of a music and sound editor in there I just haven't made it visible (as lets face it it doesn't work yet ).
  7. All good suggestions, thank you, I will get to work on them over the next few days.
  8. Didn't realise I didn't have a dedicated topic for my Sprite and Tile Editor. Just uploaded a new version with bug fixes and improvements found/suggested by @Ikrananka. More suggestions, improvements and bugs finds always welcome.
  9. This is an application written in C# .Net for home brew developers to create both Sprite and Tile Set designs for their home brew projects. The sprite design section allows: multi-layer pattern design animation sequences export to assembler and C formats import data directly from existing source code The tile set editor section allows: characters can be designed in groups of four for larger objects powerful colour editing and copying I intend on adding more features in the future. The application is free to use, but I have included a Donate button if anyone would like to contribute to the cost of the certificate. The installation link is here: Current Version is : 1.0.7666.38689
  10. Awesome, I will be adding them both to my Santa list as well!
  11. Absolutely outstanding work! Love the smoothness of the ship spin animation, asteroid shapes are spot on, explosion animations are awesome and the sound effects are also spot on.
  12. I do definitely prefer using Sublime Text, as it has a very nice presentation style i.e. fonts, colours etc, plus is much more extensible. It also works on other platforms. The only caveat is it is not free, so I bought a license. Since then Visual Studio Code has been released, which is actually built on a similar platform base to Sublime, and is also multi-platform, so I would probably pick that if I started again as it is of course free. Tiles are definitely the way to go, as to whether you use white lines on either black or transparent background it would depend on whether you want the colour of the squares to change if you change the border colour of the screen at any stage. So unless that matters then which one you use, won't matter in the end. Now if you were making it for MSX, there are several MSX machines that allow you to overlay the computer signal with another video feed, which would then show that video in any tiles that used transparent as their background colour.
  13. Good Deal Games are going to stock the book in the US as well, but it will be a few weeks before it will be able to be listed due to issues with shipping more than one book at a time at the moment.
  14. Thank you, the actual print run is only a few days away, so it won't be long before you have a copy.
  15. My board arrived in the mail today, thank you. I still need to order and get a Pi Zero, so it will be a couple of weeks before I get fully started (which is probably good as I am finishing off another game at the moment). Just saying excited to start looking at this, get into another platform and see if some of my existing games as concepts could be used on this.
  16. Cavern Fighter final ROM image has been sent to be manufactured, and I have produced five hand made prototypes.
  17. I have sent off the final release version of my new game Cavern Fighter for the original un-expanded ColecoVision. 30 years in the making, it is a conversion of the last title I was working on for the Spectravideo and MSX, that never got released. It is of course heavily inspired by one of my favourite arcade games, Scramble. It has six different stages and three difficulty levels, giving every player a reasonable challenge. It really pushed the original hardware to the line, I was literally down to the last couple of bytes of Ram left. I thought I would give it a decent play through on real hardware to give everyone a decent look at the game play. It will be available to purchase from the CollectorVision website in a few weeks time, once the box and manual have been completed.
  18. Thank you, this is definitely useful as I can do some final edits before the print edition gets printed at the end of the month. Good to hear you are enjoying it so far as well
  19. Thanks to Cote Gamers, the physical edition of the book is ready for pre-order from their website here: https://cotegamers.com/shop/en/accueil/61-programming-games-for-the-colecovision-and-adam.html $30 Euro plus $US10 tracked postage to most places around the world.
  20. I have submitted the final version of my new book Programming Games for the Colecovision and Adam in Assembler to Amazon for final review prior to the Kindle release on the 28th August! Final page count is 259 pages! Next is to arrange the physical print edition The book is live as a Kindle publication here.
  21. Hehe, yeah they actually started before I adopted my label, but hey no Internet back then A game called Frog of Death sounds cool though. I reckon a Commando type game with a Frog spewing out bullets everywhere would be awesome.
  22. I think Toby is very close to opening up orders on the Collectorvision website.
  23. I have a bit of a mixture, but it might tick off a few for you.
  24. I think I have the Australian version of Lady Bug, I'll check when I get home from work.
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